Okay, new question. Thank you guys for being so helpful by the way.
I want to make a game styled like a Humongous Entertainment game (Pajama Sam, Freddi Fish, etc.). These games are different from all the other gameplay styles I've seen, and it's clear that AGS is not optimized around this style.
I'm sure there is still a way to make it work, though, so that's what I'm here to ask!
If you are not familiar with these games: You cannot walk freely, and all animations are hand-drawn. For example, if you were to click on an object that's on the other side of the room, the player character would go over to the object, talk about it etc, and then move back to his original position. All movement is hardcoded and all animations are unique.
Is there a viable way to achieve this in AGS?
I want to make a game styled like a Humongous Entertainment game (Pajama Sam, Freddi Fish, etc.). These games are different from all the other gameplay styles I've seen, and it's clear that AGS is not optimized around this style.
I'm sure there is still a way to make it work, though, so that's what I'm here to ask!
If you are not familiar with these games: You cannot walk freely, and all animations are hand-drawn. For example, if you were to click on an object that's on the other side of the room, the player character would go over to the object, talk about it etc, and then move back to his original position. All movement is hardcoded and all animations are unique.
Is there a viable way to achieve this in AGS?