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Messages - kaput

#62
@janosbiro - just for the sake of debate:

In what timescale are you referring to 'things are moving in the wrong direction'? The last ten years? Twenty years? Is it better now that on a global scale there is a better sense of equality ie woman and ethnic minorities getting to vote in the west and or a lower amount of fascist dictators in our world? Did civilisation move in the wrong direction in giving people more freedom of speech or in demolition the Nazis? And anyway, to which civilisation are you referring? What are your comparisons based upon? The vikings? The Romans? The Anglo Saxons? Is it better or worse that people with less motor functions can now enjoy playing games just with the movement of their bodies or the swipe or tap of a finger, instead of learning how to master tedious button combinations that they may not ever manage to pull off because of their physical disabilities?

When was making video games not about business? Money makes the world go around and people need to make a living. If someone prefers to work in the game industry rather than working in a fast food joint or sweeping the floor in some factory, does that make them less 'honourable'? Why so? And if someone has the capability of expressing themselves creatively then why the hell shouldn't they be allowed to or even encouraged to do so? Do you favour elitism or even a form of creative dictatorship where only said elites can pleasure us with their creative genious?

If you don't like a game then don't play it. If you think that there is a lack of good games 'on the market' be the change you want to see in the world and make a good game. Or even become a game critic and sway peoples opinions to change the market.

Learning that life will never be a utopia is just a part of growing up, and hell, there are a lot of things that suck, but I can't agree with you that 'civilisation and games' are moving in the wrong direction, pretty much.

Also, feel free to answer my questions.
#63
The Rumpus Room / Re: Name the Game
Fri 18/04/2014 19:31:33
Quote from: Scavenger on Fri 18/04/2014 18:21:58
Battle Clash for the SNES?

Indeed it is. Nice one. Here's a nice gameplay vid for those who haven't seen it: https://www.youtube.com/watch?v=wuWxJJWe8aM. Shooting those robot dudes flying around with the super scope was intense!
#64
Congrats Petter on releasing a game with a great story, cool atmosphere and puzzles that'll make your brain go boom. Best wishes, fella!
#65
The Rumpus Room / Re: Name the Game
Fri 18/04/2014 16:15:40
Quote from: Ben X on Fri 18/04/2014 13:14:28
Sorry for the lack of confirmation, I had limited internet access for a few days. Well done!

No worries, cheers. That Lost game, though... could have been so much better, eh. I remember feeling an overwhelming sense of 'is that it???' after completing it. They could have done so much more with it! Ach well.

Quote from: Gribbler on Fri 18/04/2014 16:03:26
Is this a light gun game?

Yep.
#66
The Rumpus Room / Re: Name the Game
Fri 18/04/2014 00:33:35
Console.

Hint: It was released along with a 'new addition' to said console. I'll do another screenshot and hint later on if no one gets it.

Edit: another screenshot -



#67
The Rumpus Room / Re: Name the Game
Thu 17/04/2014 18:50:15
Nope so far. Some guis got removed so the screenshot is a bit deceptive. Totally awesome game that came out in the early nineties. Way ahead of it's time. Not so much jRPG but certainly j.

#68
The Rumpus Room / Re: Name the Game
Thu 17/04/2014 01:29:41
OK, fuck the formalities, I'm right, let's go on to the next one:

#69
The Rumpus Room / Re: Name the Game
Mon 14/04/2014 22:08:04
Pretty sure that's from Lost: Via Domus.
#70
Completed Game Announcements / Re: Mudlarks
Sun 13/04/2014 15:22:27
Quote from: Problem on Sun 13/04/2014 15:18:59
Yeah, I also had this bug, but you don't really have to reload the game. As soon as you do something that changes the character's view again (such as picking up an item), everything is back to normal again.

Ahh... I did try talking and it didn't change so I just figured I'd load up the last save. Save clever and save often I always say, hah.
#71
Completed Game Announcements / Re: Mudlarks
Sun 13/04/2014 15:14:18
Kick ass atmosphere and a really fitting soundtrack. Been playing for an hour or so and really enjoying it so far. I did find a bug, though - when in the pub and after using the pinball machine, the main character's view gets stuck ie his back stays turned when walking around. I had to reload from my save point so if you guys get the time I'd sort that out asap. Apart from that, yeah I'm hooked :smiley:.
#72
Pretty cool game. Haven't finished it yet but really digging the dark edgy feel and game mechanics. The story is really quite interesting, too. Nice one.
#73
Loving it, Slasheroni, loving it. Good to be a part of this, right up my street ;). Keep up the slideshows as it's good to see the latest stuff going on mate!
#74
Nice work, Cogliostro, good to see things are coming along and you're getting some great talent on board (nod). Looking forward to play, as always. I really enjoyed your earlier stuff so looking forward to this. Give me a shout when you get a bit of spare time, yeah?
#75
This game is hilarious (laugh). A nice colourful cast of characters indeed. Wise old davo found a spare twenty so he's getting pissed haha, my type of guy.
#76
Baron pretty much hit the nail on the head. So, you can go ahead and pretend I said it all too.
#77
Quote from: Cogliostro on Wed 12/02/2014 14:03:39
"Between the Pillars of Creation" is now playable from beginning to end ...

Good to hear! Looks good, Cog. If you still need testers I'd be happy to help out.
#78
Congrats to the nominees ;) (hooray for Conspirocracy!). I have to say I am quite surprised Skumring isn't there, though. WTF, folks :P.
#79
AGS Games in Production / Re: Blue Lobe Inc.
Fri 31/01/2014 03:56:00
Well, Baron, you remember our hip-hop heist... I'll let YOU do the maths, playa?
#80
Hey, JuaniT, buddy ol' pal,

You zoom an image like this:

[ IMGzoom ]your image link here[ /IMGzoom ]

That's all the epic knowledge I can bestow to you right now, but good luck with things and stuff. ;-D

p.s - there shouldn't be a space between brackets and text in the code, but it won't let me show you otherwise, buddy.
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