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Messages - joelphilippage

#141
I am trying to make a command to make the character say things non-blocking and animate the talking view when the character is standing still. This is the script I have.
Function:
Code: ags

function Nonblocksay(String message){
  cEgo.SayBackground(message);
  SetGlobalInt(200, 1);
}

here I made a function that will have the character say something non-blocking then set the global int 200 to 1.
Repeatedly Execute:
Code: ags

function repeatedly_execute() 
{
  if(GetGlobalInt(200)==1){
      if(cEgo.Moving == false){
      cEgo.LockView(cEgo.SpeechView);
  cEgo.Animate(cEgo.Loop, 4, eRepeat, eNoBlock);
}
else{
  cEgo.UnlockView();
    }
    if(cEgo.Speaking == false){
     cEgo.UnlockView();
      SetGlobalInt(200, 0);
}
}
}

Here I made it so if the global int 200 is set to one, the main character will talk when standing still.
The main character says the message non-blocking, but for some reason he will not talk when standing still.
Does anyone know why?
#142
Good game. I would have liked it better if you wouldn't have gotten the music from legend of kyrandia though. Maybe someone could help you out with music.
#143

2x
It's more like The King. I tried to make it sort of Dott style. I hope this can be considered present day.
#144
Critics' Lounge / Re: Lif Animation
Fri 28/12/2007 16:12:14
I redid the animation, this time I pretty much followed Zyndikate's example and redrew each frame instead of just moving things around. I liked the Idea of him picking his tail up when he walked. Should I add anymore frames?
#145
Critics' Lounge / Re: Lif Animation
Wed 26/12/2007 14:54:07
I'm not sure how to animate a tail, should it go back and forth? I would assume that a tail would just drag behind like it is now. It looks ok in the game. Also, the animation is faster in the game.
#146
Critics' Lounge / Re: Lif Animation
Wed 26/12/2007 02:53:10

Heres an update.
By the way I use Paint.net
#147
I can't believe I missed that. I should have put:
if(GetGloabal Int(3) == 1){
Thanks for pointing that out. It works great now.
#148
I also want this to be available for interactions with objects and be able to combine them. More like a Discworld Noir Notebook.
#149
Critics' Lounge / Lif Animation
Tue 25/12/2007 18:00:39
here is the walking animation for Lif. It looks a bit weird in the editor and I don't know why. How could I improve it.
#150
I am trying to make a gui with a listbox in it that will act as a global dialog system. This is the code I have.
Code: ags
function ListBox1_OnSelectionChanged(GUIControl *control){            //
  //////////////////////////////////////////////////////////////////////
  if(GetGlobalInt(3)==true){
    //
if(ListBox1.SelectedIndex == 0){
  cEgo.Say("Do you know any songs this crowd might like?");
  Clear();
  }
  
  }
}

I'm trying to get it so that if you select the first option the character will say that. For some reason he doesn't say anything. I already set the selection to -1.
#151
I'm not saying low-res games are bad. I think there still great. Maybe It's just that I like high-res styles because I grew up with later games like CMI and King's Quest VII since those were some of the only ones out. If I had started playing low-res games, I might have liked them better. But with speed, It's probably just which way you like better. If I draw a picture without lines to follow, It takes me about twice as long as without them. This may change with a different artist. As for animations, you could always use a 3d program like I did for raven which didn't take that long at all. I think Ali used this same technique for Nelly Cootalot and I thought those animations looked really smooth.
#152
I guess I agree. Characters do take much longer to animate in a higher resolution and take longer.
#153
I can see your point that people that aren't very good at art, but what about the games made by people who can make great art. Just look at Dave Gilbert's Blackwell games. The artist is very good and I'm sure They could do just as well with higher resolutions and if they couldn't, he could just have someone that works better in higher resolutions. As for using the pixel art style, I think Game makers would be better to make there own style instead. Also, when I am drawing background for my games, I work much faster drawing the backgrounds out on paper, scanning them onto my computer, then coloring them then making it all on my computer.
#154
I was thinking, why do people that use ags still use 320 by 200 ???
You could argue saying that It takes down game size but using 640 by 400 dosin't take that much more. Espessially if you lower the colors. I think it creates such a better look for a game to use just one resulution higher. Just look at Monkey Island:

Monkey Island 2

Monkey Island 3
Now I know that graphics don't make a game. But they do make it much better.

#155
I'm exited about the new game. I don't think the new Roseangela is that bad. True her voice is a bit deeper but I think this is as close as you could get. Looking forward to playing it.
#156
I was trying this out with Lif and when I leave the first room and come back, the object in the foreground moves from where I originally placed it, over to the place were it should be where the camera is. Also the camera corrects it's self after the room loads. I hope I made the problem clear.
#157
I am planning a Re-Release of Lif and the Treasure of the Tanones because I feel that it could have been a lot better. I plan on Fixing bugs, Spelling errors, Graphics, and puzzles. I also want to improve the dialog and plot. I would like as much criticism as possible from the earlier version. Just tell me if you thought something could be better.
The New Plot:
The Western steakhouse where Lif works will be closed down if they don't pay their bills. He goes off to search for the treasure of the Tanones, which is a legend of the recently discovered Indian tribe.

Screenshots:

Lif makes it to the ruins.

Lif discovers an underground cave.

A shot of the new cutscene.

Progress:
  • Finished Part 1 and about halfway through Part 2
  • I've gotten pretty caught up with animations
  • Dialog has gotten pretty far behind

    More information can be viewed at the website here.
    (best viewed with Firefox)

#158
Thanks. I think I will just post it on the games in production forum in a bit and people can put ways it could be improved on there.
#159
Sorry. I thought a game was considered a sample of my work and I wanted some critic on it.
#160
I feel like this could have been a good game. I know it would have been better without all the bugs and spelling mistakes, but what else could have been better. I'm looking more for the dialog puzzles and plot. Thanks.
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