QuoteDoom was revolutionary, but it was also fun to play.
If there were a "statement of the month" on these forums...that would be it.
I actually...oh, god...it's painful......AGREE with Vel.
You just can't judge Sierra games that way. King's Quest I WAS fun when it came out! Did you play it when it came out? I did.
Just remember hindsight is 20/20
You have the privelage of seeing constant death scenes as a bad thing. When us "old folks" played the Sierra games before LucasArts we thought it was just the only way.
I think you may find that most people that played Sierra games in the 80's are not as familiar with LucasArts games. At least I have.
Now, today, looking back and having played Monkey Island for the first time only a few months ago, I can agree...constant deaths suck. I do not enjoy playing Sierra games as much as LucasArts game now. But, that is now.
Tierra's attempt was to remake the game just the same, and they did a damn fine job. If there had been no death scenes some people would have said "yay", some would have said "boo". My guess is there would have been a lot of 80's-Sierra-playing people saying "boo". It has BECOME a feature, a "staple" of Sierra games, just like not dieing is a staple of LucasArts games.
EDIT: Oh yeah, one thing I forgot. The whole "let it go" "end nostalgia" thing doesn't really work with a community dedicated to bringing back games from ten and fifteen years ago...

I do think it was a good review though. I think this kind of review is good for Tierra to read. I also think it is that kind of review that led to a much better sequel.
later,
-junc