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Messages - lestat666

#21
Engine Development / Re: AGS engine PSP port
Sat 15/12/2012 05:31:35
Wow, this is the most traffic this thread has had in months.
Well, other than what I posted  :tongue:

That maniac mansion bug that existed previously, is it related to any of these current ones or is it completely unrelated?  That bug i mentioned months ago doesn't generate a crash, but it is essentially failing to launch a scripted sequence.

Are these other major bugs only present in the PSP port?

Thanks for all your efforts.
#22
Engine Development / Re: AGS engine PSP port
Wed 05/12/2012 11:25:28
Have some new info concerning the maniac mansion glitch.

I have played through the PC version with the same characters as I did on the psp version and can officially confirm that the glitch does not exist in the pc version.

I will send you a saved game so you can take a look.  It might help with figuring out the glitch.

Thanks again.

Update to this post.
I tried the new dailies... nothing seems to be working.
In the November release, Gemini Rue and Resonance give me the blue screen of death....
and Maniac Mansion loads, but when I start a save game it either gives me a blue screen without loading, or i walk around for a bit and then get what looks like the blue screen but zoomed in with a red background instead.

In the december release, I get a black screen that says
"You must create and save a game first in the AGS editor before you can use this engine.
If you have just downloaded AGS, you are probably running the wrong executable.
Run AGSEditor.exe to launch the editor.

unable to find ms0:......... etc."

It says something along those lines for all 3 games I tried loading in the December release....
I figured before putting up the exception logs for the Nov daily, it might be beneficial to fix the error in the Dec daily first.
If you want the exception logs, let me know.

Thanks.
#23
I can't get on either.

Strange... I couldn't get on the site at all either and had to use a proxy.  Coincided exactly with the move to the new server.

I fixed it by switching my connection to automatically get the ip and dns, and then redid my static ip and dns servers and it worked.
#24
Engine Development / Re: AGS engine PSP port
Wed 29/08/2012 10:59:40
I don't think so...  I hadn't played to the end of it with the windows version, but I tried to find some mention of it on google, and the ags website.

There is no mention of this glitch anywhere, and I looked long and hard, which is what leads me to believe it is engine related.

Any leads on the glitch yet?
Thanks for all your hard work JJS.
#25
Engine Development / Re: AGS engine PSP port
Tue 28/08/2012 23:55:50
That worked.
Thanks.

I found another place the previous endgame bug happens. 

The first I mentioned previously, is when you beat the game with Dave.

Again, if you beat the game with one of the other kids and Dave is alive, no glitch.

Now here is where I found the other bug... If you kill Dave off, and then try to beat the game with another kid, same bug.  This is probably because Dave is technically in this ending.  Well, his grave stone is, so the glitch is activated.

It seems it only happens in any of the endings Dave or his gravestone appears.  If he doesn't appear, then the ending is fine.

Do you have any leads or ideas as to what is causing this bug in Maniac Mansion?
Thanks again JJS.
#26
Engine Development / Re: AGS engine PSP port
Mon 27/08/2012 01:04:36
R9 is great!

But I have some good news and bad news about it after testing.

Good news, Gemini Rue is working perfectly.

Resonance actually loads and goes into the game, but it is highly unplayable.  The audio in the videos is very choppy and the actual game runs in slow mo.  I have my psp clocked at 333/166 for the clock speed in game too, and this makes no difference, and I tried the memory settings you had.  So... it loads, no crashing, but the psp cpu is just not strong enough to run it smoothly.  I am sure when there are effects on the screen, this gets even worse.  Again... it is probably due to the 1.8 ghz minimum requirements.

Maniac Mansion Deluxe loads perfectly fine too.
But.... now my saved game will not load to test to see if that bug was fixed......
No saved games load.  When I load them... I get the blue screen of death with this exception error.  Strangely enough, it looks like the same one Resonance had previously.  Here it is.

Exception details:

Exception - Bus error (instr)
EPC       - 04800000 / gro Application.text + FBFFC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 158E176E
zr:00000000 at:DEADBEEF v0:08A5AA54 v1:08A5AA4C
a0:0901E950 a1:08C58804 a2:00000004 a3:00000000
t0:08C622B4 t1:08C58804 t2:08F9398F t3:0BABBE70
t4:08A5A71C t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF
s0:08C58984 s1:00000006 s2:08C58970 s3:08A7D880
s4:00000001 s5:08A77E90 s6:08C622B4 s7:00000001
t8:DEADBEEF t9:DEADBEEF k0:0BABFF00 k1:00000000
gp:08A643E0 sp:0BABBE98 fp:00000032 ra:08884FC8

It is still amazing you reduced the amount of memory this uses.

Hope these MM Deluxe errors are possibly to fix.... can't win them all I guess.

Thanks for all your hard work, we appreciate it.  :smiley:
#27
Engine Development / Re: AGS engine PSP port
Sat 18/08/2012 03:00:18
Did you try the latest daily?

Here is the link to the dailies.

August 12th is the latest one.

AGS Dailies

Hopefully the next one has MMD and BJ8 bugs fixed.  Gemini Rue is now fixed =)
#28
Engine Development / Re: AGS engine PSP port
Tue 14/08/2012 01:45:02
I've given up on Resonance for now personally.

I will probably just play in on my computer.
#29
Engine Development / Re: AGS engine PSP port
Mon 13/08/2012 11:24:32
That is an interesting concept...

I don't think it is possible, but I guess we will see what JJS says.

I don't hold too much hope for Resonance on the go until the VITA is hacked.

I'll wait for your response with MMD.  Hopefully a lead can be found...
I am pretty sure it doesn't do this in the windows version, or I would have been able to find something on google concerning this, or on the AGS forums.

Thanks JJS.
#30
Engine Development / Re: AGS engine PSP port
Mon 13/08/2012 00:34:28
K, Gemini Rue is working again.  :cool:

I tried Resonance as you suggested.  Got another blue screen of death, but the exception was a bit different.

I got
Your PSP has crashed.
Exception details:

Exception - Bus error (data)
EPC       - 0884E92C / gro Application.text + 0004A92C
Cause     - 1000001C
Status    - 60008613
BadVAddr  - 01140C04
zr:00000000 at:08C50000 v0:00000001 v1:00000001
a0:00000000 a1:0B9FBF48 a2:00000001 a3:0000006C
t0:08A5942C t1:00000078 t2:08A59434 t3:08C30000
t4:00000000 t5:00000000 t6:08C30000 t7:DEADBEEF
s0:000000F0 s1:08A70000 s2:08B00000 s3:08A70000
s4:08B00000 s5:08A70000 s6:08AB2D90 s7:08A70000
t8:DEADBEEF t9:DEADBEEF k0:0BABFF00 k1:00000000
gp:08A63150 sp:0BABF098 fp:00000054 ra:0884E90C

Is this one hopeless due to the system requirements, or is there possibly another glitch that can be fixed?
Thanks again for all your efforts.

Funny thing I found... BTW, were putting all this effort into getting this deluxe version of maniac mansion working when I found this today.

Night of the Meteor

Although, MMD is almost running perfectly and this project is probably at least a year or two away still.
#31
Engine Development / Re: AGS engine PSP port
Sun 12/08/2012 02:36:30
K, so I did a bit of work here. 

QuoteRESONANCE
Tried Resonance on a bunch of daily versions, even one that runs Gemini Rue.... all give the blue screen of death.  This is not surprising with Minimum Requirements such as this. [1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 1GB HDD, Mouse, Keyboard.]

So this won't run on a psp.... Although it will run nice on a VITA once that is hacked.

QuoteGEMINI RUE
Anyway with Gemini Rue, the last daily version to run it is April 24th, 2012.

Here are the error messages for the subsequent versions of the dailies I tried.
Daily 05-15
An internal error has occured.
Post on AGS forum
Error Plugin'ags_snowrain.prx' is an old incompatible version.

Daily 05-18 & 05-23 have the same error as 05-15

Now Daily 05-28, 06-05 & 06-11 give the blue screen of death with the exact same exception error details.
Here it is

Exception details:

Exception - Bus error (instr)
EPC       - 00000000 / gro Application.text + F77FC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 01140C04
zr:00000000 at:08C40000 v0:00000000 v1:08A70000
a0:08A75990 a1:08A1CC28 a2:08B00000 a3:00000006
t0:08A59164 t1:00000020 t2:08A5916C t3:0BABEA7E
t4:0BABEA60 t5:0BABEA78 t6:00000001 t7:00000002
s0:00000001 s1:08A759D0 s2:08A70000 s3:00000068
s4:08A75934 s5:08B02454 s6:08AF0000 s7:08B00000
t8:00000009 t9:08956564 k0:0BABFF00 k1:00000000
gp:08A62E80 sp:0BABEB50 fp:08B00000 ra:08840CCC

06-20, 07-08, & 08-03 give the exact same blue screen of death with some of the address blocks being different
mostly in the last row and a few others.
Here are the exception errors.

06-20
Exception details:
Exception - Bus error (instr)
EPC       - 00000000 / gro Application.text + F77FC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 01140C04
zr:00000000 at:08C40000 v0:00000000 v1:08A70000
a0:08A75A20 a1:08A1CCB8 a2:08B00000 a3:00000006
t0:08A591F4 t1:00000020 t2:08A591FC t3:0BABEA86
t4:0BABEA68 t5:0BABEA80 t6:00000001 t7:00000002
s0:00000001 s1:08A75A60 s2:08A70000 s3:00000068
s4:08A759C4 s5:08B024E4 s6:08AF0000 s7:08B00000
t8:00000009 t9:089565FC k0:0BABFF00 k1:00000000
gp:08A62F10 sp:0BABEB58 fp:08B00000 ra:08840D34

Daily 07-08
Exception details:

Exception - Bus error (instr)
EPC       - 00000000 / gro Application.text + F77FC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 01140C04
zr:00000000 at:08C40000 v0:00000000 v1:08A70000
a0:08A75CE0 a1:08A1CF78 a2:08B00000 a3:00000006
t0:08A594B4 t1:00000020 t2:08A594BC t3:0BABEA86
t4:0BABEA68 t5:0BABEA80 t6:00000001 t7:00000002
s0:00000001 s1:08A75D24 s2:08A70000 s3:0000006C
s4:08A75C84 s5:08B00000 s6:08B00000 s7:08B027F4
t8:00000009 t9:089568B0 k0:0BABFF00 k1:00000000
gp:08A631D0 sp:0BABEB58 fp:08B00000 ra:08840FCC

Daily 08-03
Exception details:

Exception - Bus error (instr)
EPC       - 00000000 / gro Application.text + F77FC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 01140C04
zr:00000000 at:08C40000 v0:00000000 v1:08A70000
a0:08A75C60 a1:08A1CF38 a2:08B00000 a3:00000006
t0:08A5942C t1:00000020 t2:08A59434 t3:0BABEA86
t4:0BABEA68 t5:0BABEA80 t6:00000001 t7:00000002
s0:00000001 s1:08A75CA4 s2:08A70000 s3:0000006C
s4:08A75C04 s5:08B00000 s6:08B00000 s7:08B02774
t8:00000009 t9:08956868 k0:0BABFF00 k1:00000000
gp:08A63150 sp:0BABEB58 fp:08B00000 ra:08840FCC

Hopefully this can help you pin point the error.

QuoteYou can send it to jjs@jjs.at, thanks! A walkthrough from that point or a hint on where exactly I am in the game so that I can look it up would be very much appreciated.


As for the save game in Maniac Mansion, I will get right on that.  Thanks.
#32
Engine Development / Re: AGS engine PSP port
Thu 02/08/2012 03:18:11
Still have not gotten around to trying Resonance yet on a previous build... not too optimistic but will get back to you on this one.

With Gemini Rue, it happens right at boot up.  It never gets into the game.  You just get the blue screen of death and it quits to the menu.  I think it does this on the last 2 builds.  Same thing happens with Resonance, which is why I wanted to try it on a build that Gemini Rue worked on.

Anyway, with MMD, I do have a save game.  It is right at the end just outside the door to the lab.  If you need a short walk through of what to do, let me know. Where can I send the save.  I might need a few days to get it to you.  Thanks.
#33
Engine Development / Re: AGS engine PSP port
Mon 30/07/2012 02:28:41
Hey JJS.... what happened to your psp 2000??? man that sucks.

I have a few bugs to report... hopefully they can be fixed without a psp 2000.

Here is the error I get with the latest daily for Gemini Rue
Exception details:

Exception - Bus error (instr)
EPC       - 00000000 / gro Application.text + F77FC000
Cause     - 10000018
Status    - 40008613
BadVAddr  - 01140C04
zr:00000000 at:08C40000 v0:00000000 v1:08A70000
a0:08A75CE0 a1:08A1CF78 a2:08B00000 a3:00000006
t0:08A594B4 t1:00000020 t2:08A594BC t3:0BABEA86
t4:0BABEA68 t5:0BABEA80 t6:00000001 t7:00000002
s0:00000001 s1:08A75D24 s2:08A70000 s3:0000006C
s4:08A75C84 s5:08B00000 s6:08B00000 s7:08B027F4
t8:00000009 t9:089568B0 k0:0BABFF00 k1:00000000
gp:08A631D0 sp:0BABEB58 fp:08B00000 ra:08840FCC

Hopefully this is enough info to fix this one.

I have a few bugs to report too with Maniac Mansion Deluxe and AGS in general.
First, on the onscreen keyboard, the number 6 appears twice.

Now with MMD.
On the screen where I select my team, if I hit the left or right buttons which I have mapped to F2 and F3 respectively, the game crashes and gives me this error.  At least I think this is it.... it goes two fast and I just grabbed what was in the exception log.

Exception details:

Exception - Unknown 16
EPC       - 088F65F0 / gro Application.text + 000F25F0
Cause     - 1000003C
Status    - 20008613
BadVAddr  - 01140C04
zr:00000000 at:DEADBEEF v0:000F4240 v1:529ED631
a0:001ED631 a1:4F6B189A a2:000000A5 a3:00000000
t0:0BAFEE40 t1:13DAC616 t2:E400007F t3:001AC616
t4:00000026 t5:001AC616 t6:00000000 t7:00000000
s0:8F8644A8 s1:00E18190 s2:08C40000 s3:0BAFEE78
s4:08C40000 s5:80000000 s6:DEADBEEF s7:DEADBEEF
t8:DEADBEEF t9:DEADBEEF k0:0BAFEF00 k1:00000000
gp:08A62DC0 sp:0BAFEE70 fp:0BAFEEC0 ra:088F65C8

As long as I don't hit those buttons, it is fine... but I thought this may be an easy fix.

Lastly, there is a scripting problem at the end of the game.  If I use Dave, the main character, to beat the game, when the ending shows, it freezes at a certain point and the mansion blows up.  Basically what happens is when you enter the lab, a timer starts ticking and you have to do certain actions before it runs out or the mansion blows up.  Even when I complete the said actions, it just freezes at a certain point until this timer, which is supposed to stop, runs out and shows what would have happened had I not completed what I was supposed to in time.  I hope this makes sense.  Now this does not happen if I beat the game with one of the other 2 kids.  I think it is because Dave appears in the ending, and if he is used to beat the game, it activates this glitch...  If you use another kid, he is available to show up in the ending.

I am in the process of trying resonance on a previous daily since this could be a similar error to what is happening with Gemini.  I will let you know... I am guessing it just will not work period as the requirements are steep, but it is worth a shot.

Couple last things... We were talking about the VITA previously.  Since regular psp games seem to work on the VITA, does this mean that AGS could possibly work in its current state once a CFW is made for the VITA? with minimal programing changes.  Just a general question I was curious about. 

And lastly, another general curiosity question.  Why is it that AGS is so limited on the psp.  Why can SCUMM run games that require a significant amount of power compared to other games on AGS, without hiccuping ex.  Monkey Island 3 runs flawlessly on SCUMM but the Quest for Glory 2 remake can't run among others.  Is it due to the code being messy or is it something else.  I was just wondering with this one. 

Anyway, sorry for the long post... hopefully some of this could be fixed... thanks a bunch JJS for your hard work.  If you need someone to test for you, since you lack a good enough psp... I am willing to lend my time.
Thanks.
#34
Engine Development / Re: AGS engine PSP port
Tue 05/06/2012 19:18:41
I am sure there will be a vita CFW eventually.  Might take a little longer than it did with the psp because they probably have the anti hacking built into the system already and took precautions the second time around.

AGS still runs fairly well on a 2000 and 3000 psp though.  There is just some slight delay with the audio, but it isn't horrible unless it is something that has quite a bit of audio at once.  The gunfights in Gemini Rue were a bit tedious due to this, but still playable.

It would run perfectly on a vita, but I think we are getting a bit ahead of ourselves with that one this early in the game.
#35
Engine Development / Re: AGS engine PSP port
Tue 05/06/2012 13:23:02
The new daily works.

Thanks!
#36
I am sure they will get funded.

The question is, how far past the goal will they get.
The average daily pledge is going up, and there is usually a huge push at the end of campaigns.

They will probably open a paypal donation too once they reach the goal.

How far past the goal they get will determine how big a game it will be.
But there will be at least 3 paths to play like pandora directive.
That by far was my favorite one.

You know, all the old games are available at Good Old Games.  They are relatively cheap too.  You should give them a whirl.  You won't be disappointed, if you like sci-fi, action, adventure, film noire style, humour, and a post apocalyptic world.
#37
Engine Development / Re: AGS engine PSP port
Mon 04/06/2012 22:58:38
Cool, I will try it with the new daily build.

Since I last left a post, I had used R8 due to the issues I had posted with the daily builds.
I usually only update AGS after finishing a game, so I never got the latest daily build yet.

I will try that and let you know.

Thanks for the quick response.
#38
Engine Development / Re: AGS engine PSP port
Mon 04/06/2012 20:32:32
Hey there again JJS.

Found another glitch with AGS R8 when running Maniac Mansion Deluxe.

I tested it first on my pc too before posting here.  I played to the same spot on my pc and it did not crash.  The spot this happens is when Weird Ed answers the door when his package arrives.

On the PSP, however, when I reach the same spot, I get this error. 

An error has occured.  Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.21.1115)

in "(unknown section)", line 702
from ""(unknown section)", line 762
from ""(unknown section)", line 2801
from ""(unknown section)", line 2985

Error: NewRoom: room change requested to invalid to invalid room number -1


Now normally I would have assumed it was a game error due to the nature of the error, which is why I tested it on my pc where it worked perfectly fine.

Can this be fixed?
Thanks a lot.
#39
Engine Development / Re: AGS engine PSP port
Sat 26/05/2012 06:58:16
I know this is a double post, but it has been quite a while since this thread has been active.
And this is kind of a new issue.

Anyway,  JJS, I just wanted to let you know that R8 is working great, but the dailies you have been posting have old versions of the plugins.  Specifically, the ones I noticed, were Snowrain and Flashlight.  On some of your latest dailies releases, when I try to run Gemini Rue and Maniac Mansion Deluxe, I get that error saying the plugins are old and incompatible.

Just thought I would let you know for future daily releases.
Thanks.
#40
Engine Development / Re: AGS engine PSP port
Wed 29/02/2012 21:32:25
Yea thanks.

I realized after making the post that I deleted the patches.dat files when I updated AGS.

At first I was thrown off because Gemini Rues music was working.... then realized maybe it doesn't use midi.  After remembering the music was working before and then putting the old AGS and it still not working, I remembered about the files.

There are no problems with the  buttons either.

I thought F4 was for saving, but it is F5.   I just need to map the buttons to my liking.
Thanks.

Sorry about having you look into this... man i feel like an idiot now.
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