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Messages - juncmodule

#301
1st one:

Thanks Scorp! I knew it was easy... ::)

2nd one:

Basically whenever the player presses enter it would be just like the left mouse button has been pressed.

Now that I think of it, it may need to be a little more complex than that...perhaps everytime enter is pressed the cursor would have to be repositioned to the selected text box item, and then the LEFT mouse click simulated...?? That would make more sense...

eh,
-junc

EDIT: Nevermind, I figured out a better way to do it, I just check the selected box everytime enter is pressed ::).

Just out of curiosity though, can you simulate mouse clicks via scripting? I know you can detect them via on_mouse_click...
#302
How do I make these work?

up arrow and down arrow to scan through selected items...
 //if (keycode==372)   ListBoxSetSelected(3,0,-1);
 //if (keycode==380)   ListBoxSetSelected(3,0,+1);

press enter selects the item
 //if (keycode==13)    on_mouse_click(LEFT);

I know that the "enter" one isn't even close. Is it possible to simulate a click in AGS? This seems familiar and I was thinking that you can't.

The arrow key question is stupid and I should know how to make it work...but...I'm stupid.

later,
-junc
#303
To do it in Flash you would need to learn ActionScript.

To do it in AGS you would need to learn how to script.

I think they would both be fairly easy to do it in. Since I know AGS better than Flash ActionScript, I would do it in AGS.

A lot of things you are looking for you could even do without scripting (image, animation, etc). It looks like the GUI is where you would need some scripting.

I've never worked with text lists or scrolling through them, however, to the best of my knowledge this is possible. You should check out some save game dialogs, perhaps Proskrito's SCUMM templates.

good luck,
-junc

EDIT: By the way, I messed around with listboxes, this is very easy to do. Just create a ListBox in the GUI editor.

Under the game start function put this:
Quote
ListBoxAdd(3,0,"Move"); // 3 is the GUI number
ListBoxAdd(3,0,"Look"); //0 is the object number
ListBoxAdd(3,0,"Investigate");
ListBoxAdd(3,0,"Ask");

Then under GUI script put this:
Quote
if (interface == GUI3) {
   if (button == 0) {
      if (ListBoxGetSelected(3,0) == 0) {
         Display("MOVE!"); // or whatever you want to happen
      }
      if (ListBoxGetSelected(3,0) == 1) {
         Display("LOOK!");
      }
      if (ListBoxGetSelected(3,0) == 2) {
         Display("INVESTIGATE!");
      }
      if (ListBoxGetSelected(3,0) == 3) {
         Display("ASK!");
      }
   }
}

I think you can use the ClaimEvent() function to handle this within rooms.

I imagine that is all complex and confusing. Just study the help file, especially the ListBox functions. Experiment and I'm sure you will figure it out.

good luck(again),
-junc

EDIT 3: Here is what I put together:

http://www.juncmodule.com/snatcherGUIsample.zip

EDIT 4: Actually, this is one is better organised and allows you to use arrow keys and the enter key in the Listbox... (template game, open new game, select template, make sure it is in your AGS directory)

http://www.juncmodule.com/SnatcherSample.agt

right click, save target as...you will need the latest beta, sorry.
#304
Unfortunately, you cannot delete views or characters in AGS right now. I'm not sure if this is on the to do list or not.

later,
-junc
#305
AGS Games in Production / Re:DEvco Quest
Thu 04/12/2003 15:46:01
W O W

Between you and Darth I think we will have some excellent Iso games soon. Hopefully it will become a trend.

Good luck on programming.

Can't wait to see those animations.

later,
-junc

PS: Darth where is YOUR iso-game thread?
#306
Critics' Lounge / Re:Cat animation
Tue 02/12/2003 02:30:12
Correct me if I'm wrong...but,

when cats are being submissive they narrow their eyes.

When they are angry or frightened they open them very wide and their pupils dilate.

(this is why cats tend to like people that don't like them, and hate people that love them. For humans, the use of the eyes is the opposite)

Although, it does work with a cartoon cat. Guess it depends how "realistic" you want it to be.

later,
-junc
#307
AGS Games in Production / Re:Keptosh (v2.0)
Mon 01/12/2003 15:56:47
QuoteThis time I'd prefer to be paid for my main role, mind you.

Only if you start refering to yourself as Adis :P

Quotescreenies or character's
Check the first post, I've updated!

Quote(sequel? remake?)
Both ;D

QuoteJunkie
No I'm not! I just need one more hit...just while I work on the game...then I can quit...

Thanks for the replies folks. I'm glad people are excited about this. I hope it will be everything that I want it to be. If so, you won't be disappointed!

later,
-junc
#308
AGS Games in Production / Keptosh (v2.0)
Sun 30/11/2003 15:48:06
Trailer(only 60kb)

Screenshot:


Thanks:
First off I want to thank Dave Gilbert, who's review of Keptosh inspired me to get to work on this remake/sequel.

Also, Revolution Games, David Sykes from Revolution Games has given me permission to use Sprites from Beneath a Steel Sky as templates for my characters. This allowed me to avoid using FoA rips as templates, which just didn't look right.

Thanks to m0ds for putting up with my repeated pleading for FoY sprites. Also, thanks for letting me use the FoY GUI.

Thanks to Darth Mandarb for offering to rework FoA sprites into something usable.

Super special thanks to Miez for reworking the FoA GUI into a more simple, streamlined, and beautiful version.

v2.0?
This is not exactly a remake. It is more of a sequel that will include the first chapter, which was "the search for junc".

There will be several chapters which will take Adis throughout the Solar System on various quests.

I have done my best to rework the puzzles for chapter one and to make them more logical and challenging.

I have decided to use the LucasArts GUI and 256 colors (I only used 16 colors for the original).

I may release chapter 1 as a demo once it is finished. I also may wait until the game is complete before releasing anything. It will all depend on how long it takes me to draw the other 40 backgrounds.

That's it for now.

later,
-junc
#309
Quotebut can't find it in any shops

You've got to be kidding. ::)

DUH: http://www.lucasarts.com/companystore/adventure/

Threads like this ruin projects like FoY.

Quoteis there anywhere i can downoad it from

NO.

Buy it.

irritated >:(,
-junc
#310
Demo?   :'(

Did you find space for it yet?

PM me and I will host it if you still need someone to (so long as it's not over 5MB).

This project really deserves a website. Even if it's on some crappy free host you should put it up somewhere.

later,
-junc
#311
Advanced Technical Forum / Re:Game speed issue
Sun 23/11/2003 20:34:21
it's probably:

A) Direct X problems (update)
B) Monitor problems (check the refresh rate)
C) Video Card problems (how much ram?)

Since the games run fine elsewhere I would check out those things. I think YakSpit was having problems playing games at work. I believe they were DirectX related.

My 166MHZ laptop with 80MB of ram runs AGS games fairly well. Sometimes they run slow, I blame the 2MB video card.

later,
-junc
#312
I think this was happening today. Unless if she meant post by next Saturday...but, she posted this thursday or friday or something.

m0ds: You gonna PM me about that thing with the thing? :P

later,
-junc
#313
General Discussion / Re:Hard Drive?
Sun 23/11/2003 15:23:21
"Ya know what they say about a man with a big hard drive?"

I have a 20GB and a 8GB. I have to reformat about once a month and back everything up on CD because I use it all up. Foo. You people and your 120GB hard drives can bite me :P

I used to have an emachine and it allowed 2 hard drives. The cable thing should solve the problem. If I recall mine had two IDE interfaces (CD, HD isn't that sorta standard?). Those little eMachines aren't as bad as people make them out to be. They last a good year or two if you run them hard. Its not like you should expect more considering the price you pay.

later,
-junc
#314
General Discussion / Re:403 Errors?!
Sun 23/11/2003 04:02:27
Quotewas probably a problem with the "router"

If you don't know what one is...then I doubt that is the problem. They usually cost enough to remember what they are.

I would assume something was installed or modified (looking at porn sites? :-*). The dude is right about checking your internet settings. Give us some details about how you connect to the internet and what you use, etc.

I am assuming you have rebooted...right? :P

In IE I would check both your privacy and security (and content) settings. Set them to whatever their default settings are(medium?).

good luck,
-junc
#315
You should read the review of Fatman over at Adventure Gamers. It's depressing.

The problem with selling a game is that you put yourself into a different category. Pleaurghburg is well known because it is free. If it wasn't it would recieve the same kind of nasty reviews that Fatman got, and probably not be as popular. People look differently at games if they are free.

On the other hand Ionias did say that he broke even and made a little cash with Fatman. So regardless of bad or good reviews...it sounds like he got what you are looking for. (I also think that Ionias pulled out too quickly, I think after a few years Fatman will have the same kind of attention that Pleaurghburg does.)

All I'm saying is you will have to be patient and expect some people to tell you your game is crap. If you are so set on proving your parents and whoever wrong by making money on something...I just think you should be prepared for harsher critics.

I don't see a problem with your idea and I think you could sell a game and get what you want out of it. It just sounds like you might end up getting your feelings hurt by what some people may say about your game.

good luck,
-junc  
#316
Nice try!

You should try reading the thread before you reply  ::)

Uplink provided about 90% of my inspiration for the end result.

Any other recommendations?

later,
-junc
#317
I remember this. You mentioned it when I said something about Critical Theory I believe.

Didn't you mention Derrida or Boudreaux in the trailer? I can't remember and I have a poopy internet connection.

I don't remember seeing screenshots that looked that great though.

I love the concept from just an artistic point of view. I have found that adventure games have taken all of my previous artistic endeavors, writing, drawing, and music and fused them together in a very odd medium. I rarely am pulled out of what I am doing on these forums and with AGS long enough to look at it from societies point of view. If you could peel away the "dork" stigma that is placed on making adventure games you would in effect have the ultimate artistic media. Better than film because it is interactive. Forcing a single artist to focus all of his/her talents into one single piece. Its just too bad that's a bunch of pretentious piss and wind. I think I will stop ranting in your thread now.

Looking forward to your game.

later,
-junc
#318
A link to my webpage would be nice.

I always forget about that silly MP3 thing. I go through all the trouble to make all of my audio .ogg based and then never port it over to the non-mp3 engine. Blah.

-junc
#319
You can put Keptosh on it.

In my sig.

I think Dave Gilbert played it.

And Goldmund is actually Adis Keptosh...don't let him fool you.

:P

Good luck with your scam/sale/market thingy.

later,
-junc
#320
I honestly expected you to recieve more positive feedback on this than what you have.

I guess there are more people in the same position I am in regarding the whole thing.

I would be willing to do the entire thing, backgrounds, characters, and programming. If it weren't for one thing; The quality you are demanding. It's just not realistic from an amateur community.

If you lower the bar on graphics let me know. I will help you as a fellow musician. I don't want tickets either. I'll do it not because I like your band, or whatever you promise. I'll do it to support some musicians. You must understand though, that is the best commitment you are going to get. What you get with it is my half-assed artistic abilities.

Check out my game Keptosh(the link in my sig). It is a little crappy as far as puzzles and character interaction, but I've been working on those skills. Check out a review of my game here:

http://www.adventuregamers.com/underground/display.php?id=279

good luck,
-junc
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