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Messages - joelphilippage

#221
Ive got another question I really like the graphics for Malcolm's Revenge but im not sure how they did them. Some part's look 3d and some parts look painted.
#222
Fall is my favorite time of the year.
2x
#223
here is my entry
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31370.0
Owl's Quest: Every owl has it's day
a king's Quest Spoof
#224
Here is my entry for the Mags Competition.
Owl's Quest: Every Owl has it's Day
This is a king's quest spoof game about Cedric trying to get to the birthday party of Alexander and Rosella.
It uses the King's Quest VII Interface and includes Voice Acting.


here is the download link:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=888
#225
Critics' Lounge / Sierra style background
Sat 19/05/2007 00:42:18
Lately I have been trying to create a sierra style background. Heres one that I drew.
#226
It would be a nice option on ags to either have your hotspot walk to point blocking or non-blocking. Most people don't like to wait for the character to walk over to the hotspot. also the objects should have walk to points as well since the character can usually pick up objects.
#227
OK then. thanks for the help. I just made my own commands for start and end cutscene so it so I just have to put start(); before and stop(); after to make things quicker.
#228
I know those commands but I would like something throughout the whole game so if the wait command is used you can skip it.
#229
Is there a way that I could make a key such as escape cause the game to skip any waiting sequences? So if the character is animating with blocking style or something similar, it will skip over it.
#230
General Discussion / Re: Intro movies - How?
Sat 05/05/2007 22:46:50
I used creatoon for my cutcenes. It works very well if you can figure out how to use it.
http://www.creatoon.com/
#231
Q*bert visits egypt.
#232
Im getting a problem. I am trying to make the cursor change to an arrow when the mouse moves over an exit and it turns back to the walking cursor if I stop moving the mouse while it's over the exit. also the verb coin still shows up when I hold down the mouse button over the hotspot.
here is my script:
Code: ags
function hotspot3_a() {
  // script for Hotspot 3 (Go Outside): Mouse moves over hotspot
mouse.DisableMode(eModeInteract);
mouse.SaveCursorUntilItLeaves();
mouse.Mode = eModeUpLeftArr;
if (gGui2.Visible==true) {
  gGui2.Visible = false;
  }
  
}

[edit] Well I finally got it to work. Never mind.
#233
Advanced Technical Forum / Inventory Outline
Thu 26/04/2007 13:33:04
Ive been trying to figure this out, but is there a way to make a outline with a certain color appear around an inventory Item when it moves over a clickable object? Sort of like on CMI.
#234
Quote from: markbilly on Wed 25/04/2007 20:22:25
joelphilippage, that's very Quentin Blake! I like it.
Actually he's the person that gave me the idea for raven with his illustrations for the book mortimer that i read when I was little.
#235
This looks really fun! I hope you get it finished.
#236
O.k. here is my entry

Who wants to be queen of Hellenas!? I couldn't think of much to put on it so I added some people in the foreground watching. I would have had a camera, but that wouldn't fit the setting. The contestant and the Host will sit in the chairs at the center.
#237
Oh good! I can just use a background I will be making for raven. I will have mine ready soon.
#238
Ive been recently trying to get the sound to work on the 2nd one but it just won't work.  I have tried dos box and vdm and nothing seems to get the sound to work. Is it because I downloaded the version off of underdogs?
#239
I'm not sure why it only loads the last game. I will try to figure this out. You should only have to use one save game to beat the game seeing as how you can't get stuck or die.
#240
No I think patches delete the old saved games. They also wouldn't be compatible with the new version.
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