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Messages - juncmodule

#461
Critics' Lounge / Re:New at game development
Tue 03/06/2003 16:59:54
I would recommend AGS as a starting place. If you can't make a simple game in AGS with the Interaction Editor then you can't make a game IMHO. So, start there. Draw backgrounds, or use Sylpher's Instagame.

Using the Interaction Editor is pretty easy once you get the hang of it. Check out CJ's superb tutorial on the main AGS page. The Interaction Editor will also introduce you to concepts like Global Integers and some of the more basic concepts of programming. You will possibly quickly find yourself limited by the Interaction Editor and probably start wanting to write scripts yourself. Always start small and you will learn quick.

Once you have mastered AGS, then I would recommend C++, most development companies and independant developers are using C++ with additional libraries, that's how AGS was written. Finally, I would recommend becoming familiar with Assembly. The concepts in Assembly will help you understand just exactly how the processor, memory, and user interact.

Good luck!
-junc
#462
anarchist cookbook

That's it Squinky. It has a lot of screwed up recipies in it and misprints. I think they "used" to see that everywhere. They may not anymore. I had a room mate that used to make bombs with stuff from there. Luckily he was smart enough to know what errors were in the book. He bought this huge can of gunpowder from wallpart and started making bombs with snapple bottles, tin foil, and gunpowder. Ahhhh...what it would be like to be 26 again. heh.

Anyway, in relation to the game. Does it really matter what you put in it. I mean, if you put a fake recipe some dumb ass will make that and then decide to drink it and his parents will blame you. If you put in a real recipe it could blow up his whole house and then his parents will be dead and can't sue you :P.

later,
-junc
#463
QuoteArch, im sure the Libians can get all that..

;D  LOL

How many people do you think got that? I hope a lot.

Isn't that bomb making handbook thing still for sale at Barnes & Nobles across the US? I think it has a bunch of misprints/wrong recipes anyway.

Anyway, do Terrorists use adventure games to plan their attacks? That would be...yeah...

-junc
#464
Competitions & Activities / Re:MAGS - JUNE
Sun 01/06/2003 23:42:50
Okay, that works.

My MAGS Game:

Cast Away: Wilson is Satan

Staring:
Satan Wilson!

later,
-junc
#465
Competitions & Activities / Re:MAGS - JUNE
Sun 01/06/2003 20:26:06
How do we go about doing this? I've never done one before. Are there any rules for submission or anything. Do I just start a "Game in Production" Thread(once I have a few rooms)? Or is it just free-form-what-the-hell-ever? Do I need to announce what I've decided to do?

eh,
-junc
#466
Competitions & Activities / Re:MAGS - JUNE
Sun 01/06/2003 15:39:28
Hmmm...not sure what I will do...but, I think I will give it a try this month. I've never done the whole MAGS thing...

later,
-junc
#467
Actually I was cracking on XML.

That's how word outputs web pages (if you click save as web page from word, try it, it's fun to see how HUGE three lines of text are).

In Dreamweaver when I click on new HTML document this is the code that it sets up for you:

Code: ags

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Untitled Document</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>

<body>

</body>
</html>


I only see two lines that are not all that needed. I've just never understood the "crap code" argument. I mean, if a person knows HTML, why use the visual editor that much anyway? I just use it to throw together quick pages with images more than anything else. Besides, when someone is looking for really easy to use...I guess evil's suggestion beat both notepad and dreamweaver. Have you ever used GeoBuilder? It's....just insulting...and THAT inserts some junk code.

So, for easy to use I say Dreamweaver beats Notepad and handcoding in general, at least if your talking about just throwing something together. Oh, yeah, maybe Dreamweaver used to add junk code and they fixed that with MX...
#468
Quotesome of the code dreamweaver produces
I've never understood this one? I hear it a lot, so you are not the only one that thinks this. Dreamweaver doesn't add any extra code...unless if you make it. At least I have NEVER had this problem.

Now, using Microsoft word to make a webpage...there's some extra crap!!

Quotebut it doesn't support CSS
If you mean in the editor, I agree, it should be there. Are you using MX? It does "support" it. Just not as well as I would like it to.

Dreamweaver can do a lot of annoying things and I understand why some people don't like it. Personally though, it has saved me immense amounts of time and effort. Hand coding some of the stuff I do would just be completely retarded and take ten times longer than it needed. I don't have that time to spare. (Because I need to be making long responses here ;D)

later,
-junc

EDIT: Oh yeah, that trojan is just a ad pop-up thingy. Ad-Aware will get it. Norton will as well.
#469
Something is up with the publisher of that software Sylpher. I found it here though:

http://download.yohost.com/1stpage.htm

Scratch that, that is 1.0, try this:

http://www.masterpiecehosting.com/1stpage2.zip

And check out these forums:http://developers.evrsoft.com/forum/forumdisplay.php?s=a4cf08123390bf5c0c0f8fe5ed4c9b88&forumid=19

What the HELL!!!! There is a trojan in that there file!!
It is here: Program Files\Evrsoft\1st Page 2000\IScripts\Buttons\Six Buttons From Hell.izs

later,
-junc
#470
While I agree that learning it the right way is the way to do it...

I didn't.

I use Dreamweaver and I love it. You can do a lot with it visually. Although, I must admit, I have been forced to learn a fair amount of HTML regardless. It depends on what you want to do.

Simple flat pages without much "umph" == Dreamweaver

Dynamic pages with lots of features == Learn HTML + Dreamweaver

just my opinion, everyone has their own way.

later,
-junc
#471
After a brief bout with insanity I would just wander off into the woods, build a cabin, farm, and hunt wabbits.

Honestly I think computers are the only thing that keep me from doing that ;D. That damned electricity thing.

Lots of people scare me.

later,
-junc

#472
I just saw "Rodger Dodger" although not a superb film it is fun to watch, at least if you are in the mood you may be in.

Life really just sucks a lot sometimes. Everything goes wrong and you just don't want to keep on trying any more. At least that is how I feel right now.

Life sucks and dealing with girls can be even worse. I can't tell you to get over it or what the hell ever I'm supposed to say. I know all too well that it doesn't work that way.

Just tell yourself screw it. She wasn't worth it. If she's too cold to pay any attention to the fact that you like her then she's not worth your time. Get mad at the situation. Try not to let it depress you. Turn the girl hunt into a game.

It sounds like you go to a lot of bars so I'm sure you know the game. You have nothing to lose right now. Your heart is obviously with someone else...so, hit on every hottie you see. Get rejected a lot and laugh at them a lot. Before you know it you will be rejecting them and you will have forgotten about Emma and some other girl will be breaking your heart.

Sometimes being an asshole is a lot of fun.

Oh, and before someone blasts me for being a sexist pig...get a clue, girls are the same way. Acting like an asshole and being one are two different things. You will be amazed how easy it is to find a girl who is playing the player at the same time you are and how well you can connect.

Good luck,
-junc
#474
EDIT: Okay, I thought that PlaySoundEx would solve my problem but it won't. PlaySoundEx will only play channels 3 thru 5 and does not support looping. PlayAmbientSound has everything a boy could want but lacks an option to turn off looping. I guess what I'm looking for is a universal PlayAudio option. Something like this:

PlaySoundEx(int channel, int sound, int volume, int x, int y, int looping);

everything would be just the same as play ambient sound, except looping (where 1=loops, 0=play once)

Since all of these features all exist (just in different functions) I imagine this may be really easy to implement.

Thanks,
-junc

EDIT: Sorry Archangel, forgot to reply to you. Timing is actually easily controllable. One, I can build a timer, two, I can call things every game cycle. My drum machine worked out really well, except that I made it with objects and chars instead of with a gui and didn't know about multiple audio channels. Another plus is the fact that my music is experimental so there really isn't a such thing as "timing" ;D
#475
No problem. I was pretty bored this morning and watching an episode of Southpark sounded like fun. I was suprised how easy it was to download, I just Googled for it. Let me know when you finish downloading all of the files so I can delete them from my server. Good luck on your project.

later,
-junc

#476
I am currently uploading the audio for the entire episode to my site. It is broken into four parts at about 5 megs each. If you have cable then you should be able to hit my site at about 200k or better. If you don't have cable and there is something specific you want, let me know and I will put it together.

I will edit this post with links as soon as they finish uploading.

EDIT:
http://www.juncmodule.com/downloads/Part1.mp3
http://www.juncmodule.com/downloads/Part2.mp3
http://www.juncmodule.com/downloads/Part3.mp3
http://www.juncmodule.com/downloads/Part4.mp3

later,
-junc
#477
General Discussion / Re:phpBB vs IPB
Wed 21/05/2003 16:56:23
Are you anti-yabb?

If so I like the look of the Invision board.

How much support does it have? Large development community and all? I think in the end that would make my decision more than anything else. They are both the same basic style, so I would be more concerned with existing features and the ability for new features, security fixes, etc.

That is why I stick with Yabb. They constantly are developing it. I'm not sure about others though, they may be just as good or better.

later,
-junc
#478
I look at performing live as kind of like smoking crack or shooting heroin. Once you've done it you just want it again and again. So yes, it's good for me.

Now, if you meant will people like it? In recent months I have been taking electronic music courses at college mainly dealing with experimental music. Things like Stockhausen, Cage, Varese, Zenakis, etc. If you've ever heard any of that stuff...well, it's not always easy to listen to. There are people that still perform music that way today. Columbus, Ohio (where I live) has a decent sized "avant gard" community. So it works here, maybe not many other places though.

Another side note, EVERY piece of fan mail I have ever recieved has been from Eastern Europe. I imagine I could do even better if I performed there.

later,
-junc
#479
Oh wow...I missed that one! Thanks!
#480
I believe that my music can stand on its own without trying to "please the crowd" visually. Not to mention the fact that I doubt it will "please" many crowds. I just want to give a person their monies worth is all, both with audio and visual. Either way it would be my creation and my expression. I am a firm believer of the "if you don't like it piss off" philosophy. Perhaps too much of a believer  ;). In the end it's more a matter of pleasing myself. It's what I would want to see and what I want to project. A guy sitting behind a laptop on stage is just not what I really want to be.

later,
-junc
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