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Messages - kconan

#1081
  Looks very symmetrical and a bit empty except for the umbrella holder.  Maybe add some character here and there, like some objects lying on the table, a few books in the bookcase, a tree in the distance outside the window...etc.  I like the basic layout though.
#1082
  Those are some of the best graphics I've seen on here...Nice work.  And a "dueling system" sounds like fun.  Look forward to seeing anything on this one; beta or final release.
#1083
  I agree with Babar...I think it varies depending on the environment and story.  Maybe you have a obnoxious character in an over-the-top ridiculous story who enters a loud, crowded bar.  Or maybe you have a serious, dark character in a noir type story who enters the quiet, dim bar.  And if you have something key to the plot going on the foreground, it might make sense to keep background movement to a minimum.
#1084
I've been working on a shoot-em-up called Bolt Action for the last 3-4 months.  I didn't want to make an overly frenetic shooter, but it feels like I whimped out code-wise in that the guns are bolt action and there aren't mass amounts of bullets flying everywhere.  My lame justification is that complexity is going into other areas like environment damage and sheer number of bad guys.

The base of the game is completed, though I'd say 5-6 months before I have something worthy of putting up on here for critique and maybe 10 months before I'm done with it.  Progress is slow due to me not being in a big hurry and I'm enjoying learning AGS in the process.
#1085
Lynda Carter as Wonder Woman.  My Dad said he once saw her in an airport, and every single guy (airport staff included) was staring directly at her with zero subtlety.
#1086
The Shivah was the first AGS game I played, which was awesome.  The one that got me interested in AGS as a game making tool was Time Gentlemen Please!
#1087
I've been poking around your code in the previous versions of this, thanks for making the source available! 
#1088
  Haha.  Yes, I'll take sound just don't slap me.
#1089
The page looks great overall, while it might be nitpicky my only input is to use less variety in your types of fonts.

I like the "keep it simple" menu on the top right.  Don't drop that.
#1090
  I'm now looking forward to this one  ;D  Let us know when the full version is hot off the press.
#1091
If I'm allowed to vote I would go for ShiverMeSideways, as “Death Cries in D Minor” had me chuckling for a while.
#1092
General Discussion / Re: Ultima Days..
Sun 11/10/2009 12:25:53
Quote from: jamesreg on Sat 10/10/2009 21:55:57
God I remember the old ultima days how easy would it be to create an ultima 4 or 5ish style game with ags?

An ultima remake was on my list of things to do after the trek game havent looked into how feasible it would be on ags.
any simular games been done?

http://www.u5lazarus.com/

Not AGS-made, but it's a pretty decent remake of Ultima 5.

#1093
  I like the guy and hope he eventually chills on the idealism so he can get things done, but yea its still way too early...We get it World, you are happy he's not Bush.

  The worst selection by far was the dude who invented the lobotomy (1940s I think).
#1094
  After my meeting in London, I made what turned out to be a final visit to NFP headquarters in Italy to meet with the Chief of Intelligence.  "How was the trip?" Aldo inquired with a pleasant smile on his face.  "Fine," I replied.  "Just fine."  "So...What are they planning?" asked Aldo from almost the edge of his seat.  "It appears that they want to take Sicely and Italian Libya, and use both as a base of operations for the Mainland." I answered.  He recoiled in horror and exclaimed, "That goes against all of our intelligence!  Why would they do this?"  My face was emotionless as I detailed exactly how this was partly a strategic move designed to distract and confuse an enemy, and I immediately followed the lesson by turning my back to both look at Aldo's medals and swipe brow sweat.  The NFP chief quietly contemplated this while looking at the floor and then rambled to himself, "Confusione...Allied strategies this bold don't make sense...Strategia rischiosa...Why be risky at this stage?"  He then looked me in the eyes and asked, "Is this from the very top of Allied command?"  While looking into his eyes with confident body language I assured, "Yes.  There is no fixed timeline at this moment, but I'm in no doubt about their overall plans."  The NFP intelligence chief sighed, twirled his moustache, and sat down in a large office chair to think.

 I slowly paced around Aldo's elegantly decorated office while my main NFP contact mulled over the surprising news and occasionally rifled through various papers.  My eyes scanned the  walls, which were adorned mostly with works of art and photos of Aldo with key NFP party members.  The old Glisenti Model 1910 on his desk was probably a better paperweight than gun, but one could safely assume it was serviceable enough to fire in close quarters.  I was in the middle of studying a painting fittingly named "Il Duce" when he finally broke the silence by asking, "Who are your main contacts in SOE?".  I began listing names that he already knew, but was interrupted by Aldo who added with a raised voice, "and I don't mean London...Tell me who is based in the Alps!"

 The office has two exits:  One is a giant window with an overlong drop and the other is the hallway door which, though much closer to me, is now obstructed by another NFP officer named Piozzi (who unlike Aldo doesn't speak English).  I unsuccessfully attempted to unsling Piozzi's Beretta 38 submachine gun off his shoulder on the way out the door just as Aldo shouted "doppio agente!" at the top of his lungs.

 I bolted down the tall, narrow corridor which both amplified and echoed the expected gunshots.
#1095
General Discussion / Re: Must-have-tried games
Tue 29/09/2009 17:43:15
I'll go 3 per decade in various genres...

In the 80s...
Mail Order Monsters
The Eternal Dagger
Racing Destruction Set


In the 90s...
Civilization
Sam and Max Hit the Road
X-Com: UFO Defense


Newer
Psychonauts
Half Life 2 (and expansions)
Mount and Blade (impressive for a small studio)


"Planescape: Torment", "Kingpin", and "Fallout 2" get honorable mentions.

#1096
  Hello everyone, my name is James.  I'm originally from Virginia, though my company moved me to Asia back in 2004 and nowadays I live in Hong Kong.  When I'm not traveling I like to go boating, work out enough to stay in shape, and of course tool around on my PC.

  I'm just here to read the forums and slowly learn how to use AGS and create sprite animation.  Naturally I have a a game idea (semi-educational involving funny moments throughout history), but I'm waiting to start on it until I wrap my head around the basics of the AGS engine.  I've got some experience with programming and no shortage of creative ideas, but I'm a terrible artist/animator.

  I did a bit of research into game engines, and AGS seems to be the most flexible with an established reputation/following.  I look forward to browsing around on here, occasionally posting some knucklehead "new guy" questions, and learning more.
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