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Topics - kantor_98

#21
     1.Can anybody tell me how can you modify the bone structure for other ways of walking ? You must edit the xml file ?
     2. Can you indicate me some place from where can I download some examples of walking ?
#22
General Discussion / Creating characters
Tue 17/10/2006 16:14:48
Dear all,
I start a game, but i am not a very good designer for drawings.
1. Can anybody indicate me some software for creating-making easier the characters for walking ? player and NPC characters, of course, in principle is tha same.
2. Is there anywhere some "wizard" for making the sprites for walking ?
I try to use little movies with real persons, from Internet, but it seems rather diffcult to cut exactly the frames at the same dimension...
Thank you.
#23
I use a GUI with @overhotspot@ for the display of different areas, objects, etc. But if the object is close to one of the margins (especially in the right margin) the GUI is only partial displayed. How can I make a script to move the GUI in the left part of the mouse if I am to close to the margin ?
#24
Is there a script repeately_execute for each room ? I am usig AGS 2.71.
#25
I have a bmp file that has only 5 squares on it, and the rest (shall we say background of the picture) is not existing. When I use art gem for example, the bacground is not existing, but after I import in AGS, the bacground becomes black. Has anybony an idea about what can i do ? This was happening whith a lot of pictures that I imported.
I have not use something else thn bmp files.
Thank you all
#26
Is there a variable or a function that can indicate me in which room am I ? I want to make a character speech in background but only when I am in his room and my intention is to use the backgroun speech function in repeatdealy-execute script. Do you know a better way to do this ?
Thank you all
#27
I want to animate a jar: falling down and break. Is a function for that or something else ?
#28
I have a room which is in dark. At a specific moment, it would be light inside. I solve this, with the help of backrounds. But in the dark, my objects are very shiny, very light ! is there a function to make the objects "dark" ? or I must create 2 images for each object, one dark and one light ?
#29
Hints & Tips / Haunted House walkthrough
Mon 17/04/2006 07:40:44
Could anyone indicate me a site for Haunted House walkthrough ?
Thank you !
#30
Allways an object with greater number will be displayed over an object with smaler number in a room ? Eg: obj 4 will be displayed over obj 1 ?
#31
1) How can I make a character continuous speak in the background ?
2) I want to have a half of room in dark and make it lighter when I use the switcher. I try to do it with 2 backgrounds animated, but it blik all the time-even with -1 as parameter. Is there a solution ? I want continuous black until I do something and then continuous light.
#32
I try to change the GUI icons but I succeed only for part of them. Ex: I change the icons for the inventory, but when I run the game appear the old ones ! If I delete the old ones from the sprites, some strange icons appear instead of the expected ones !
For the status bar and the other gui everithing was OK
#33
It happen to me that the AGS editor "propose" something to me when I start editing, but it is not working. Ex:
     region().enable=false did not work in 2.7.  I solve it with disableregion()
     character[name] it is not working with name, but only with number of the character
     character[2].Walk(355, 245,eBlock, eAnywhere) did not work. I solve it with character[2].AddWaypoint(355, 245)
Other error: I give the command:
     character[0].say("It is dark in there ! I cannot see anything !")
and I receive “say is not a public member of character”
#34
I understand that there is a demo version for ads 2.71-even a betaversion ? can anybody indicate me a shortcut to it ?
Thank you
#35
I have on the same computer ags 270 and 271. My game has also some music. When I run 270 everything is ok. When I run 271 I receive the message: "unable to init sound driver". Can anybody help me ?
#36
Where can I find the 2.7 version now ?
And, the help file available in ags 271 is for 271 or it is for 270 ?
#37
Beginners' Technical Questions / Word input
Wed 01/03/2006 10:32:59
I want to ask the main character for something and I don't want if predefined (I will check in the game if what he give is OK). Has anybody a small script for introducing words (not more than 10 letters) ?
#38
Beginners' Technical Questions / 2.7 vs 2.71
Wed 01/03/2006 10:04:26
Os 2.71 compatible with 2.7 ? I start the game in 2.7
#39
I have translated the help and the manual files in 2 pdf files (for 2.7). Is there anybody interested on them ? If there is a lot of peaople, then indicate me a place on the internet where I can put them to be downloaded by anyone (bigbluecup will be a good place...)
#40
When the AGS is saving a game, ALL the variables are saved, meaning that the WHOLE environment of the game is preserved ? or it is possible to NOT save some variables ? I try with this to avoid thprinciple of "couple each object with each object and in the final you will solve the quest". I think the quest creators can make good puzzles and have good ideas so that if you think a little, you can find the solution. So I like to make somethinh like that: if somebody just click without thinkink, something irritationg must happen to him, like a punishment.  And I want that the player don't avoid this with save-load games, trying and trying until he finally gets the result.
So, can anybody give me a hint about my question ?
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