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Messages - kaputtnik

#341
Completed Game Announcements / Re: The Vacuum
Sun 24/08/2008 21:34:52
Quote from: Makeout Patrol on Sun 24/08/2008 20:34:40

Usual trip in space ship can turn into hardly believe adventure in the middle of the heartbeat. Can you fight with unexpected destiny and save yourself and anybody else? Sympathic adventure for everyone.

These Czech guys - adventure lovers with pure hearts and a sense for sunshine grammar. But for something not completely different: The occasional gamer is occasionally game for reviews. This time: The Vacuum
#342
Hints & Tips / Re: The Vacuum
Sat 16/08/2008 09:30:55
There are two things that could possibly count as the missing clue, but I don't know for sure:

Spoiler
1. Finding the box of explosives in the engineering area and asking Chisholm about it.
2. Asking Chisholm if he could restore power on Node IV.

If none of these work, maybe only Rathburn's dismembered arm triggers the last clue variable, if you excuse the pun.
[close]
#343
Completed Game Announcements / Re: The Vacuum
Fri 15/08/2008 10:33:14
Quote from: Andyw on Fri 15/08/2008 10:11:09
I'm enjoying The Vacuum so far, but I've just discovered a game-crashing bug which always gives me the following message:

--
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.10.1037)

in "room26.asc", line 141

Error: FaceCharacter: characters are in different rooms
--

This happens
Spoiler
in the Engine Room after Chisolm flees, but not before he shoots Leanna and maybe Paulina(?) dead. I'm unable to leave the room without getting the error message.

I have the keychain and the locked box in my inventory.
[close]




Well, that's one of the top five errors we encountered while beta testing, because there are so many different possibilities as to which person can be in which room at a certain time. That one must have escaped our attention - I suggest you try doing things a little different and aim for another ending until David has had the time to fix it, it is really worth it. And you can save the lives of innocent people!
#344
Completed Game Announcements / Re: The Vacuum
Thu 14/08/2008 09:50:42
I have played this game at Beta stage for least 30 hours and am still not getting tired of it. I love the level of social interaction there is, and the fact that this adventure game does not consist of wacky item-fetching and item-using to reach your goal. Not that there is anything wrong with that, but I find it a very original approach, and a highly enjoyable one, too.

If you'd want to consider an adventure game "realistic" concerning its game mechanics, by any means The Vaccum would deserve that label, because it does not artificially limit the player or prevent him from doing certain things in an illogical way.

Well, as soon as everybody has played through Ben Jordan, give this a try, it is really different from the average mainstream adventure!

edit: As, of course, is my Midi score, making perverse use of the leitmotif technique invented by good ol' Richard Wagner and creating an abundance of holiday mood in general.
#345
Apart from the fact that Linux users detest .rar files, 7zip is a free program that can unpack .rar files and many others quite nicely. I have gotten rid of that lame WinRar Beta and am very happy with it.

#346
I really hate to give so much away here, but I see you folks are really dying of anticipation.

He implemented the real time strategy fight against the loudmouthed space goblins and the fun ride through the halls of the space ship on your space unicycle (with various nice mp3s such as "Born to be wild" and "On the good ship lollipop" playing in random order).  These were my suggestions, but in the end I suppose they will be taken out again. Sorry for causing this delay, I just thought those were good ideas. Maybe we'll at least release the unicycle ride as a module.
#347
Ah, this does the trick! Hats off to you!
#348
Hello there.

I have a rather odd problem and can't think of a solution that wouldn't involve code trash galore, so I thought I might as well ask: I'd like to check whether there is character standing at a certain point where the player clicks. The problem is that the GUI is a home brew verb coin GUI with different buttons, so the mouse pointer will actually end up next to the character in at least 50% and thus not give a response.

Is it possible to define a field to be checked, rather than a single pixel coordinate? A fixed hotspot also won't work, because the characters will be standing at different locations too often.

Thanks in advance!
#349
100 Euro - well that's only 50 Mark!
#350
I once started a Hot Dog Stand simulation in which I wanted to include social interaction with the customers and factors like creativity, style and charm that influence the character of your clientele. A kind of grass roots business simulation that doesn't include the regular expanding and dominating, but rather rewards you by integrating you into the community and solving quests and helping people without ever moving away from your hot dog stand.

Needless to say, I never got very far. Good luck with your game, I really look forward to that!
#351
AGS Games in Production / Re: The Vacuum
Sun 06/07/2008 01:48:40
VCRs with bunny heads and Poker? Might as well be mp3 lobsters and Snooker! This will be THE FUTURE? No way, I won't believe that until I have played it. Develop that fast, Makeout Patrol, I think this is going to be quite great!
#352
Quote from: evenwolf on Wed 02/07/2008 10:11:54
Quote from: kaputtnik on Wed 02/07/2008 09:12:42
I played the OROW games in the University library - took a while to explain that to my fellow female students  :-[

About playing nerdy adventure games in public?   :P

No, about playing nerdy hentai games in public.
#353
Thanks for the audio award! I win! Kind of unfair, since Ben has done all the work, but nevertheless: I win!

My favourites were, not placeable in any kind of order, How Many, Beauties & Beasts (of which I knew right from the start that it was MashPotatos work, it was just too obvious :) ), Wisp and Unfinished Business. Four very creative games. And Seed got me into some trouble, I played the OROW games in the University library - took a while to explain that to my fellow female students  :-[
#354
Quote from: evenwolf on Sun 29/06/2008 15:49:31
Comments and critiques as I play ALL 12 games!  I don't know who made what.... I LOVE IT!!!   I haven't even followed this thread so I don't know the rules or anything.  I'm just telling it as I see it!

[/spoiler]Man Boy: 
Spoiler
Brilliant Art and Music!   A little too much dialogue and weird control system.   I had some other control issues.  Please include an exit menu  ( i had to alt tab out) and let me click thru dialog!   Arrrrgh! [Not Finished yet]
[close]



Space will do the trick.
#355
Quest for Yrolg, hahaha. I am downloading and playing this NOW, and I won't find rest until I have solved every tseuq there is.

edit: Oh no, Yrolg has been defeated while I was toying around! I like the imp very much, his comments exactly reflect what I would expect to be an imp's point of view on things. One first thing I disliked: The music. It is so heroic and over-present and thus distracting and it even loops awkwardly and you can't even turn it off, so I had to turn off my speakers which always makes me sad.

I'll give the rescue of Yrolg another shot, though.
#356
Quote from: Rui 'Trovatore' Pires on Sun 08/06/2008 23:56:23
Tolworthy will beat him to it.

But I digress.

Hofmeier (I mean, come on, his name doesn't even sound german at all, does it?),

Whether or not I missed the irony in that post, I just wanted to add this to the discussion: Hofmeier is a quite common name in Southern Germany and Austria.

I am quite fascinated by this game, it sort of reminds me of a short film I have seen a long time ago, where there were two creatures, one white, one black, struggling to spread their colors into the other one's life and dreams...hard to describe a short movie ;)

Only one tiny bit of criticism: I'll have to agree with Ali, the loony eyes kind of vexed me all the time...

#357
Hello there, bicilotti - as the musician I'd like to express my heartfelt thanks for your appreciation (especially since you took the inconcvenience of editing your original post) - these three tunes were rather hurriedly dispatched since Ben had already set the pace, be sure to check out Lode whenever it will be ready, it will feature some of my more elaborate (and hopefully still catchy and not boring) tunes and - compared to this here game - a whole galaxy of Ben's (definitely still consummate and not boring) storytelling and graphics.

I don't know if Ben wants me to give away the secret of the seven blocks, but I suppose I can give you a hint: Take a close look at his nickname.

You're really into the blocks and colors business, aren't you? :)
Not to go too far off topic, but since you dropped in: Good luck with finishing ColourWise, I've been keeping an eye on it ever since you have posted it and I love what you have revealed up to now.
#358
Heyhey, not too many people down for this virtual shindig yet - maybe them's still out to hoe the corn and prod the cattle.

Anyway, here's a more convenient link than the kitty counting one on rapidshare: Shoot!

Was a pleasure to fiddle some music together in my dusty ole cabin with nothing more but a dusty ole midi keyboard and a kind of dusty old computer, you know the kind...
#359
At least my personal mental arithmetic skills went up...damn you, mission six...
#360
I did beat the first four missions without too much trouble, maybe I drew from my console childhood...The wire cutting really got on my nerves, especially when I had to go "cherry picking" and triggered two alarms at once --> mission restart. This is a typical case of "You can beat a mission after you've learned it by heart", I'm not really into that stuff; anyway, it is a very stylish game (as are most of Yahtzee's games) and it is definitely fun, if you don't expect to beat it at a single blow.

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