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Messages - lilinuyasha

#41
that will make them follow the player cross-room indefinitely? Because i already have them following me at the distance i need, they just won't change rooms with me...
#42
After searching for a bit, I couldn't find exactly what i was looking for.
What i want is for two npcs to follow the player character (which i programmed just fine). However, when i leave the room, they don't join me. How do i program something to where the NPCs follow the player character across rooms until further specified?
#43
Don't diss my ponies  ;D
#44
What would be the smartest way to have only a specific character be able to talk on a walkable area? For example, a pegasus pony being able to fly over a cliff but not an earth pony. (Yes, it's a My Little Pony game). Should this be done with a regular walkable area thing or would a hotspot be smarter to do the job with?
#45
What i meant to say is that I'll use that and then insert it in the natural dialog! Or maybe have Pinkie Pie simply run her view during hte dialog. I'll think of something. Thanks for the help regardless!
#46
 :o Wow that seems complicated. Alright then, standard dialog it is!
#47
I've tried searching for what i need here, and couldn't find it. So keep that in mind before i get flooded with hate for being incompetant/being a brony.

Anyways, i need a character to walk back and forth from one spot to another until a specific line in a dialogue is triggered. How would i go about doing something liek that?
#48
yeah,m i figured it out. Just put a dialog function in the room script.
#49
So i need to call a dialog function in the global script?
#50
I'm trying to get a hotspot to become available only after a specific dialog choice has been made. however, when bringing this up:


@2
cWaiter1: Yes. If you go into the back kitchen you can see him for yourself.
    hHotspot1.Enabled=true;

i get that it's an undefined token (which i've used the same spelling and phrasing in global script). Do i make that part of the script global? Because it depends on a dialog. However, i'm at a loss.
#51
I needed an option in a completely differnt conversation to open. i figured it out. thanks guys! :=
#52
Yes, that makes sense. Thanks! now if i can figure out how exactly to script phrase my other dialog activities, we'll be fine :)
#53
How would i make an option in one dialog (or a seperate dialog entirely) be available only after a seperate dialog has been chosen?
#54
No, i just use the sprites until i'm work oriented enough to make my own.
#55
The fight for masculinity has begun. Trey Love, an average convenience store worker with no ambition, specializing in inconvenience, sets out to figure out how to reverse the onslaught of metrosexuality that has taken over his town. His onyl clue was that everything "relies in the manhood". Go along with him on his journey to figure out what that means...and discover if he can save his town...or at least himself.



Features:
An invigorating storyline (pish posh)
Deaf mode (a general absense of sound...doesn't that sound fun? get it?)
sass and sarcasm! (even more so than the normal level!)
A delightful cast of characters! (assuming you find them delightful)
Large, expansive world (a little too large...you'll see in the full version)
Many buildings and rooms, as well as several linear quests that lead to possibly multiple endings. (still working this out)

progress:

Scripting: 40% maybe?
dialogue: not sure, but nowhere near 40 percent.
characters: 50%
storyline: set haphazardly about and will tie it all in soon.
environment: set up all the rooms i'll need for now. will get more if needed.



Due to file hosting not really working ATM i simply had to give some links to screenshots.





precursive demo available here: (mostly a backstory...not really playable)

http://www.filedropper.com/hetrovmetrodemo
#56
I'm creating a series, Hetro Vs. Metro, more information on the "Games in production" page, under the same title. i was wondering if anyone would be interested in possible making it a series, much like ROTN. the premise consist of heterosexuals facing off against metrosexuals. i'm currently working on part one, but if anyone would be interested in helping with any part of it, such as music, sprites (i'm currently using the ROTN sprites.) or would be interested in adding their own game to the series. it would certainly be interesting to have people make game for the side of the metrosexuals. if interested, reply or PM.
#57
AGS Games in Production / Re: Hetro Vs. Metro
Tue 04/01/2011 20:45:16
yeah. currently i'm stuck deciding what length i wish to make this first one.

released a demo, available in the post above.
#58
AGS Games in Production / Re: Hetro Vs. Metro
Tue 04/01/2011 04:43:28
yeah, i like that idea better. i think i'll combine the intro and part 1 together though, for a little piece about twice as long as the other parts. i'd be glad to accept help on the project.
#59
AGS Games in Production / Hetro Vs. Metro
Tue 04/01/2011 04:21:25
   Previously, Earrings in males was thought as a sign of homosexuality. In 2010, 40% of males wore earrings. In 2020. 99.999999999% percent of males in the US wore earrings. One man stood alone, gathering stragglers, lesbians, and the few remaining heterosexuals to fight against the onslaught, armed with piercers and dangle hoops. Hetero Vs. Metro. The fight for Masculinity begins.







    I believe i will be releasing this game in installments, each consisting of short games that add to the adventure after each other. that way, i can focus on making on short, good game, instead of one long, half-assed one such as Super Drug Adventure 2011.

Intro available here:

http://www.filedropper.com/hetrovmetrodemo


Screenshots are from the intro. i think i'll make a completely separate part one, which actually has puzzles and stuff. if you want to get a feel for the story, and don't mind the majority of it being cutscenes, click the link.
#60
yes, i did, the wording just doesn't make much sense to me. i apologize for my incompetency.
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