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Messages - joelphilippage

#261
Im trying to find a better site to upload it on. Until then This will have to do. If anyone has any suggestions please send me a personal message. I don't think you have to register.
#262
Jstudios presents...


The Story:
Lif the lizard has lived by himself in the Barren Desert of the West peacefully for a long time until he starts having trouble with money. He is forced to find some way to get 5,000 dollars by tomorrow. When he hears of the Treasure of the Tanones, he starts off on his adventure to find it.

Features:
#263
I wanted to do something similar on my lif game where if you pick up a brochure, it will print it off but since I couldn't figure out how to do that I just put "Visit this address for your download of the brochure." in a text box.
#264
When I was younger I always liked the Spy fox games. They were pretty simple, cartoonish and funny. But schools seem to support them because Spy Fox used to be on the back of the Milk boxes at our school, So I would think that an Adventure game in itself would be pretty educational. It would help the kids think rather then fighting things, Which is what people want for there kids.
#265
I just played the demo and this looks great. Very original for an ags game. Looks a lot like lemmings.
#266
Wow great for a first background, but perhaps you should draw it in 2 point perspective. I always find this more interesting to look at.
#267
Ha! I was Right!
#268
I'm pretty sure it's an April fools joke and if it's not, ill be disappointed. I'm not buying a ps3 and want to get updates for ags and I'm sure sometime later today he's going to say April fools.
#269
Great Job! I tried it out and it works great. Ill probably use this for my next game.
#270
Ive got a suggestion. I think that the walking and talking animation preview for the character should either be a bit taller or scale down the animation to fit it's size. most of my characters get cut off at the top.
#271
Ive looked through the help file and I cant find out how to outline a character with black. Is this possible?
#272
ok here is another song I made.
http://ravenadventure.googlepages.com/Music3.wav
tell me what you think
#273
1. Kings Quest IV: this game looks really good and a lot better than the old one.
2. Simon the Sorcerer 3 remake: It sounds really fun to replay the game in 2d (does anybody know if there still working on this?)
3. A Vampire story
4. Ben Jordan 6
#274
Here is my entry:

The night before the big battle over the rose of beauty!(that's the little one in the middle)
Im trying to make it seem kind of Greek and dreamy.
This is 640 by 480 I might use this for my next game after Lif.
#275
I once had a dream that a giant hamburger was trying to eat me and I woke up screaming. I don't know if that could fit your game however.
#276
I never knew when Simon the sorcerer was being sarcastic or not until i found the one with voice acting. I thought he liked the owl.
#277
Critics' Lounge / First music theme song
Wed 14/03/2007 00:11:08
Hey I just made my first theme song. I made it very short  but may try to make it longer. This might be used for my next game.
http://joelphilippage.googlepages.com/Music1.wav
#278
I think this would be needed however if you are using the 3d character or room plug in. I have been using the 3d character plug in and it needs to load for about 30 seconds before the game starts. I was thinking it might also be useful to have a preroom loading screen. This would only be usefull for a 3d game so it may not be worth it to add it to the program.
#279
The difference between these two is that a 3d character can face many more than 8 directions and a 2d character can not. I have tried using my old code that gets the different views and it does not work with the turning code that I am using, I think this is because the 3d character has to be facing exactly the right angle, I am not sure but it seems this way because when I walk using the mouse and then press the forward button it works but when I turn using the left and right mouse buttons then press forward he does not move. Is there a way to get the angle of the character and move it forward from that angle.

Also if it is not possible to do this perhaps you should make a get character orientation y function so it would work.
#280
Sorry to bother again but Ive got another question. Ive been experimenting with the plugin and am trying to achive the character movement style from monkey island 4.
So far ive got this in the key press script that makes him turn and animate:
Code: ags
if (keycode == 377) { 
	cEgo3D.Animate (1);
cEgo3D.OrientationY -= 4.0;
	if (cEgo3D.OrientationY < -360.0)
	  cEgo3D.OrientationY += 360.0;
	}
	if (keycode == 375) {
	  cEgo3D.Animate (1);
	  cEgo3D.OrientationY += 4.0;
	if (cEgo3D.OrientationY > 360.0)
	  cEgo3D.OrientationY -= 360.0;
	  }

I still cant figure out how to make him walk forward by pressing the up key.
If you can help let me know
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