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Messages - lemmy101

#41
General Discussion / Re: Carrion Re-Animating!
Sun 30/11/2008 16:33:31
Hey ProgZ :D That's good news as that crash is a quite fixable L&B code logic bug, not some dodgy gfx card or install issue like most of them, so is eminently fixable. Will look into it, and thanks for the support! :D Though to be fair lots of people playing the game is more important than winning the compo, we were pretty chuffed with how much we got done in the time, so all the issues people are having has really tore me up....

sorting out these issues will finally allow us to relax a bit :) (zzzZZzz)
#42
General Discussion / Re: Carrion Re-Animating!
Sun 30/11/2008 12:40:01
Hm :( Well I'm gonna improve error reporting today and do another upload later.

3D + PC doesn't seem to be a good mix for a one month project. Stupid, the amount of different problems on people's machines depending on their hardware is staggering. :(

Sorry about that. :(
#43
General Discussion / Re: Carrion Re-Animating!
Sun 30/11/2008 02:25:26
Thanks guys! Really glad you enjoyed it! And also, sorry Eggie! :D Our crystal ball plagurism device is functioning perfectly. Muhahaha! :D

Ryan this sounds familiar...:

NOTE for people with advanced audio set ups...

Please note there are currently issues with the 3D sound system and 4 speaker systems:

Quadraphonic speakers.
Surround sound speakers.
7.1 home theater speakers.
7.1 wide configuration speakers.

To play, set your speaker set up in Control Panel to 5.1 or Stereo to avoid crashes.
#44
General Discussion / Re: Carrion Re-Animating!
Sat 29/11/2008 22:17:30
Aha! Sussed it! Uploading now, thanks! :D

New version uploaded. not sure if it'll sort JBurger's problem out (it should) but ProgZ should at least get as far as running the game this time ;)

Thanks! :)

lemmy
#45
General Discussion / Re: Carrion Re-Animating!
Sat 29/11/2008 21:48:13
nooo why!! ;'(

Damn it this release has been hard. Problem with compo entries with a time limit. :(

Will look into it, thanks. :)

lemmy
#46
General Discussion / Re: Carrion Re-Animating!
Sat 29/11/2008 21:16:24
:( Damnit not out of the woods yet then. :(

I'm uploading something that may fix it. Cheers JBurger! :)

EDIT: The version there should hopefully be better. Let me know, sorry about that!

*fingers crossed, curses XNA* ;)
#47
The Rumpus Room / Re: Happy Birthday Thread!
Mon 24/11/2008 11:08:53
Aw thanks guys! :D Sorry not been around of late, lots of stuff on.

TFE is still on but, as usual, it's having to take second place to 'things that feed us' things. We'll get it out one day! :D

Happy b'day CJ, Deirdra and others! :D
#48
The fact is, as everyone should be aware, different forum communities have a different...erm...audience and therefore you tend to coordinate yourself differently given who posts, how well they know you and so on, etc. For example there is a forum I co-run which is very much "be nice to everyone, have fun and go 'awwww' a lot", and there are others where I might call people a bunch of **** a lot, and vent steam when someone irks me, or make jokes that people on forum A might find highly questionable. They are both me, both aspects of my personality, but never the twain shall meet.

Anyone who knows Dan, even a *tiny* bit, would not get at all (or negligably) insulted if he said those exact words about any of their stuff. It's just his way, as he's a grumpysocks journo by nature. Yet he's a lovely bloke. Just anonymously posting a link to that thread on BTDT completed games thread, then dragging up the quote again in every one of his other posts, is a tad harsh as none of the many nice things he's said about AGS have ever been quoted, nor any indication that the comments were at all in jest, or partly so.

And hell, are you saying AGS has never fu**ed you right off? I think AGS is fantastic, but on several occasions I've screamed at it and got REALLY frustrated about it... as it is in some respects bug-ridden and fairly shitty. Why? Cause one guy is doing all the development on it. He's done a great job on it too! But there are always going to be bugs, and things that frustrate the user. Even in things like Visual Studio that have hundreds of developers working on them. Somehow I doubt someone would get under your skin quite so much if they called Visual Studio Express "bug ridden and fairly shitty", in jest or not.

People are still entitled to get annoyed by it and make a sarky comment on another forum about it without being painted as some kind of bastard...

So to sum up. Why not let that quote die already?

-- ON TOPIC --

I guess I would be a Lemming looking for hidden suicide messages in Motorhead tracks or something. Or not. That would be rubbish. Damn I shoulda thought this peripherery on-topic bit through more! ;)
#49
"A fun game, but what's with all the walkcycle hype?"

Are you kidding? We're you expecting HD, 2000 frame walk animations or something from our comments? ;) They're the most hilariously brilliant walkcycles ever.
#50
A mirror until the zombiecow servers recover: Should be fixed now. Link removed
#51
worked fine for me :S as tube says below try redownloading. It's worth it! :)
#53
By far my favouritest AGS game thus far. :) The dialogue's fantastic, very funny, lovely style and presentation, and has perhaps the best walkcycles in any game ever made! :D

Makes me feel kinda sad we didn't make a shorter, comedy game first. :( ;)

Great job Dan!
#54
Lovely little game Mash! Really enjoyed it, well done! :D I already told you that but didn't spot this thread until now. :)
#55
Excellent! Thanks CJ! :)
#56
Thanks again for the new editor plug-in goodies! :) Fantastic stuff! We now have completely automated view / sprite management for all our pose / gesture anims. :D:D

One other thing that would be really useful was some way to delete sprites. I thought about maybe just removing them from the Sprite Folder list but is this safe to do?

Ideally the most useful would be to tap into the "sprite is used in a view" check and be able to delete any sprites no longer used in a view in a folder, either recursively or explicitly in one sprite folder.

Any suggestions?

Thanks again for all of this! :)

lemmy
#57
Quote from: Ghost on Fri 23/05/2008 06:42:07
I just downloaded and installed- and can't run 3.0.2! I get the error message about "application not being able to run..." that I once got when I installed 3.0 on a computer without Net2- but this time, I have Net 2 installed, 3.0.1 runs flawlessly, and so I am a bit baffled.

Doesn't 3.0.2 need .NET 3.5?
#58
Quote from: Pumaman on Mon 28/04/2008 18:22:53
* Added editor plugin API methods ShowSpriteSelector, SetStatusBarText, Game.Sprites, CreateNewSprite, ChangeSpriteImage

Amazing! :D

Thanks CJ!

/dances
#59
Another DP update peeps! :) (yeah yeah I know, it's just we're rapidly approaching the point where showing anything more of TFE prologue itself we'll be giving too much away)

Click for full image.


Note the added features:

* Layers support. They behave very much like photoshop, with locking transparency etc to come.
* Full history support. Ultimately it will allow you to save out an animated gif of the history of single frame pics to allow for step-by-step WIP animations of pixel art.
* DP style palette editor, at the moment allows editing, and spread/ramp between two colours in RGB or HSV colour spaces. Will eventually have drag/drop palette editing and remapping to allow you to easily reorganise and tidy your palette, as well as a bunch of auto sort modes and other cool features.

Other planned features include onion-skinning, slices (setting up marquis areas across frames to export frames to specific filenames or hopefully straight into AGS)

Thanks again for all your support!

L&B Team

(note to mods, would there be a better place to put this stuff? I know it's technically not written *in* AGS like SSH walkcycle generator, but would it be better to have a GiP thread for it as it's not strictly TFE, or is it fine here?)
#60
It may well be out before TFE Prologue, I don't know, guess we'll have to see how it goes :)

Cheers again!

lemmy
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