Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - katie08cd

#41
thanks to everyone, or I was thinking of creating a second inventory and when you talk to a character while you say goodbye, you add an inventory object (piece i card) but only in that second inventory, so that you can then make the combinations to finish the mission

could I also do it this way? create a second inventory and how can I do?

sorry for my english

ps. can I publish my other video tutorials such as the map with vehicle animation?
#42
it's possible create a deduction room, like that of Sherlock Holmes: Crimes & Punishments, which allows you to place the texts and then match them in the right way, not the graphics of course, but the ways to move and match like drag and drop

#43
thank you, but I can edit it like the deduction room, like Sherlock Holmes: Crimes & Punishments?
#44
HII is it possible to create a chronology of dialogue in a GUI? is there any plugin that can do this?
thank you

ok solved by readme
#45
hi my name is Katie,
since last week I'm using AGS to create my own game and I've done some tutorials that maybe can be interesting

https://youtu.be/rq_cOq_t2Oo

BROKEN SWORD STYLE CURSOR

create room,create view,create objects,create hotspot for objects, hotspot for change room
your animation hand


on hotspot object set> mouse over hotspot





function hnext0_MouseMove()
{
if (mouse.IsModeEnabled(eModeLookat)) {
  oHandx.Visible = true;
  object[0].SetView(6);
  object[0].Animate(0, 5);
  object[0].StopAnimating();
  oHandx.Visible = false;
  }
}
SMF spam blocked by CleanTalk