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Messages - jrp

#2
It was a bit confusing for me at first, but eventually got the hang of it. Though I have to admit I solved the crying girl, and the mother's puzzles by complete accident. I guess it was because (and here comes my constructive criticism) there were too few things to do in the game: too few inventory items, too few hotspots, etc. The game world had just what was needed for the puzzles, and little more, so randomly clicking around was a viable alternative.
#3
So, I'm releasing again "The Digital Spell". What is new, you ask? nothing really, except for the fact that you can download it now! yay!

The thing is that I was remodeling my web-page, and found out that the place where I was hosting the game files, had deleted them who knows how long ago. So although this is an old game, many of you might have never had the chance to play it.

If I remember correctly, because I wrote the story a while back, you play as a pair of mages sent to find this powerful enchantment called The Digital Spell. As the title suggests, this has something to do with magic and technology, but the take is not like we've seen in games like "The Longest Journey", and such. Here magic and technology coexists, harmoniously (I believe... as I told you, I don't remember).


It is a kind of universe like the ones found in the pages of Heavy Metal magazines, but without the adult situations. I've been meaning to write a game like that, but despite my intentions, they always end up being PG, or PG-13 at the most. Anyway, I'm rambling. The thing is that the game has an atmosphere that reminisces those sci-fi European comics, but it has a slight irreverent tongue I cheek humor. A mixture I'm sure you are not used to, but one I hope you'll enjoy.

The game itself is not like most adventure games. The idea came after re-playing Lucasart's "Loom". In particular, getting to figure out how to play it is the first puzzle. But don't worry, it's not that hard (nor is the game nearly as hard as Exile).

Get it here!
;D
#4
General Discussion / Re: Where to host?
Sun 18/02/2007 08:15:58
Most are small, no more than five, but one is 11MB.
#5
General Discussion / Re: Where to host?
Sat 17/02/2007 18:38:20
Thanks. That is a good place to start looking. The thing I found is that most of those places have trouble with files larger than 1MB or so. Some let you upload them, but give very bad download results; most of the time, the download is faulty.

Does anyone know of one that has given you good results?

I'm not looking for a place to host pages, per-se, but mainlay to host the zip files of my games. (go from 2 to 11MB)

Thanks

#6
General Discussion / Where to host?
Sat 17/02/2007 04:59:16
OK. Maybe this is not the best forum for this, but I just realized Justadventure had deleted my game files. So, now I'm looking for a reliable place to host them, and was wondering which was the best (to do it for free, of course).
#7
Hints & Tips / Re: reactor 9
Wed 27/12/2006 06:51:50
I'm carying matt, and want to check the crack, but I can't do anything while holding him, and aI cant drop him.
#8
Completed Game Announcements / Re: Reactor 09
Wed 27/12/2006 06:10:32
lovely.
loved it.
gonna play again to see if those 2 guys hook up  ;)
#9
Ok, this thing has gotten more controversy than I expected.
To help you sleep betteer at night, here are some spoilers.

The idea is for it to be a dark comedy. the guy doen't call the cops, as stated above, because he doesn't know if he did it.

And in the end, it turns out that the girl is not dead, just hitted her head on the bed while having sex, and she'll wake up in the dumpster, after the player has done all he can to get rid of the "body" (without killing her). so she looks dead.

Maybe yodaman is right on that this should be on another forum, as asides from critisism, I do want some help and ideas from you guys on the obstacles that might be presented. Yet it seemed (at the time) as the best forum to post this.

Best.
#10
Critics' Lounge / What to do with a dead body?
Thu 06/07/2006 20:17:33
Hi

I'm looking for some ideas on a puzzle, and would appreciate any you guys care to give me.

The Character wakes up in his apartment, with a dead girl's body next to him. He doesn't remember what happened. Looking around reveals that last night was one of passion and drugs (and amnesia).

So, the guy must get rid of the body. He must take it to the dumpster, as throwing ir out the window will probably, attract some attention.

What kind of obstacles does this journey (carrying a dead girl) present?


I have this so far:

1) While carrying her, on the distance a door opens, an old lady coming his way. He must kiss the corpse to apperar as if making out while the lady gets to her apartment.

2) A dog grabs her feet, and he must get rid of it before it attracts too much attention.

3) He gets her into the elevator, but a shoe falls off. When he goes to get it back, the elevator door colses. Taking the body with it. He must run and distract the person which called the elevator before the door opens.

Any more ideas would be deeply appreciated.

thanks.
#11
Hints & Tips / Re: EXILE - 2nd guard
Fri 15/04/2005 04:30:22
The first guard.

Spoiler
If I coded it correctlly, all you need is for the guard not to see you throwing the fruit. That means yiou should not be in her eyesight when you throw it, and hiding in the shadows after that.  ;)
[close]
#12
Hints & Tips / Re: The Digital Spell
Fri 15/04/2005 04:16:33
interaction on some items will show you a figure. that's a spell.
#14
come and vote for grim fandango in the gamespy titlematch, and show the world adventure gameing is still allive and kicking!

http://archive.gamespy.com/titlefight/matches/br1.shtml
#15
Advanced Technical Forum / Some questions
Fri 09/01/2004 20:33:05
it´s been a while since I´ve been here, and I had some inquireis on how things have changed. here they go:

1) Is it posible to give each character it´s own dialog font?
2) I want to do closeups of ny characters when they talk. (like scummbar in momkey 1, but with cuts. (when I talk I see a closup of me, when the other replies, I see a closup of him). Can I do this with quest4glory kind of dialogs, or I´m stuck with a room per shot?
3)can I change the width of the True Tipe font outline (it´s a bit thin in 800x600 for my taste)
4) Can I have true type fon t anti alias against he background ( with player speech)?

thanks
#16
Quote from: Rhubarb on Sun 13/04/2003 14:58:53
I dled and played earlier, the font was a bit screwed. (English)  LF, is it meant to be? :)
try it in 320x240 instead of 640x480
#17
I was wondering guys; which are some good basic plots for adventure games.

I'm writing and found out that I can get very repetitive in my chapters (or parts if you prefere the Monkey Island reference) in terms of what the main goal is. As of now, I have the player:

-Gather the peaces to fix something in order to leave.
-Escape.
-Rescue.
-Infiltration.

(in other words: "Getting out", or "Gettin in")

And soemhow I have come across a writer's block, and can't think of anything else to be the goal of a chapter.

Can you guys throw me some ideas?  maybe things already done in comersial adventure games that I might not have seen. I'm sure There must be thousands, but at this point, I can't think of any more.
#18
Hints & Tips / Re:Exile... :(
Thu 17/04/2003 19:21:09
Spoiler


When you throw the apple, the player walks back near a door. if you walk to the shadows to the left of the door, the player becomes covered by those shadows. She is hidden, so when the guard gets there, she can't see you.
[close]

Not that space Girl. A game I'm makeing that is called spacegirl (check my site)
#19
Hints & Tips / Re:Exile... :(
Sun 13/04/2003 01:26:04
Thanks Enlaithion.

Sadlly I'm working now, so I have very little free time, yet I'm re-visiting the idea behind Spacegirl.
Yet it will be a while since I release anything.
#20
Hints & Tips / Re:Exile... :(
Thu 10/04/2003 20:42:02
(sorry sent message twice)
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