I realized the game might be too short so i'm adding
a bit of background story,hope to make it till schedule.
a bit of background story,hope to make it till schedule.
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Show posts MenuQuote from: Trent R on Wed 31/12/2008 01:54:10
gInventoryGUI.Visible=false;
Or whatever you've called it.
Have you also tried using the objects name instead of the array?
~Trent
ginventory.visible = false;
Quote from: matt on Mon 29/12/2008 00:16:04
i made this thread to post all our favourite funny jokes pics or movies in.
"Rules"
1. It has to be funny or strange enough for a laugh.
2. Nothing to do with sex or extreme violence.
3. don't be stupid and act your age.
function icandle_UseInv()
{
if (cJames.ActiveInventory == imatches)
{
cJames.Walk(475, 377, eBlock);
Wait(50);
object[0].Visible = true;
object[0].SetView(31);
object[0].Animate(0, 5, eRepeat, eNoBlock, eForwards);
}
}
Quote from: Trent R on Tue 30/12/2008 01:52:10
If you're using the RON package I'm thinking of, I think some of the folders are named with the artist (it's been forever since I last looked at it though, so I may just be an idiot.)
I'd go with DC too.
~Trent
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