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Topics - joelphilippage

#21
I'm making a game based on a book were the player at certain parts of the game, will invoke a memory to find the courage or the wisdom to get out of situation. Also later in the game, the player can transform the main character into someone else you remember using a magical artifact and another tool that points the direction to a place you remember. For instance, the player needs to get through a cave but it's very dark. The character can imagine herself as the statue of liberty and have a torch to light the way. If you get lost, you can use your magic compass to point the way. I hope I'm making sense but the main problem I'm having is how to express memories in an interface.
#22
Critics' Lounge / Red Riding Hood Sprite Again
Sun 31/05/2009 20:04:29
This is a sprite for a quick side project I'm working on. I've been trying different styles for a while. Any criticisms for this one?
#23
I've been trying to figure out the method of drawing Kings Quest VII backgrounds.
I used this image as a source


I've been wanting to do my art off the computer lately so I tried it with colored pencils.



I then put on some filters



If you can see any ways to make it closer, please help.
#24
Critics' Lounge / Little Girl Walkcycle
Sun 15/02/2009 20:06:10

Here is a walk cycle I did. It should be a 6th grade girl who is a bit proud. People say this one is a bit sleazy.

Here is a new one were she walks heel toe instead of toe heel. This works a lot better for me. It looks a lot less bouncy in ags Feel free to criticize.
#25
Here's the problem. I want to have a character, Barbara, walk from door to door and offer to sell cookie dough. This is the code I have so far. The problem is that she will not walk to the next door after the first walk and the actions won't loop after they are done. I hope this is complicated enough for this forum.
Code: ags

function room_RepExec()
{
      if(BarbaraPosition == "Selling"){
  if(BarbaraSelling == false){
    BarbaraSelling = true;
    SetTimer(3, 120);
cBar.Walk(192, 130, eNoBlock);
  }
  if(IsTimerExpired(3)){
cBar.SayQueued("Hello citizen of Conroid! I have this wonderful cookie dough for sale.");
cBar.SayQueued("It's going to a great cause! This is to support the...");
cBar.SayQueued("Oh sorry boss. I forgot that I was getting this for the Steakhouse.");
cBar.SayQueued("I'll just be going now.");
SetTimer(1, 120);
cBar.Walk(268, 134, eNoBlock);
}
if(IsTimerExpired(1)){
cBar.SayQueued("Hey citizen of Conroid! I'm selling some great chocolate chip cookie dough!");
cBar.SayQueued("It's going to a cause you know. To save the Western Steak House.");
cBar.SayQueued("...");
cBar.SayQueued("No I won't except rat hides as currency! Your discusting Archabald!");
cBar.SayQueued("Goodbye!");
SetTimer(2, 240);
cBar.Walk(126, 131, eNoBlock);
}
if(IsTimerExpired(2)){
cBar.SayQueued("Hello mister. I would like to sell you some cookie dough to support a good cause.");
cBar.SayQueued("It's to save the Western Steak House.");
cBar.SayQueued("...");
cBar.SayQueued("Yes I understand your busy.");
cBar.SayQueued("Thanks anyway. Bye.");
BarbaraSelling = false;
}
  }
}
#26
I hope this isn't my fault but I am trying to play a video while the background music is still playing.
Code: ags
function room_Load()
{
  PlayMusic(7);
  PlayVideo("Movies/Intro.Avi", 1, 10);
  cEgo.Transparency = 100;
}

The music needs to line up with the video and doesn't start until I select the window. The game won't start up selected. Is there a way to fix this?
#27
Advanced Technical Forum / Missing .agf file
Mon 17/11/2008 00:32:10
I was working on my game and when I selected the image to use for a button, Ags Crashed. I started it back up but the Game.agf file is now missing. Is there anything I can do, or will I have to start back over? Thanks.
#28
Hello. I was wanting to know if there would be a way to scale sprites in lo-res if the game is running in hi res. Sort of like in Kings quest 6. They have high resolution portraits but lo-resolution sprites and backgrounds. Thanks for the help.
#29
Critics' Lounge / Giving Lif some Personality
Thu 31/01/2008 17:41:02
Hey there. I am trying to decide what type of personality Lif should have. I am struggling to find one and keep it. Are there any suggestions people could give? Also, here is a conversation I wrote up for the game between Lif and Barbra the waitress at the steakhouse.
Code: ags

Lif:"What did you eat as a kid to get so tall Barbara!"
Barbara:"Oh that."
Barbara:"Both my parents where in the NBA"
Lif:"That would explain alot."
Barbara:"I never really got into basketball though."
Barbara:"That's why I moved out to Conroid."
Barbara:"Hey Lif. Why did you move out here."
Lif:"Oh! Me. Well I'll put it this way."
Lif:"How many talking lizard's do you know?"
Barbara:"Hmm, I couldin't say, let me try to remember."
Lif:"Nevermind."
#30
Mockup Blitz Rules
"Your objective [if you choose to accept it] is to create an adventure game mockup. This means that you must create a scene exactly as it would look as if you were playing a game. You must design the interface, the main character (if 3rd person view) or any other characters, and the background."

  • You must use a character from an action game and place it in an adventure game.
  • You can not copy any graphics from the original game.
    Thats all.
#31
Hello. I have a small problem. I want to have it so that before you ask a character what there name is, It will label them as stranger, after, it will change the label to the characters name. I have this accomplished, the problem is that I'm using the verb coin system and the property's need to change too. Is there a command to change a property?
#32
I am trying to make a command to make the character say things non-blocking and animate the talking view when the character is standing still. This is the script I have.
Function:
Code: ags

function Nonblocksay(String message){
  cEgo.SayBackground(message);
  SetGlobalInt(200, 1);
}

here I made a function that will have the character say something non-blocking then set the global int 200 to 1.
Repeatedly Execute:
Code: ags

function repeatedly_execute() 
{
  if(GetGlobalInt(200)==1){
      if(cEgo.Moving == false){
      cEgo.LockView(cEgo.SpeechView);
  cEgo.Animate(cEgo.Loop, 4, eRepeat, eNoBlock);
}
else{
  cEgo.UnlockView();
    }
    if(cEgo.Speaking == false){
     cEgo.UnlockView();
      SetGlobalInt(200, 0);
}
}
}

Here I made it so if the global int 200 is set to one, the main character will talk when standing still.
The main character says the message non-blocking, but for some reason he will not talk when standing still.
Does anyone know why?
#33
Critics' Lounge / Lif Animation
Tue 25/12/2007 18:00:39
here is the walking animation for Lif. It looks a bit weird in the editor and I don't know why. How could I improve it.
#34
I am trying to make a gui with a listbox in it that will act as a global dialog system. This is the code I have.
Code: ags
function ListBox1_OnSelectionChanged(GUIControl *control){            //
  //////////////////////////////////////////////////////////////////////
  if(GetGlobalInt(3)==true){
    //
if(ListBox1.SelectedIndex == 0){
  cEgo.Say("Do you know any songs this crowd might like?");
  Clear();
  }
  
  }
}

I'm trying to get it so that if you select the first option the character will say that. For some reason he doesn't say anything. I already set the selection to -1.
#35
I was thinking, why do people that use ags still use 320 by 200 ???
You could argue saying that It takes down game size but using 640 by 400 dosin't take that much more. Espessially if you lower the colors. I think it creates such a better look for a game to use just one resulution higher. Just look at Monkey Island:

Monkey Island 2

Monkey Island 3
Now I know that graphics don't make a game. But they do make it much better.

#36
I am planning a Re-Release of Lif and the Treasure of the Tanones because I feel that it could have been a lot better. I plan on Fixing bugs, Spelling errors, Graphics, and puzzles. I also want to improve the dialog and plot. I would like as much criticism as possible from the earlier version. Just tell me if you thought something could be better.
The New Plot:
The Western steakhouse where Lif works will be closed down if they don't pay their bills. He goes off to search for the treasure of the Tanones, which is a legend of the recently discovered Indian tribe.

Screenshots:

Lif makes it to the ruins.

Lif discovers an underground cave.

A shot of the new cutscene.

Progress:
  • Finished Part 1 and about halfway through Part 2
  • I've gotten pretty caught up with animations
  • Dialog has gotten pretty far behind

    More information can be viewed at the website here.
    (best viewed with Firefox)

#37
I feel like this could have been a good game. I know it would have been better without all the bugs and spelling mistakes, but what else could have been better. I'm looking more for the dialog puzzles and plot. Thanks.
#38
Critics' Lounge / Plot Idea
Sat 03/11/2007 15:09:46
Before when I started making a game I would make up the plot mostly as I made the game. I think It would help my games more if I wrote the plot first, then made the game. I don't know how well I am at writing a story so please critic this one.

The story takes place in the 1930's in Mexico City. A man named Cesar wants to be a great matador. He sees a sign outside his apartment advertising wanted matadors. To try out, he needs to have a cloak. He buys one from a nearby stand. When he tries out, he does wonderfully. The cloak seems to be doing all the work. When he gets home the cloak starts talking to him. He realizes that the cloak is alive and was doing everything. The cloak says it remembers the name Maria Flaca. Later Cesar finds that there is a woman with that name singing at a restaurant. He goes there and shows the cloak to her and she recognizes it as her sisters who was murdered recently. The cloak then remembers that she is Maria's sister and knows who she is, and that a man named Omar murdered her. After being shot she fell off a balcony and her cloak got snagged on the railing. Somehow, so did her soul. She knows that she will not rest until her murderer is brought to justice. Cesar and the cloak must go and find proof that she was murdered by Omar.

Thats all that I got done. Is there a way I could improve it?
#39
Here is my short Halloween Reality-on-the-Norm game.
I know I've released it one day after Halloween. I finished it one day before then it had to be tested which took two days.
Thanks to Dualnames for testing it by the way.
Story:
Esmarilda Cragglerock is a witch who decides to open up a shop in Reality-on-the-Norm. Help her survive wizards, werewolves, and Dayist Nuns to achieve her goal!
Here is the link:
http://ravenadventure.googlepages.com/Witch.rar
#40
Hey. Ive got a question. Ive been trying to make my own module and I have a question. If I put a function like this
Code: ags
function PickupInv(int ObjectNumber, int InvItem){
  character[ObjectNumber].ChangeRoom(-1);
  cInv.AddInventory(inventory[InvItem]);
  invMain.CharacterToUse = player;
  cInv.SetAsPlayer();
  cInv.ActiveInventory = inventory[InvItem];
  ObjectNumber = obj;
  InvItem = inv;
}

I then use this function and use the character 2 as the object number.
Why, when I use this in mouse click, does it use to the first character.
Code: ags
character[obj].ChangeRoom(1, mouse.x, mouse.y);
character[obj].PlaceOnWalkableArea();
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