"Another possibility is to set the CHF_FIXVIEW bit on the character flags, which will prevent AGS from resetting the view. However, this could then mess up if the script code runs a LockView/ReleaseView."
Hi CJ! I tried this approach earlier, however it causes problems when I try and move the characters.
"So it sounds like what you really need is a new event that allows you to hook into the engine in the same place that AGSE_PRESCREENDRAW used to do, in order for you to update the character properties."
That sounds great, thanks again for all your help, CJ!
Hi CJ! I tried this approach earlier, however it causes problems when I try and move the characters.
"So it sounds like what you really need is a new event that allows you to hook into the engine in the same place that AGSE_PRESCREENDRAW used to do, in order for you to update the character properties."
That sounds great, thanks again for all your help, CJ!
