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Messages - kafka

#1
Beginners' Technical Questions / Re: Room GUI
Mon 01/05/2006 15:24:49
Thanks! Works great!
#2
Beginners' Technical Questions / Re: Room GUI
Mon 01/05/2006 14:49:15
Oh... Thanks. Didn't know how to add my own scripts. Stupid me. It was THAT easy.  ;D

How do I make it invisible in the start? And how do I popup it?
#3
I want to make a GUI that changes rooms. I mean, when the character uses a hotspot, a custom GUI opens up and shows buttons. When you push a button, it takes you to another room. How do I do this? In the GUI tutorial it says, that the GUI tutorial is old and has to be updated. So how do I script GUIS and make this thing work? Thanks.
#4
Quote from: Radiant on Tue 04/04/2006 08:13:53
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...

128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä

Ehh... kinda stupid way... But... if there isn't another way then i just dont use the umlauts...
#5
Quote from: Radiant on Tue 04/04/2006 00:35:35
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.

http://www.tdrdesign.net/downloads/fontedit.exe

If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm

I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Well that dont still help me break the 128 symbol limit...
#6
So how can I use the umlauts?
#7
Thanks.  ;D Hmm. I have a hotspot in my room and i put in the interaction menu look a run script. How can i change the value of that variable in that room?
#8
Thanks! How can I put variables in display: display("You have " money "$ in your pocket!");?
#9
Beginners' Technical Questions / Topic script
Mon 03/04/2006 21:27:04
I have a topic and a int variable. I want that, when the game has shown a dialog, it increases the int variables value.
#10
Heh. I noticed that and I changed the code that it falls. :)
#11
Thanks :)
#12
How can I make my character fall from the top of the room?
#13
Ahh... Thank you... I'm familiar with scripting but I just didn't know how to give the graphic value to the object :)
#14
I have putted that the game runs a script when player uses a inventory item on the object. But what do I type to the script? oTrapdoor.Graphic(the_sprite_slot);?
#15
Hmm. Could you give me a sample how to use object.Graphic.
#16
Sorry if I dont make any sense :D

I mean that the door in the floor is always visible. I just want it to show a graphic door closed if you havent opened it yet. When you open it, the graphic of the door changes into a opened door.
#17
Hmm... but the trapdoor isn't invisible at all... So it is visible all the time. You can see when it is closed and opened.
#18
Thanks :)
#19
I have a trapdoor and I want it to look opened when you interact with it. I have the trapdoor in the background. How do I make it look opened?
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