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Messages - kaaZ

#21
totaly impressed here with that justin king...never heard of him...
But damn that limb biskit moron (he's the limb biskit moron right?) Why does he even try playing the guitar....Always disliked that band...but after seeing that rincewind thing...I think I hate them now..."Shag my friends tonight" pfff...
#22
Much better with those outlines...though the house in the back still has a too dark outline to my liking...Also I think it lacks contrast...here I gave some quick adjustments:
Edit
I mainly brought the contrast up and brighness a bit down....Maybe to much...but I like it that way ;)
I got rid of the outline on the font house where the walls meet the ground...for the previously mentioned reason...I also tried to make those cracks in the wall look a bit more interresting...but it didn't fit your style so I gave up ;)

Cheers!
kaaZ
#23
Great background! However I think you should get rid of the black outlines on the orange roofed houses...outline them in the same manner as you did on the other buildings (Give 'em a darker value of the main color for the outline)...
Another thing is that the buildings don't seem to have a foundation in the ground...This could probably be fixxed by adding more grass to where the walls meet the ground....instead of the current abrupt transition...

Other then that....I dig this BG...keep up the good work!

Cheers!
kaaZ
#24
Obviously this walkcycle is getting much better...the thing that's bothering me is that it rather looks like a runcycle...So I opened the animation in imageready, changed the frame interval to 0.2 and it still looked like a runcycle...Though I have no clue why, since you did a paintover on Erics tutorial....which doesn't look like a  running person at all....



I matched Erics frames to yours and they quite look the same except, on yours the upper part of the legs are kind of missing....so that could be the reason why yours looks like a runcycle ?
#25
My vote goes to Hollister man...damn nice entry!
#26
Well here's an idea on the water....



Tried to keep your style here...I probably didn't succeed that wel...
still hope this helps a bit...

Cheers!
kaaZ
#27
I like the character design...but like you said, the animations could be better...especialy the front and back animations...He's stamping his feet on the ground instead of walking...If he'd walk like that he'd be on the same spot for ever...He should be moving his legs back and forth, not up and down.....The arms however come closer to the desired effect...though they could still use some work...on the front view it looks as if he's slapping his hands on his hips....the back view looks better though....After you get the arms and legs right...you could try to add a bounce and add other details...but for now make sure you get those arms and legs right....

Cheers!
kaaZ
#28


I got rid of the white spacing...just so it looks better on the boards..

I dig this walkie big time and disagree with Zor on only drawing the differences on each frame...that would make a more static walkcycle while this one has dynamics...
I can't find anyhing I don't like about this cycle....

btw. I though 0.15 s framedelay looked better so I changed that...

Cheers!
kaaZ
#29
Critics' Lounge / Re: Left-handed drawing
Fri 28/05/2004 13:53:44
I've once read that ur left hand mainly communicates with ur right brainside... which is considered to be the creative side of ur brains...and your right hand with your left brainside which is the logical side....Which should explain that lots of "creative" people are lefthanded/you should be able to be more creative using your left hand....
not sure if this is a fact though....Anyways I love these pieces!
#30
What a sweet little fable this is....
#31
Yay! Miles Davis! What a cool game this is...Atmospheric graphics, good puzzles...solid, couldn't find a bug...and the music..GOOD choice guys...
#32
Hey andail....despite a few mistakes (which didn't realy bothered me) I like this piece....you progressed for sure since the last piece you posted...

Cheers!
kaaZ
#33
Critics' Lounge / Re: Shading stuff
Tue 25/05/2004 15:19:49
Well...a technique I often use is : take a pure black brush...lower it's opacity (I normaly use opacity of 10% -20% for shading but this depends on the amount of contrast you want in the shading) Now just draw the shades and the black will mix in with the underlying color creating a darker value...Even better would be to keep the shading seperate on another layer...
You could do the opposite as well...by adding highlight with a pure white brush with opacity set to somewhere between 10%-20%...

make sure you know where the light is coming from...you obviously added random shades since light on his armsÃ,  is coming from behind and the light on his legs from the front....keep the light source consistent...

Well hope this helps a bit...
kaaZ
#34
Congrats Darth ! You deserved this one for sure...
#35
I vote for Darth Mandarb...what a kickass entry! good thing u finished it darth...
#36
#37
ah that would be a shame Darth...I'd realy love to see ur entry...I demand you finish it! :)
#38
Critics' Lounge / Re: Off the Side sketches
Thu 13/05/2004 19:30:18
Is that back wing supposed to be on the same spot as the one we see in front ? If so, it's position is off...you should bring it down and more to the left....it's position looks realy weird now...
I'd make the cockpit less dark and add more highlight...
Also...It would look better if you'd carve this "A429" number into the ship...by using highlights and shadows...if you know what I mean....instead of just writing it down.....
Apart form that I dig this ship....

Cheers!

kaaZ
#39
Some outer space/fantasy city:



3 backgrounds so far...pretty good for a blitz these days ;)
#40
I'm pretty impressed with that guy...I disagree with you on his anatomy...his pose looks damn convincing and natural to me especialy if you didn't use any reference...
I'm not to keen on that dragonfly though...linework is just to undetermined...It looks 'childish' compared to the guy...
As for the background...the trees in the far back work out pretty well in that somewhat undefined style but you should realy build up detail as it aproaches the foreground...it's a pity you trew away all the depth created with the trees by just using a few strokes on the foreground...it just looks flat now...it's to grubby and the guy doesn't fit in.

I'm sorry if I been to harsh but I felt this piece deserved more than just a 'WOW!' or a 'neat' or anything like that...

Cheers
kaaZ
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