Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - julius

#21
the reason for the language being not entirly english is because i made this game as a collage projact ,and not everybody knows english as well as they should ;)
#22
but the game writen language is english and in the cut scenes where they speak hebrew there are subtitles....so no worries
#23
it's not german...quite the opposit-it's hebrew ; ;)
#24
AGS Games in Production / new game..(very new)
Sun 04/07/2010 10:25:41
hi guys ...i just finished my last game a few days ago(phoenix1)
and im allready started my new one...it's very new so i have only this room design to share..
its going to be cartoonish styled, epic adventure...

#25
hi guys , i looked in to the download problems you reported and it downloads fine here..so if it download incorectlly try stoping all of your torrent download and other stuff and leaving it on download for the night....


p.s - i discovered a thing that i missed ......when i added subs for the talking cutscenes i missed 1 file....to fix this problem do this:

just delete the file named:"26-missionbriefing.avi" and rename the file:"26-missionbriefing_1.avi" to "26-missionbriefing.avi"
and thats it ....you will have subtitles in this very importent plot key cutscene.
#26
hi all, my game is consisted of a loooot of *.avi cutscenes, and wile it works fine in directdrow mode,when i switch the game to directx mode the cut scenes won't play: the screen freezes on the last image before the cut scene and only sound playes(from thed avi file) and when the cutscene is finished the game continues(screen unfreezes)


what can i do to make the avi work in directx mode???

p.s the games name is phoenix 1 and it posted in the newly posted games..chack it out.(its a little big thow 1gb)
#27
hi guys..i created a game and posted it in the newlly added games...(the name of the game is Phoenix1)
now i want to submit it to verios compatitions(i see games that have statments like winner of 5 awards near them)

where do i submit the games to compatitions???
and where do i submit my games download link to Mags??
#28
my original game Phoenix 1 is finished...
you can download it from newly added games....its a bit large (1gb) but i think it's worth it.


the game is a sci-fi game with an investigative theme....and a twist ending....enjoy. ;D













#29
Quote from: Khris on Tue 29/06/2010 10:43:10
You'd put the lines inside repeatedly_execute, a function in Global.asc that's executed every game loop.

Code: ags
  // small offset from mouse cursor hotspot
  int x = mouse.x+3;
  int y = mouse.y+3;

  GUI*g = gCursor;  // change gCursor to the scriptname of your GUI

  // make sure new coordinates are within screen limits
  if (x > 320-g.Width) x = 320-g.Width;
  if (y > 240-g.Height) y = 240-g.Height;

  // reposition gui
  g.SetPosition(x, y);


There's room for improvement; e.g. if you cursor is a TheDig style cross, you could move the text to the upper corner in the lower half and left corner in the right half of the screen.
Or you could keep it in one place while the mouse is still over the hotspot.

What you want to keep in mind is that for global behavior like this, you never, ever use functions specific to a single hotspot, like barefoot suggested in his first post.

thanks man but i already found a much simpler way:
1.create an action on the hotspot under-mouse over hotspot
2.create a gui ,with transparant background and border with a lable on it (inside the lable place :"@OVERHOTSPOT@")
3.inside the script of the mouse over hotspot put:
        nameofgui.visible = true;
        nameofgui.setposition(mouse.x+1,mouse.y+1);


thats it.....very simple ;D
#30
yes but the mouse coursor allways moves how do i make the hotspot name move with it??
#31
Quote from: Rulaman on Tue 29/06/2010 07:28:06
It's really simple.

Make a gui (transparent if you wish) and place a label on it.
As label text write simple @OVERHOTSPOT@.
Make the GUI visible and place it somewhere on your screen.

In the manual search for: Interface text
@OVERHOTSPOT@ Name of the hotspot which the cursor is over

Greetings
Rulaman


first of all thanks for the quick reply ,
but i have a quastion: the gui i created will be displayed at a fix place , i would like to place it over where the mouse coursor is...(like in so many lucasarts games like the dig monkey island and so on).
#32
how do i make ags display a name of an object over the mouse coursor when i move the coursor over a hotspot?

i guese i click on "mouse move over hotspot" action , but what do i put in the script??
#33
Quote from: Crazy on Tue 29/06/2010 00:40:10
Looks very 90s ish in terms of the spacey vibe I get from the images.

What type of genre of game is this (other than science fiction)?

how do you mean??
#34
hello people , i'm just finishing up my first advanure game, i made it for a collage final projact .

i study Interior Design , i know it's not realted but my teacher let's me run with my idias and i love quest games ever since i have seen indiana jones and the fate of atlantis back in 92.

my game is a 1024x768 32-bit game with video sprites for the chracter and video cutscenes on a 3d backgrounds.
the game background are also 3d premade images

its about 800mb , but dont worry when its finished i'll post a link to it , so that everybody can download it.(it's free).

the story is about a technition onbord spacecraft Phoenix1 that wakes up without any memories about himself or where he is.
as the game prograsses you find out with the character everything..p.s there is a twit in the end.. :-X

it's like an interactive movie (maby resembles gabriel knight 2:the beast withing in that it is an interactive movie).

here are some images:












SMF spam blocked by CleanTalk