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Messages - joelphilippage

#121
I hope this isn't my fault but I am trying to play a video while the background music is still playing.
Code: ags
function room_Load()
{
  PlayMusic(7);
  PlayVideo("Movies/Intro.Avi", 1, 10);
  cEgo.Transparency = 100;
}

The music needs to line up with the video and doesn't start until I select the window. The game won't start up selected. Is there a way to fix this?
#122
Advanced Technical Forum / Missing .agf file
Mon 17/11/2008 00:32:10
I was working on my game and when I selected the image to use for a button, Ags Crashed. I started it back up but the Game.agf file is now missing. Is there anything I can do, or will I have to start back over? Thanks.
#123



My three person Halloween Game that I postponed because I wanted to do it in a higher resolution.
(As you can see, I still have horrible spelling.)
#124
I already knew how to get the sprites too appear double, but I don't like it how the sprite's pixels turn half the size if there in say a 50% scaling area. It looks kind of messy.
#125
Quote from: KhrisMUC on Sat 26/07/2008 10:36:41
Mixed resolutions usually look shitty anyway.
Well that's your opinion. I like having detailed talking portraits and lots of good games that were made with ags such as Kings Quest III Remake and The Blackwell games have done this. I think it would be a good feature for Ags if possible.
#126
Hello. I was wanting to know if there would be a way to scale sprites in lo-res if the game is running in hi res. Sort of like in Kings quest 6. They have high resolution portraits but lo-resolution sprites and backgrounds. Thanks for the help.
#127
I guess the winner is CodeJunkie then. Congratulations and Great job Ghost and Eggie.
#128
Sorry I completely forgot about this. I would end the vote now but it seems we have a tie between Ghost and CodeJunkie. I actually like Eggies best because of it's creativity but I don't know if I'm allowed to vote.
#129
Lif is the only talking lizard there is. There will be a back story in the game about why he can talk. To jetxl, I don't really want Lif to be to mean or rude so thanks for telling me it sounded that way.
#130
Critics' Lounge / Giving Lif some Personality
Thu 31/01/2008 17:41:02
Hey there. I am trying to decide what type of personality Lif should have. I am struggling to find one and keep it. Are there any suggestions people could give? Also, here is a conversation I wrote up for the game between Lif and Barbra the waitress at the steakhouse.
Code: ags

Lif:"What did you eat as a kid to get so tall Barbara!"
Barbara:"Oh that."
Barbara:"Both my parents where in the NBA"
Lif:"That would explain alot."
Barbara:"I never really got into basketball though."
Barbara:"That's why I moved out to Conroid."
Barbara:"Hey Lif. Why did you move out here."
Lif:"Oh! Me. Well I'll put it this way."
Lif:"How many talking lizard's do you know?"
Barbara:"Hmm, I couldin't say, let me try to remember."
Lif:"Nevermind."
#131
These are both really good entry's. Good job!
Quote from: Ghost on Wed 30/01/2008 10:50:07
One quick question; "action game" means FPS too (characters from UT or Doom), or only action / action-adventure (like Tomb Raider)?
Yes Basically any non-adventure game.
#132
Mockup Blitz Rules
"Your objective [if you choose to accept it] is to create an adventure game mockup. This means that you must create a scene exactly as it would look as if you were playing a game. You must design the interface, the main character (if 3rd person view) or any other characters, and the background."

  • You must use a character from an action game and place it in an adventure game.
  • You can not copy any graphics from the original game.
    Thats all.
#133
I was testing my game that uses this module and I found a problem. The screen is only 400 pixels tall so it does not scroll up but it still moves the objects up which looks pretty weird. Can you fix it so that the objects do not move up and down if the screen does not?
Thanks.
#134
Hello. I have a small problem. I want to have it so that before you ask a character what there name is, It will label them as stranger, after, it will change the label to the characters name. I have this accomplished, the problem is that I'm using the verb coin system and the property's need to change too. Is there a command to change a property?
#135
Actually I realized that after I got halfway through. Sorry that it looks so similar.
#136

Here is my entry. The guy is a college student at Wichita State University who discovers the Orealeant which is a train outside of our universe. His friend is a creature from a different universe who showed him the way out. I got my Idea for this mostly from loom when he goes outside the pattern. Maybe a bit from the Magicians Nephew. The button on the Gui lets you leave the universe your in to get to the Orealeant.
#137
Wow! This looks really good. Are you using the 3d Character plugin? I live in Kansas by the way.
#138
Thanks. It works perfectly now.
#139
Ok I tried out your code and changed a few things because he still couldn't walk. Now for some reason he won't stop animating the talk animation when standing still after he is done talking.
Code: ags

Overlay* egospeaking;
function Nonblocksay(String message) {
  egospeaking = cEgo.SayBackground(message);
  SetGlobalInt(200, 1);
}

Code: ags

function repeatedly_execute() {
  if(GetGlobalInt(200)==1) {
      if (cEgo.Moving == false) {
        if (cEgo.View!=cEgo.SpeechView){
          cEgo.ChangeView(cEgo.SpeechView);
          cEgo.Animate(cEgo.Loop, 4, eRepeat, eNoBlock);
        }
      } 
      else{
        if(cEgo.View!=1){
        cEgo.ChangeView(1);
      }
      }
  if (egospeaking == null) {
     if(cEgo.View!=1){
     cEgo.ChangeView(1);
     SetGlobalInt(200, 0);
     }
}
}
}
#140
That seems to work better however, it only shows the first frame of the animation when the character is walking or talking. Is there a way I could fix this?
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