Hullo all!
I'm just wondering if the max objects per room limit is fixed at 20 for a particular reason, only we're using invisible blue cups for waypoints for characters to walk to in cutscenes etc, to allow us to reposition characters positions throughout cutscenes without editing the code (and for other reasons relating to our conversation engine)
This means, in the first room for example, I have hit the 20 object limit even though I've only got 4 actual visible objects in the room... the rest being start positions for characters, where characters move to in the room etc.
I could probably get around this for this particular room, but can imagine some larger, scrolling rooms I may simply not have enough objects to put the waypoints I require and the visible objects I require.
Is there any way around this? Would it break stuff or slow down if this limit was increased?
Thanks!
lemmy
I'm just wondering if the max objects per room limit is fixed at 20 for a particular reason, only we're using invisible blue cups for waypoints for characters to walk to in cutscenes etc, to allow us to reposition characters positions throughout cutscenes without editing the code (and for other reasons relating to our conversation engine)
This means, in the first room for example, I have hit the 20 object limit even though I've only got 4 actual visible objects in the room... the rest being start positions for characters, where characters move to in the room etc.
I could probably get around this for this particular room, but can imagine some larger, scrolling rooms I may simply not have enough objects to put the waypoints I require and the visible objects I require.
Is there any way around this? Would it break stuff or slow down if this limit was increased?
Thanks!
lemmy