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Messages - joelphilippage

#161
Critics' Lounge / Re: Plot Idea
Sat 03/11/2007 15:24:32
Yes. Somehow, she is haunting the cloak. This may be a bit confusing. I'm not really sure how to get a reason for this.
#162
Critics' Lounge / Plot Idea
Sat 03/11/2007 15:09:46
Before when I started making a game I would make up the plot mostly as I made the game. I think It would help my games more if I wrote the plot first, then made the game. I don't know how well I am at writing a story so please critic this one.

The story takes place in the 1930's in Mexico City. A man named Cesar wants to be a great matador. He sees a sign outside his apartment advertising wanted matadors. To try out, he needs to have a cloak. He buys one from a nearby stand. When he tries out, he does wonderfully. The cloak seems to be doing all the work. When he gets home the cloak starts talking to him. He realizes that the cloak is alive and was doing everything. The cloak says it remembers the name Maria Flaca. Later Cesar finds that there is a woman with that name singing at a restaurant. He goes there and shows the cloak to her and she recognizes it as her sisters who was murdered recently. The cloak then remembers that she is Maria's sister and knows who she is, and that a man named Omar murdered her. After being shot she fell off a balcony and her cloak got snagged on the railing. Somehow, so did her soul. She knows that she will not rest until her murderer is brought to justice. Cesar and the cloak must go and find proof that she was murdered by Omar.

Thats all that I got done. Is there a way I could improve it?
#163
oops. I think one of the songs was an mp3 and it got left out. I should probably add that back in. Thanks for telling me.
[edit] Ok. Fixed.
#164
Ok I updated it a bit because some bugs were found.
#165
Here is my short Halloween Reality-on-the-Norm game.
I know I've released it one day after Halloween. I finished it one day before then it had to be tested which took two days.
Thanks to Dualnames for testing it by the way.
Story:
Esmarilda Cragglerock is a witch who decides to open up a shop in Reality-on-the-Norm. Help her survive wizards, werewolves, and Dayist Nuns to achieve her goal!
Here is the link:
http://ravenadventure.googlepages.com/Witch.rar
#166
I just finished The Blackwell Legacy and will probably get this next. It looks good although I'm a bit disappointed that you didn't have sierra style talking again. I enjoy seeing the characters expressions and faces close up. Anyway, I look forward to seeing more.
#167
I need a beta tester for a short Reality-on-The-Norm game I made for Halloween called "Witch!".
If you would like to help, email me at joelphilippage@gmail.com. It will need to be finished before Halloween.
#168
Wow you did a really good job making this game. I really like your backgrounds as well. I would like it if you had some original music though. Someone might be willing to do it.
#169
Ok. Ill be sure to correct spelling in the next release. Thanks for the feedback.
#170
Critics' Lounge / Re: More sierra stuff
Sun 09/09/2007 21:19:16
I redid the red riding hood and made the witch. I also did one of the other main characters thats a bit less important.


#171
I wanted to see if 3d acceleration would work with the 3d character plugin. It works using direct draw but when I  try to use direct 3d it shows this error:
Code: ags

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.80.942D3D)

Error: Unexpected error occurred

---------------------------
OK   
---------------------------

Is this just a problem with the plugin?
#172
In past games I have tested them myself which doesn't seem very smart because I seem to miss many things. But for this game I had some of my friends and family play through it and write down the bugs they found. The only real bad bug on this one has something to do with the verb coin module and the inventory that I cannot seem to fix. Other than I don't believe there should be any more.
#173
Critics' Lounge / Re: More sierra stuff
Fri 07/09/2007 01:33:07
Yeah that image really helps. Ill try to fix my old one.
[Edit]

Ok here is my redone background.
#174
Critics' Lounge / Re: More sierra stuff
Thu 06/09/2007 02:07:43
Ok I redid the witch and the moon. Tell me what you think.

#175
Critics' Lounge / Re: More sierra stuff
Wed 05/09/2007 02:11:06
Quote from: Stupot on Tue 04/09/2007 18:57:56
Woah, much better.
Genuinely creepy.
Sort the moon out and you've got an awesome background on your hands.
Also, I think maybe the tree shadows could be longer and pointier, but that could just be a matter of personal taste.

Good one.
What needs sorted out about the moon?
#176
Thanks. yeah that was my problem.
#177
Hey. Ive got a question. Ive been trying to make my own module and I have a question. If I put a function like this
Code: ags
function PickupInv(int ObjectNumber, int InvItem){
  character[ObjectNumber].ChangeRoom(-1);
  cInv.AddInventory(inventory[InvItem]);
  invMain.CharacterToUse = player;
  cInv.SetAsPlayer();
  cInv.ActiveInventory = inventory[InvItem];
  ObjectNumber = obj;
  InvItem = inv;
}

I then use this function and use the character 2 as the object number.
Why, when I use this in mouse click, does it use to the first character.
Code: ags
character[obj].ChangeRoom(1, mouse.x, mouse.y);
character[obj].PlaceOnWalkableArea();
#178
The sprites on Raven won't scale smoothly and some of the images alpha blending won't work.
#179
Hints & Tips / Re: Raven Chapter 1
Mon 03/09/2007 02:01:15
Spoiler
You can try drinking it by holding the mouse down over the invintory item.
[close]
#180
Hints & Tips / Re: Raven Chapter 1
Sun 02/09/2007 23:48:36
Try reading the book again. You'll find that what you made was not a beauty potion.
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