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Messages - lilinuyasha

#21
Advanced Technical Forum / illegal exception?
Thu 22/12/2011 05:46:19
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x004140CC ; program pointer is +3330, ACI version 3.21.1115, gtags (0,0)

^I've been getting this recently. I can run the editor, compile the game, but whenever I try to run it in the editor, it refuses to work. For some odd reason, I have all of the program files on my desktop, and when I sent some of those to recycling, it refused to work. When I restored them, however, it worked. Now, I put some of them in recycling this evening after getting new virtual desktops. Much to my chagrin, nothing works now. I've got all the files out from recycling, but it won't run in editor. Also, I tried downloading AGS again to see if I could run a different one for blah blah blah, you get it. However, I can't even open that one. Should I permanently erase AGS (And save my template/games elsewhere) and redownload or can I fix this?
#22
restarting my computer didn't help
#23
Here's an error I recently received whilst trying to put a demo for a friend:

Unable to register for Vista Game Explorer: Unable to replace resource: EndUpdateResource for __GDF_XML failed: 0000006E
Unable to set EXE name/description: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

I've gotten the corrupt data message before, but waiting for a bit and then recompiling usually fixed it. I'm not sure what the first error is though. I was not having problems until I pressed the "Check for updates". I also put the .exe and an audio vox into a zip folder for some friends to test. After I did so, shit went haywire as is evident there. I tried closing the program and reopening, I tried rebuilding all files, nothing seems to be working currently. Anypony else have this problem?
#24
Notsureiftrolling.jpg
#25
I'm not sure if that was English, but you may want to wait until some more technologically advanced people get in here. My games tend to be very simplistic coding,.
#26
You could use the "mouse moves over hotspot" icon.
#27
I don't really use random, but depending on what you're trying to do with the script, send the character to a different room while the battle occurs. Then, have him exit when the battle is done, and your character will be back there.
#28
General Discussion / Mac compatibility?
Tue 02/08/2011 05:49:10
Don't get me wrong, i'm a PC and Loving it. However, since some requests for my most recent game demos come from people wishing to play it on Macs, i'd like to know if there's a way to get this thing to work on macs. Do you have to compile and run a separate way? Or does the typical mac use have to download something to run exe files?
#29
Sounds like you may want a separate view for the person holding babies. I personally would choose a hot spot. Then,
you can  easily acheive this by setting the baby as a character, and whenever you click on it, goes through the picking animation and it takes the baby. then, takes the baby out of the room, to room 0. Then set some if functions like

if (player.HasInventory(iBAby!!!)
{
[run animations here]
cEgo.loseInventory(iBaby)
}
else
{
[animation]
cEgo.Add Inventory(iBaby)
}

or something like that. Make the hotspot the entire area of the crib.
#30
I also noticed that if you change the priority, that makes it play as well.

But now i've got a problem. It insisted on playing the same music through everything. Now i'm going to have to go back and set all music priorities as normal in order to do anything.
#31
After finally scripting my DJ PON-3 and the tedious task of all certain dialogs, I run into an error. The background of the room is playing a song, aPreview (if that matters). When i have the player select an option in dialogs, i want a certain song to play depending on what the player chooses. I've already set the song to play, but it doesn't play. Shouldn't the new script for audio automatically cancel the currently existing audio or will i have to set it to a channel and make the channel end before i can play other audio?
#32
Toy merchandise? I'm talking about the show!  :=

No prob. Whenever you have feedback as to the demo, aside from obvious problems such as missing pixels in some animations, let me know. I'm looking to insert minigames later, due to a large number of suggestions for that one.
#33
How does one simply delete a thread?
#34
There's actually three characters. I have one following ego, the other following the one following ego.

I guess i'm willing to listen to global functions now. What would be the easiest, most efficient way to have characters follow and change rooms immediately? I'm pretty sure i can put it in an IF function after that.
#35
 ;D Yes, I'm a huge BRONY. Flame me if you dare.

Join The mane 6 characters as they travel to Canterlot to discover what's brewing on the horizon. With supporting characters Applebloom and the CutieMark Crusaders, Zecora, And Granny smith and Big Macintosh, this fun-filled adventure is one bronies and ponies alike can enjoy!

Progress:

Sprites: 90% (More added as requests are made for people on the pony social network site to be background characters, as well as Easter egg appearances.) All sprites are property of Desktop Ponies, All rights reserved, used with permission.

Story: 100% I have the story all planned out. All i need to do is program it.
Programming of the story: About 35-40%. I've made huge progress. Every pony gets their own special quest. I have two of the 6 mane characters done, and i'm currently working on the third one, which is about halfway through in and of itself.

Music: Yes, this one actually has music! All music copyright of RainbowCrash88, Used with permission. My first game with sound. make it count.

graphics: About thee same as sprites.

Note: Since this is a lighthearted show, there really won't be any sort of bad material in this. The easter eggs provide comical relief (Including someone who runs away with a cross-eyed muffin maniac.) There are two currently completed. Every pony will get their own quest.

ETC: Within a month, If i can get off Ponycraft long enough.






The Latest Demo is available here:
http://www.zshare.net/download/92863923dbc00d3d/

please give the demo a try. There are obvious details that are not perfect, such as the ponies all standing in one spot while going to the castle. There are also other errors such as sprites missing pizels in some of their frames. Once again, i got all the sprites from Desktop Ponies, so all fault goes to them. Please leave your comments and suggestions in the appropriate thread! Thanks!

My Little Pony: Friendship is Magic and other assorted related materials are property of Hasbro, Inc. and Lauren Faust, and the HUB.

I apologize for screenshots being posted as they are.
#36
I've always used c in my dialog functions unlkess it's player. Maybe that's just me though.

Otherwise, i'll have to deal with the delay. Thanks guys. If there's any way to minimize the delay without making characters change, let me know. Also, if there is a separate code that enables you to let them go to other rooms, (without global function advanced programming mumbo jumbo) let me know.
#37
*edit* ignore.
#38
General Discussion / Re: scummVM?
Sat 23/07/2011 02:30:04
Yeah, I'm at the point where i'm just going to tell that guy i'm not going to port to scumm. after all, my game has more class than scum. (GET IT??? HAHAHAHAHAHAHA!!!  ;D) anyways, thanks. I'll just work on more advanced programming with AGS before i go anywhere. all my games are really basic...
#39

*edit*
Yeah, there was a bit of a time delay. That's going to be kind of annoying, but we can work with it.


cSweetie: yay.
 cEgo.SetAsPlayer();
 cScootaloo.FollowCharacter(cEgo,5,1);
 cSweetie.FollowCharacter(cScootaloo,5,1);

(dialog functions)

The only thing is, they're not following the character the entire game. I need them to follow the character while they search for something, then stop following them afterwards. I can't seem to get them to come cross room with me though. I'll try setting eagerness as 0. Do i have to make a seperate code for them to enter the room? FOR EVERY SINGLE FREAKING ROOM?
#40
General Discussion / scummVM?
Fri 22/07/2011 06:06:28
So someone said i should port an AGS game to scummVM (whatever that is). If i were to do that, how would i do it?
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