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Topics - joelphilippage

#41
Critics' Lounge / More sierra stuff
Sat 01/09/2007 23:47:07
I am always having trouble with more realistic art and would like to improve on it. Here are a few things from the book On All Hallows Eve that I drew in sierra style. I think the background looks real enough but the characters sprites look like they could use some work.


#42
Raven Release Thread
I finished the first chapter of Raven! I decided that since it was such a long game I would release it chapter by chapter and release the full game at the end.
Features
  • Full Voice Acting
  • Original Soundtrack
  • 11 Interesting Characters
  • Verb Pillar interface like in CMI

    Download it Here.

    If you want to check up on news for future chapters of raven, look on This Page.


    Explore the countryside of Hellenas.

    Look at shops in the town.

    Have a battle of words against a parrot.
#43
Hello. I am trying to get a character who's head and body are seprate so he can talk while walking.
The script I have is fairly simple and works well but it seems like the head moves slightly slower than the body.
here is the code I put in repeatedly execute:
Code: ags
cRus.x = cEgo.x;
cRus.y = cEgo.y - 32;
if (cEgo.Loop == 0){
  cRus.Loop = 0;
}
if (cEgo.Loop == 1){
  cRus.Loop = 1;
}
if (cEgo.Loop == 2){
  cRus.Loop = 2;
}
if (cEgo.Loop == 3){
  cRus.Loop = 3;
  }

Rus is the head character and ego is the body.
#44
Hello I am trying to write sort of a code gui so you can click buttons in a certain order and get something to happen.
This is in repeatedly Execute
Code: ags
  if (Game.GlobalStrings[1] == ".RYRO" {
    cEgo.Say("I just did a draft!");
    }

It keeps saying that the expression was met in the middle of the command.
#45
Hello. I was trying to write a script like loom were if you click on a hotspot it will show an Icon representing it on the gui. Ive created a property called Icon that has the sprite number of the hotspot. how could I get this to work for all hotspots without typing a script for all the possible ones?
Here is the code:
Code: ags
else if (GetLocationType(mouse.x,mouse.y)==eLocationHotspot){
    icon.NormalGraphic = hotspot[1].GetProperty("Icon");
HotspotName.Text = Game.GetLocationName(mouse.x, mouse.y);
  }
#46
Critics' Lounge / Dott Background
Wed 08/08/2007 15:30:38
Hi. I really admire the style of dott so I tried to remake this screen from Mainiac Mansion.

It turned out like this.

please tell me what you think.
#47
Hey. I hope this is the right board to post this question on. I am working on my new game Raven and the size is increasing rapidly. I have only finished the first half of the first chapter and already the game is 57 megabytes. I am guessing the main problem is that I am using 32 bit colors. I was thinking about using 256 color's but my game involves lot's of alpha blending with sprites. Could I just have the background's in 256 color's and reduce the game size or does the whole game have to be 256?
#48
I just found the game of the old Russian movie called Jack frost which I watched on Mystery Science Theater. I'm surprised that it was made into a game.
http://www.bistudio.com/fairytale/
#49
Advanced Technical Forum / Shift Running
Wed 13/06/2007 02:55:47
I am trying to write a script that when you hold shift the player will run and if you release it the player walks.
This is what I have written:
Code: ags
function repeatedly_execute() {
  if (IsKeyPressed(404) == 1) { 
cEgo3D.LoadDefaultAnimation(eNormal, 30, 40, "data\\witch.ms3d");
if (cEgo.WalkSpeedX == 1) {
cEgo.SetWalkSpeed(3,3);
}
}
  else if (IsKeyPressed(404) == 0) { 
cEgo3D.LoadDefaultAnimation(eNormal, 1, 10, "data\\witch.ms3d");
if (cEgo.WalkSpeedX == 3) {
cEgo.SetWalkSpeed(1, 1);
}
}
}

The only problem is that if I release or press shift while the player is moving, the game crashes. I have tried putting the command "StopCharacterMoving" before set walk speed but then you have to make the character walk twice and it dosen't work very smoothly. Is there a way to get this to work right?
#50
I have been working on making 3d models. Here is a witch that I made.
front

side

tell me what you think.
#51
Here is my entry for the Mags Competition.
Owl's Quest: Every Owl has it's Day
This is a king's quest spoof game about Cedric trying to get to the birthday party of Alexander and Rosella.
It uses the King's Quest VII Interface and includes Voice Acting.


here is the download link:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=888
#52
Critics' Lounge / Sierra style background
Sat 19/05/2007 00:42:18
Lately I have been trying to create a sierra style background. Heres one that I drew.
#53
It would be a nice option on ags to either have your hotspot walk to point blocking or non-blocking. Most people don't like to wait for the character to walk over to the hotspot. also the objects should have walk to points as well since the character can usually pick up objects.
#54
Is there a way that I could make a key such as escape cause the game to skip any waiting sequences? So if the character is animating with blocking style or something similar, it will skip over it.
#55
Advanced Technical Forum / Inventory Outline
Thu 26/04/2007 13:33:04
Ive been trying to figure this out, but is there a way to make a outline with a certain color appear around an inventory Item when it moves over a clickable object? Sort of like on CMI.
#56
jstudios presents...



The Story
Raven will be a fantasy adventure game about a Raven who is given human intelligence by the ogeress Eurybia so he can be her spy. He soon realizes that Eurybia is hatching an evil scheme to take over the Land of Hellenas!
The Game will be based on Greek mythology and should be a long game.

Features
The Game will feature an original soundtrack, voice acting, and a verb pillar Interface

Screenshots





Progress
Story: 100%
Backgrounds: 10%
Music: 10%
Scripting: 5%

You can Check for updates at the following link:
http://ravenadventure.googlepages.com/home

I now have the intro for download at this link: http://ravenadventure.googlepages.com/intro.wmv
#57
Critics' Lounge / theme song
Tue 10/04/2007 02:46:57
I have found what i think is a good system for making music and this is a theme maybe for my next game.
http://ravenadventure.googlepages.com/Music4.ogg
#58
Jstudios presents...


The Story:
Lif the lizard has lived by himself in the Barren Desert of the West peacefully for a long time until he starts having trouble with money. He is forced to find some way to get 5,000 dollars by tomorrow. When he hears of the Treasure of the Tanones, he starts off on his adventure to find it.

Features:
#59
Ive looked through the help file and I cant find out how to outline a character with black. Is this possible?
#60
ok here is another song I made.
http://ravenadventure.googlepages.com/Music3.wav
tell me what you think
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