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Topics - juncmodule

#21
AGS Games in Production / Keptosh (v2.0)
Sun 30/11/2003 15:48:06
Trailer(only 60kb)

Screenshot:


Thanks:
First off I want to thank Dave Gilbert, who's review of Keptosh inspired me to get to work on this remake/sequel.

Also, Revolution Games, David Sykes from Revolution Games has given me permission to use Sprites from Beneath a Steel Sky as templates for my characters. This allowed me to avoid using FoA rips as templates, which just didn't look right.

Thanks to m0ds for putting up with my repeated pleading for FoY sprites. Also, thanks for letting me use the FoY GUI.

Thanks to Darth Mandarb for offering to rework FoA sprites into something usable.

Super special thanks to Miez for reworking the FoA GUI into a more simple, streamlined, and beautiful version.

v2.0?
This is not exactly a remake. It is more of a sequel that will include the first chapter, which was "the search for junc".

There will be several chapters which will take Adis throughout the Solar System on various quests.

I have done my best to rework the puzzles for chapter one and to make them more logical and challenging.

I have decided to use the LucasArts GUI and 256 colors (I only used 16 colors for the original).

I may release chapter 1 as a demo once it is finished. I also may wait until the game is complete before releasing anything. It will all depend on how long it takes me to draw the other 40 backgrounds.

That's it for now.

later,
-junc
#22
I am going to have a recurring minigame where the main character must hack a computer to acquire information or in some cases control devices. I'm not sure how to go about doing this. I would like to avoid things like firewalls, viruses, packets, etc. (things that would give away a specific time period). I would like for it to be visually based and not text based. It does not have to be completely realistic, but, perhaps somewhat realistic. Any help is appreciated!

Thanks,
-junc
#23
I was just wondering if there had been any developments with these two things, or if any are planned?

I am nearing a point in my current project where these things will be used and was wondering if there are any new ways to handle it.

Also, if I could take this opportunity to make an official request to Chris:

NPC Functions?

I know in the past I have been told that it is not plausible, or at least not convenient to implement at the time. I was wondering if there would be a way Scorpiorus's CCS plugin could be sort of built into AGS, or at least something similar.

Perhaps a series of functions that could ONLY be called from the global repeatedly execute. NPCMoveCharacter(), NPCAnimateCharacter(), etc.

I can not begin to express how helpful this would be.

I'm just not sure if this has ever been officially requested or put on the tracker, so there it is.

thanks,
-junc

#24
I recieved the following error when trying to use the "walk to" mode in the template without any alterations.

(ACI version 2.57.642)

Error: run_text_script1: error -1 (Runtime error: wrong number of parameters to exported function 'unhandled_event') running function 'unhandled_event'

Same thing happened with FOA template.

The errors do not occur with 2.56d.

I'm assuming this may not be an error, it appears as if a new parameter was added for the unhandled_event function in the newest version. Either way, I figured one of you should know about this.

later,
-junc
#25
Perhaps I should already know this...

I couldn't find anything about AGR files in the manual.

How do I play them back?

How old is this feature?

Sorry if there is a topic somewhere about this. I searched for it on the forum but couldn't find anything.

thanks,
-junc
#26
http://www.juncmodule.com/juncSource.html

I've been working on this for a few weeks and I think it is finished for now. I would like to add more in time. For now it would be great if others could submit completed sprite sheets (in the same style as mine have been set up please).

NOTE: this is not only for professional graphics. I would like amateur graphics as well. If you made "that kewl sprite" that you feel should be used by someone, package it up all pretty and send it my way.

I would eventually like to include .CHA files for amateur sprites. I see no reason to do it for the Sierra and Lucas ones because I think they should be used as templates, not so you don't have to draw your own characters.

Anyway, let me know what you think of it. Let me know if you have any suggestions or recommendations.

Oh yeah, and Proskrito, I repackaged the GUI's too. I converted the readme to .PDF and zipped the file. I know this increases the size, but it is more commonly used.

later,
-junc
#27
Has anyone seen it yet!!!??? It is GREAT! I was in fear of cheesy dialog ("try wearing a corset"), bad FX, and all that...but nope! It was one of the funnest movies I have seen in a VERY long time.

I'm suprised there hasn't been talk about it here yet. Don't you Monkey Island people like pirates!?

arrrrghhh,
-junc
#28
Critics' Lounge / Background/GUI C+C
Thu 10/07/2003 02:38:05


I've been working on this all day. I really have no clue what the game is going to be about. I drew the character a few weeks ago and decided to give him a mate and a town. This is the "residential" area. Next I will work on the "downtown" area. You can switch between the two characters on the screen (like in DOTT). The GUI is mostly a modified FOA, it turns pink when you select the girl.

Any story ideas or suggestions are welcome. The characters are named Jack and Jill and everone else in the town bounces...meaning they have no legs but wobble/bounce around. Jack and Jill are supposed to be the abnormal-hero-kids...or something....

eh,
-junc
#29



What do you think? ::)

-junc
#30
WooHoo! My Cast Away parody is finished. In 9 Freakin' days!! I like it, I had fun doing it...hope you have fun playing it. Don't forget to vote for me when the time comes!

Download "Tom Hanks Away" HERE!

...and here is a screenshot:


You can view the walkthrough HERE

later,
-junc
#31
I have had similiar problems before and have a solution given to me by Scorpiorus. That sort of works for this problem but, it will just take forever to do. Besides this doesn't make since, the engine is skipping commands.

Here is my code:
Code: ags

SetGlobalInt(45,2);
ObjectOff(2);
if (GetGlobalInt(46) ==0){
  RunDialog(1);
  SetGlobalInt(46,1);
}
if (GetGlobalInt(46) ==1){
  PlaySound(1);
  SetGlobalInt(46,2);
}
if (GetGlobalInt(46) ==2){
  RunDialog(2);
  SetGlobalInt(46,3);
}
if (GetGlobalInt(46) ==3){
 SetCharacterView(WILSON, 8);
 AnimateCharacter(WILSON, 0,3,0);
 Wait(20);
SetGlobalInt(46,4);
}
if (GetGlobalInt(46) ==4){
 ReleaseCharacterView(WILSON);
 SetGlobalInt(46,5);
}
if (GetGlobalInt(46) ==5){
 RunDialog(3);
 SetGlobalInt(46,6);
}  


When I run this it plays the sound, plays the animation, and runs dialog 3. It completely skips the other two dialogs. It also does all of that at the same time. Should the commands be executed this way!?

If that is the case then I will just use what Scorpiorus recommended HERE

thanks,
-junc
#32
EDIT: This is the original post, please see below.

Quote
I guess just polyphony for wav/mp3/ogg

Is this possible or just too difficult to implement. I tried to make a drum machine a while back with AGS. It worked great but when a snare drum and bass drum played at the same time, one cancelled the other out. I'm assuming this is a limitation of AGS. Is there a workaround for this or is it a feature that would have to be added.

As for why I want this: I make electronic music and would enjoy using AGS to perform songs in. Obviously I can use other things and it would be easier and more friendly. But, I like AGS more. :-*

#33
When I’m not procrastinating about making a game with AGS I spend most of my time procrastinating about making experimental electronic music.

Lately however, lately being the past 2 years, it has not been procrastinating, but just down right failing to make anything. I’m in a rut musically and I keep on buying and selling equipment, just trying to find my “voice”.

So far everything has failed. At the heart of my dilemma is the burning issue of “Laptop vs. Gear”. Gear would be electronic music hardware, drum machines, synthesizers, etc.

I have released about 5 albums (independent releases, no label, but with a decent response). Of the five all but one were made with both computer and gear, predominately computer. I have performed live twice, with all gear and no computer.

So, my problem mainly lies with Live Performance. Is seeing a guy playing music on a laptop all that exciting? Personally, I enjoy watching someone tweak knobs on hardware, but…a laptop just seems dull. So, what the hell do I do?? Has anyone here ever seen a Laptop musician perform? What did you like about it? What would YOU want to see in a live laptop performance?

My solution in the past has been to possibly have robots on the stage, I have two Omnibots and thought about buying some other little robots and having them running around on stage as visual entertainment. If I could afford a projector I would do that, but those are too expensive.

Anyway, there it is…help?

later,
-junc
#34
So I must rant about this...

For the past two days I have been taking apart and putting together my PS2 in hopes of fixing a disc read problem. I found all of these websites about how to fix your ps2 and how common Disk Read Error's are (they are even called DRE's for short because they are so freakin' common!)

So, I'm adjusting and tweaking and doing this and that and FINALLY the thing starts to read CD-ROM based games, but still no DVD's. So, I give up. Decide I will just buy another PS2 when loan money comes around. It seems that my specific version of the PS2 is likely to have these problems. If you have a SCPH-30001 treat it nicely...not that it will help.

So, today I go to the Sony website and right there on their forum is a sticky topic that says "Disk Read Error - Please Read!" I think, "oh! My problems are solved!" No, the tricky bastard just direct you to tech support.

So I call tech support.

They are waiving my repair fee. I just have to send it off for a month and a half. They will fix it for free and send it back.

When I asked the tech person about the problem and how common it is she gave me this canned response of "Sony stands behind their products" blah, blah, blah, "we fix it for free"....blah, blah, "good monkey"...blah, "buy more sony"...blah blah...BLARGH!!

THEY KNOW ABOUT THE PROBLEM!!! Why else would they fix it for free!? Grrrr...

Okay I'm done.

Thanks... ;D

Has anyone else ever had DRE problems?

later,
-junc
#35
 :o The Flute Biscuit DEMO is available!!!!!!!! ;D

Okay, I like this idea, so hopefully this will be moved to the Games in Production Forum. Please add your game ideas, try to keep the plot so far in mind!! Have fun!

NOTE: If your idea(s) don't end up in the story, please don't be offended. I will release all of the sprites as public domain so that anyone may continue the series once I finish!!

The original post:

Quote
;D I want to see how fast I can make a game...mainly because I'm bored. I drew a man and a monkey... Something really simple but with an interesting puzzle. The more absurd the better.

I want to keep the environment/characters simple. Something that lends itself to comedy well. Perhaps just suggest a setting...whatever...anything might help!

later,
-junc


:o The Flute Biscuit DEMO is available!!!!!!!! ;D
#36
Hello, I would like to hire someone to extract all of the graphics from the game Brataccas.

The total game size is less than 250kb. I would like them to be actually extracted, not taken from screenshots.

So, this would require someone with a little bit of reverse engineering skill I suppose. I am willing to pay for this service. I do not know how much work is involved.

If you would like to take a look at the files in question you can download them HERE

The game and Atari ST emulator are available HERE

If you know someone who may be capable of doing this please point them to this thread. Any help would be appreciated!!

later,
-junc
#37
This is a little drum machine I made with AGS. I thought some people might find it entertaining.

http://www.juncmodule.com/juncdrums.zip

Have fun and let me know what you think!

If anyone would like to expand on this idea let me know and I will post the source and what-not.

later,
-junc


by the way, I'm not trying to double post this but, I asked for a moderator to move it and nothing happened, so if someone could delete my other topic in the chat forum I would appreciate it.
#38
It is the year 2084.

You live in ServaCor city. The city is ruled by the massive corporation called ServaCor. Humans have come to rely on electricity and data to sustain their lives. The slang term of "junc and flow" has been given to these two vices. ServaCor supplies junc to the entire city, while flow is gathered from a Lunar based computer network.
Most citizens of ServaCor and the millions of other cities just like it hate their rulers. The corporations provide the citizens with free food, beer, shelter, junc, and flow in exchange for what is almost slave labor in huge robot factories. Most people are not happy with their situation, they see these "free" provisions as thinly masked ways to keep the citizens in line.

Welcome to the future.

You are Adis Keptosh.



Download Keptosh I:The Search for junc HERE
(The game is 2.96MB)

Special thanks go to Timosity for relentlessly Beta testing this without even being asked. Thanks to Scorpiorus for the amazing CCS plug-in. Most importantly thanks to Chris for creating an engine to allow me to create this.

This game was started on 10-30-02 and completed on 1-28-03.

Hope everyone enjoys it!

later,
-junc
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