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Messages - kaputtnik

#281
It may be a bad habit, but it's a mighty fine song!
#282
General Discussion / Re: Skepticism
Thu 20/11/2008 17:07:31
Quote from: SSH on Thu 20/11/2008 16:42:56
Quote from: KhrisMUC on Thu 20/11/2008 16:33:16
SSH: It's abuse in the sense that tales of hellfire instill a horrible, real fear in children, while tales of melting pole caps .... doesn't.

The thing is, global warming REALLY SHOULD SCARE YOU.

My kids aren't in fear of hellfire. They're believers, so why should they worry about that?

Woah, sorry if I have to come in at a point where most of the discussion has already been laid out to a good extent - but I am rather shocked by your argument there, SSH. Are you really going so far as to say that non-believers should be in fear of hellfire?
#283
The graphics remind me heavily of that Japanese SNES game where you are controlling a kind of "Pinocchio", too bad that I forgot the name, I really liked it.

One thing: When starting winsetup.exe, it can't find loftus.exe, which may happen so because you renamed it to "Loftus and the Skycap.exe" after compiling.

I'll give you some real feedback on your game soon.
#284
Completed Game Announcements / Re: This Game
Wed 19/11/2008 13:25:43
Finally found the time to play through it - I liked it very, very much, the way the story progressed and the area stretched out, and how This Guy didn't give a shit about any of the mysterious happenings, but instead continued his phone subscription salesman routine.

Some of the puzzles were too hard for me to grasp without having to consult the hint thread (whenever I got stuck, I could be sure that paolo had gotten stuck there, too - hooray for our corresponding puzzle incompetence!), but I enjoyed This Game very much.
#285
General Discussion / Re: ART GAME / II
Tue 18/11/2008 10:45:48
Game doesn't work with my Thrustmaster HOTAS Cougar X4! How do you expect us to play a floating brick without even adding support for intuitive thrust control?
#286
Quote from: Ghost on Sat 15/11/2008 12:15:40
I also voted for Damsel, but I'm German, so you're only allowed to throw cake into my face.

Exactly the same goes for me, with the slight difference of my final words being "Ich bin ein Hamburger".
#287
Quote from: Ghost on Wed 12/11/2008 16:53:24
Quote from: Mods on Wed 12/11/2008 15:57:47
Great stuff, lots of superb art gone to waste! :P

After listening to some of that stuff, I think that with music, it's even more sad to dumb it. With graphics, you can often recycle and save a little. Music's so much more specific, and often lost forever.

In fact, I think music is pretty easily recycled, and I was always of the opinion that you couldn't recycle graphics all that easily! I have carried over lots of ideas from one project to the other, or used tunes in another context with only slight modifications. My soundtrack to The Vacuum, for example, was half recycled and half fresh composed stuff. And I doubt anybody noticed that. Well, I doubt anybody found the soundtrack very remarkable at all, since it was more of an experiment in scenic scoring than a soundtrack people might remember.

Anyhow, here are some tunes from the crypt:

"Ride the tristesse", a melancholy surf/western gunslinger introspective made for Fightmeyer's Payday, stalled due to lack of motivation and an adept animator.

www.sonores.de/reyze/music/kaputtnik/ride1.mid

"Strangers of glam", a stunningly sexy midi effort from my 2011 smash hit "Stop - in the name of L.O.V.E" (working title), maybe I'll finish this someday. Someday.

www.sonores.de/reyze/music/kaputtnik/glam1.mid

"Stacked", a piece of highly scientific biohazard for the game S.T.A.C.K.E.R, which was never used because of deadlines.

www.sonores.de/reyze/music/kaputtnik/stacked.mp3

"Appartement de la pomme", a stupefyingly relaxing midi reggae tune for a game by khrismuc about a worm living in an apple and visiting bars and such.

www.sonores.de/reyze/music/kaputtnik/appom.mid

Other than that, I have loads of Cyberpunk Midi up my sleeve due to two canceled or not even started projects, should anybody be making a Cyberpunk game, drop me a line.

"Maybe in gaol", a tune of romantic failure tune beneath a copper sky.

www.sonores.de/reyze/music/kaputtnik/gaol1.mid

But, on the other hand, I am really working very resource friendly, you should see the heaps of material Funkmast (maybe you've notcied him around the forums) has produced in his short life! That's quality gone to waste in outrageous amounts...

#288
General Discussion / Re: Woo... 18.
Mon 10/11/2008 18:54:57
I was not aware of the fact that when entering a brothel they actually ask for your ID. Do they really? Other than that, my only advice is: Vote the crap out of them!
#289
General Discussion / Re: I feel like an idiot.
Fri 07/11/2008 14:00:13
You could also go on saving further amounts of time by importing animated gifs and thus feel like a modern day adventure developer.
#290
Hey Nacho, what is economic freedom anyway? The freedom to go set up an industry in a foreign country to produce the cheap goods for your own society? It is nothing but a shallow index of the countries with the highest possible freedom (and urge at the same time) to produce, trade and consume.

I like living in a political system like that, because it gives me the opportunity to think disrespectfully of it; that said, I enjoy the western world paradox quite a lot, and I don't think in categories. There are no communists or socialists anymore, these ideals or political stereotypes just don't work anymore.

And of course I'll be cutting down on my palm oil consumption. From maybe 0,1 liters in the last 15 years to 0,05 the next 15.
#291
I'll be jiggered! There goes my concentrated university working week, hooray!
#292
Three very good entries, but my extended compliments go to Eggie for creating an adventure game that really felt like an authentic cartoon show, without losing a bit of interactivity. That's a vote, way to go!
#293
General Discussion / Re: Personal injuries.
Fri 24/10/2008 09:52:34
My two worst accidents happened when I was still a kid, and looking back at them I feel like a complete redneck...Firstly, I broke a rib when running into a wheelbarrow handle. Secondly, I catapulted myself in the head with a pretty heavy stone because my knowledge of catapults and physics in general was not very, uhm saddle-fast, let's say, yeeha!
#294
Hello,

my post really wasn't meant as the childish stab you saw in it - mayhaps I have misinterpreted the infamous upper case speech you used to describe the feelings of save game players. And, also, I might have reacted to the post previous to the one previous to your latter one without reading through the one which is now respectively the middle one carefully enough, I am sorry.

There was no offense in it, I just felt that your creative vision had left some parts of your analytical skills stuck within a creative tunnel view. Thinking outside the box (as much as I detest this phrase) and looking at your project from more than one angle can do no harm, in my opinion.

Also,  I did not want to take this thread off the topic, which is a small but nonetheless very important one. I like save games.
#295
Quote from: ProgZmax on Mon 20/10/2008 23:03:11
While I sympathize with the desire to play all of a game in one setting, to me it also destroys the purpose behind branching paths in a game.  Living with a checklist of saves at different points is, to me, very reminiscent of having a walkthrough sitting next to you when playing a game.  Let's say you run into a situation where a character dies but it doesn't prevent the game from being completed.  OH NO, I CAN'T DEAL WITH THAT, I'll just reload an earlier save and replay this section until I do whatever I need to do.  That's your choice, but at the same time you're working against the very point of plot branching in a game:  replayability.  Why not play the game again, make a different choice and see what happens?  This is especially rewarding in games with multiple paths.


Seeing as you said that as a game designer, that's a very self righteous point of view. Games are cultural phenomenons and therefore can be analyzed, disjointed and even chopped to pieces, should the audience wish to do so.
You couldn't prevent anybody from skipping chapters in a novel he has already read. Maybe he is reading it again for his favourite passages and has the rest still in mind more or less - absolutely no harm done to the novel. Why should he sit through everything again?

A very pessimistic mindset, I'd say. Also, following your argument in upper case in which you are obviously making general fun of users who enjoy using savegames at all - what's the point in even including one, then? No, seriously, why would you want to force the player to have fun your way or no way at all? I realize that this is going to provoke you into stating once again that you are doing this for free and expect no reward but the pleasure of the audience - or do you even expect any reward other than your own satisfaction?

All valid points on having multiple savegames have already been made, discussed and acknowledged.
#296
If it found its way into one of the next releases, internationalization - which is already one of the strengths of AGS - could become such an easy task; people who want to have a game translated for a wider audience wouldn't even have to look for someone who possesses basic knowledge of scripting or of adventure game mechanics in general, you could translate it just like a screenplay.

Maybe you'll find time for this somewhere along the way. Thanks for your response!
#297
More than just one savegame slot gives the player a feeling of security. I myself tend to save to different savegames if possible, whenever I feel like I might miss something or screw something up soon. Even if I end up having created that four savegames (which is about my average I guess) completely in vain because the autosave did it all or there was nothing to be missed because the game was completely linear, I still feel better about it.
#298
Quote from: SSH on Fri 17/10/2008 19:48:48
Quote from: ProgZmax on Fri 17/10/2008 17:47:59
You seem to be taking this little war of yours in too many directions, Stan.  Narrow the field of criticism or you may learn as the Nazis did how ineffective fighting on multiple fronts is.


As Godwin's law has been invoked, I will stop reading this thread...  :=

Hey, but this time it hit unsuspecting Karl Marx, wicked! Viva la resolución!

#299
Sorry to dig up an old thread like that, but I am working on a translation file at the moment that has been compiled with the latest version of AGS (At least I guess) and still this issue doesn't seem to be solved - has it been adressed in the meantime?

I'll ask for the SPEECHREF.TXT, but it would be really convenient to have it all at hand in one file.

edit: Okay, it's quite alright working with the speechref.txt, although it would be very nice to have one file, maybe even including room numbers or other additional information, when translating.
#300
No offense, but that "high resolution" argument reminds me of the people who download loads and loads of movies and watch them and if you ask them about any of those movies, they'll say:

"Not bad, clean sound and good rip."

-"So, what about the movie?"

"Hm, can't remember. I think it sucked."
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