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Messages - kconan

#921
  If the project is dead then why not?  At least folks trying to learn AGS could benefit from your hard work.
#922
  This looks like fun, anything that even somewhat reminds me of Murder on the Zinderneuf is a really good thing.
#923
General Discussion / Re: Defeat mud monster..
Wed 19/10/2011 16:02:26
  Yea those pesky mud monsters.  I usually spray them and their nests with Mud-Be-Goneâ,,¢.
#924
  Congrats on finishing this, and the graphics look awesome as expected.
#925
Quote from: TomatosInTheHead on Mon 10/10/2011 12:56:09


 Haha, nice.  That would be awesome in an adventure parody.  8)
#926
  I like a swiss army knife for an "all purpose" interact icon.  A grasping hand icon makes sense if the character should be grabbing an object.

 
#927
  I would keep it short and sweet using sprites, and have a few varied options for each kind of death (provided your character can die more than one way).
#928
General Discussion / Re: Dead Island Anyone?
Thu 15/09/2011 09:45:41
  I finally got a few guns, the shooting aspects remind me of Rainbow Six Vegas's shooting galleries.  I know taking on punks is a sidelight to the zombie takeover, but hopefully decent AI can modded in down the road.

  In the handful of times I've played Coop the other players were tricked out with crazy hand-to-hand moves, which means I still haven't scratched the surface of melee combat.  Even with bugs and mostly lame quests, Coop is a blast.  I love the simplicity of "KewlDoodz69 is nearby, press J to join".
#929
  In the old days...SSI, Brøderbund, Origin Systems, and LucasArts.  Origin didn't just do the Ultimas, they made an awesome game back in the mid-80s called "Autoduel" which is one of my all-time favorites.  

 These days...Valve and Bethesda.  And Telltale Games is pretty good as a smaller developer/publisher.
#930
General Discussion / Re: Dead Island Anyone?
Wed 14/09/2011 07:24:08
Quote from: ProgZmax on Wed 14/09/2011 06:37:01
If every door in every game led somewhere there would either be very very few doors or loads of empty rooms. 

I think it is a huge waste of time to continually walk up to fake doors.  The Dead Island style isn't as bad as other games (like Duke Nukem Forever), at least an icon will appear when you walk near the door if it is capable of being opened or rammed open.  I still don't like it.

Heck yeah I would take less doors/rooms over fake doors.
#931
General Discussion / Re: Dead Island Anyone?
Sun 11/09/2011 13:49:36
I think it has great potential to advance the zombie game genre, but overall I would rate it as an ok game.  What is killing me is the video artifacting, FedEx quests, clunky interface, and my biggest video game pet peeve, fake doors (as in you can't open them).  I'm also wondering why the environment isn't more interactive.

The best thing about Dead Island is the open world and the zombies themselves.  The melee combat is pretty cool and more than just a clickfest, though I am starting to itch for a gun.  My favorite moment so far was throwing a meat clever at a zombie and seeing it actually stick in his head.
#932
General Discussion / Re: London Riots
Fri 09/09/2011 17:45:56
Quote from: WHAM on Fri 09/09/2011 17:26:29
The major difference is that I live in a country that was allied to the Nazis during The War and most of you guys lived, to my understanding, in countries who fought the Nazis.

Allied until the Lapland War.
#933
General Discussion / Re: London Riots
Thu 08/09/2011 09:51:19
http://www.theage.com.au/world/britains-feral-underclass-how-the-system-failed-a-nation-20110907-1jwoa.html

According to this article, over 75 percent of the adults charged with participating in the riots have criminal records.
#934
General Discussion / Re: Dead Island Anyone?
Thu 08/09/2011 07:04:44
  I bought/pre-ordered it on Steam a while back (that amazing trailer sold me), and will supposedly be able to play it for the first time tomorrow.  I'm going to check out the singleplayer story first, and then once I get decent enough at zombie-bashing I'd be game for some co-op action.  This is the first "non-indie" game I've bought in a long time - well, outside of a brief Duke Nukem Forever stint - so I'm hoping it will be good.
#936
"The Shivah" and "Time Gentleman Please!" both top my list

#937
Congrats on releasing your first game!  Looks like fun, I should have some time this weekend to check it out.
#938
General Discussion / Re: London Riots
Thu 25/08/2011 10:17:40
  So to summarize WHAMland's justice system using a visual aid:

  Petty crime:
 

  More than petty crime:
 
#939
General Discussion / Re: London Riots
Wed 24/08/2011 08:56:38
  I've been checking this thread only to hear more about WHAMland.
#940
Fifty-thousand years later…The Minister of Foreign Archeology and Anthropology for Europa 27 casually strolled through the dig site while glancing at the larger of the various finds, eventually walking up to the crew boss and lead archeologist of the entire excavation.  The boss greeted his superior with, “Hello Minister Bleepblurp, welcome to what was once called “Earth”, and how was the trip over from home?”  The Minister responded, “Fine, on the way I made a brief but relaxing stopover on a resort asteroid.  Now tell me what these smart, shaved apes were up to before they made this planet almost uninhabitable for organic life forms?”  The crew boss excitedly began his prepared speech with, “We’ve uncovered many artifacts and treasures from the dig sites setup all over this planet.  These poor humanoids had to use primitive shovel-like implements to do the same work that were are doing with the lasers hooked up to our powered exoskeletons that can precisely remove the non-remnant…” and was cut off by the minister who dismissively waved his hand and declared, “I’m looking for something big picture that every variation of these smart apes had in common.  I understand that since they had no cure for mortality there was something called “religion” in which most of their species believed.”  The boss of the dig nodded and replied, “Yes Minister.  It appears that the majority of both their tribal and civilized societies used a supernatural or non-science based belief system to help control their populations.  Based on our archeological findings, this particular dig is located in what was a large shrine to the most popular religion on the planet.  Apparently these shrines were common in densely packed population centers, and even many remote areas.  “Seattle City” was what the humanoids once called this place.” 

The pair walked over to an area where archaeologists were cleaning recently excavated artifacts.  One member of the team was carefully brushing a large cup, while another used compressed air to clean what appeared to be a deeply bowled spoon.  The crew boss pointed to a large circular object and said, “Humanoids would gather together to worship this smiling, long-haired goddess in droves.  In order to help keep them faithful, we speculate that they were given some kind of flavored laxative-stimulant - which we also speculate was at least mildly addictive.  The ravages of time have not been kind to the dig sites, though we have been able to detect chemical traces of this substance at all of the shrines dedicated to the cult of the long-haired goddess.”  The Minister contemplated this and asked, “What kind of sacrifices did the smart apes make to this goddess?”  The crew boss replied, “The humanoids gave their form of currency, and quite a bit of it.  We only have a few intact scriptures from the cult of the smiling goddess, but it appears that the largest donators would receive giant tubs of flavored laxative-stimulant.”  The Minister doubled over in fits of laughter, and after calming down, he mentioned, “Bah!   These shaved apes were dolts!  Anyway…Send one of your assistants to fetch me a non-fat double-blended triple chai mocha frappalotto with extra caramel steam from the coffee stand.”
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