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Messages - limeTree

#21
I realized the game might be too short so i'm adding
a bit of background story,hope to make it till schedule.
#22
I agree.
If it was constantly updated with common questions from
forum,there would be less of the same ones.
The file,if it gets bigger might even be included in the ags program help!
I love this idea.
#23
Can you explain the theme a bit more,i am not a native English speaker so
i don't  quite catch that.
So,the point is that the main character is affected by something or someone so that after the interaction he goes nuts as if he were on drugs or...?
#24
Yup!Thats the one,thanks!!!!
#25
I once played this series of games,a long time ago,thy must be famous,i wouldnt know.
I can't remember the title,i would like to download it again.
Its about this guy and his girlfriend.The first game is that he is
supposed to save her from a halloween horror house or something,the next one when they
try to discover about the murder of her uncle and the third is in the jungle.
Anyone knows what i'm talking about?
#26
General Discussion / Re: Happy New Year!
Wed 31/12/2008 19:10:07
FOUND IT!Happy new year in Japanese!!!

Shinnen omedetou gozaimasu.
新年おめでとうございます!!!!!!
#27
General Discussion / Re: Happy New Year!
Wed 31/12/2008 17:49:06
HAPPY NEW YEAR!in croatia 5 more hours till new year!!
how do you say HAPPY NEW YEAR in japanese?

somthing atarashii nen something??
#28
Quote from: Trent R on Wed 31/12/2008 01:54:10
gInventoryGUI.Visible=false;

Or whatever you've called it.


Have you also tried using the objects name instead of the array?


~Trent

Yes,your code 
Code: ags
ginventory.visible = false;

helped. It turnd off the inventory screen,and it seems that
the appereance of the screen was the reason of the freeze,when i turn it off with the code the script runs smoothly,thank you!
#29
General Discussion / Re: Top 10 jokes
Wed 31/12/2008 00:05:02
Quote from: matt on Mon 29/12/2008 00:16:04
i made this thread to post all our favourite funny jokes pics or movies in.

"Rules"
1. It has to be funny or strange enough for a laugh.
2. Nothing to do with sex or extreme violence.
3. don't be stupid and act your age.

I must notice,most of your rules have been violated.
But,rules are there to be broken!


The people gathered around Jesus as he was giving a new lecture.In the distance he saw a
group of people attacking a female sinner.He stepped between her and the people just before they were about to stone her and said:
"He who is without the sin may be the first one to throw the stone!"
Suddenly he got hit with a big stone right in his forehead.
Jesus said:
"MOM!GO HOME!!"
#30
 
Code: ags
function icandle_UseInv()
{
if (cJames.ActiveInventory == imatches)
{
cJames.Walk(475, 377, eBlock);
Wait(50);
object[0].Visible = true;
object[0].SetView(31);
object[0].Animate(0, 5, eRepeat, eNoBlock, eForwards);
}
}


The game freezes the moment i use matches on the candle.
My cursor changes to a wait mode that lasts forever.
This is in the global script as you can see,for using inv on candle.

The problem with the screen is that i tried to find a code in the index but none were able to help me,they mostly remove the inventory screen from the GUI.Can you recommend me a code that can just turn off the inv window?
#31
I just did it,messing with it,thanks anyway!
#32
                   

                         WHERE THE DOGS GATHER     

It seemed to be an ordinary elevator ride...         
But then,ordinary became bizzare...
A short story of everyday people who get trapped in an elevator,
destined to die crushing together with the elevator on the very bottom of the
building or die out of bored...


Discover the past...
Survive the present...
Intercept the future...

On top of that,what secrets unravel to crash them all together before
the elevator.....

Discover in this one room adventure...






As you can see it is a One room adventure with one or two rooms that you encounter on a memory lane.
It is my very first game,i wasn't hoping to release it,it was just something to do
to learn the basic of scripting.
Most of the game is done,the end is still unfinished.

Characters ripped from RON package. 
http://ron.the-underdogs.info/index.php
(Not good in drawing yet so don't fall back because of the graphic.I myself prefer story over graphic  ;D)

EXPECTED RELEASE: 5.1.2009.
#33
Hi,i have this problem and i can't override it.

My player is in the room.The room is dark.
The script is running(first time player enters a room),so he is talking to somebody.
Then it comes to

cBright.Say("Well,someone should to  do something!");
mouse.DisableMode(eModeWalkto);

i have a candle and a box of matches in my inventory.
i disabled walk to beacuse i want my action not to continue until i turn on the candle in my inventory with the matches

so,in use inventory with item i put:

function icandle_UseInv()
{
if (cJames.ActiveInventory == imatches)
{
cJames.Walk(475, 377, eBlock);
Wait(50);
object[0].Visible = true;
wait(80);

the visible object is a lighted candle he put on the floor.

the problem is:

When i put matches together with the candle,i see a waiting mode(sand watch in default)
and it stays like that,nothing else happens.(or rather,the game freezes itself)

If i put enoBlock,the object appears and then players walks to it,

plus,i would like the inventory screen to disappear the moment i put matches and candle together but it stays there

and i am sure he is on a walkable area

#34
Quote from: Trent R on Tue 30/12/2008 01:52:10
If you're using the RON package I'm thinking of, I think some of the folders are named with the artist (it's been forever since I last looked at it though, so I may just be an idiot.)

I'd go with DC too.


~Trent

Nope,no names.
And i am using the characters and two objects: a candle and matches.
all in RON package under inv and character,no other names

ill just put all the details i know these days when i put the game
#35
General Discussion / Re: taking screenshots
Mon 29/12/2008 23:59:18
yes,it works!!

the problem was i tryed to take the screeshots during the action,during the run of the script
and i guess since the command comes from the script it can't react
we can get screenshots only when you are in control of the character
too bad...
i guess i'll use some seperate program to catch some more action  ;D
#36
General Discussion / Re: taking screenshots
Mon 29/12/2008 20:54:25
nope,doesnt work,tryed along with all the other buttons

is that code already in my script or i have to put it there?
and i which script?
#37
General Discussion / taking screenshots
Mon 29/12/2008 19:08:10
Didn't know where to put this so i put it here.

Does anyone know have to take game screenshots on ags,i tryed loking at the index,it just says something about a code wich i did't cope right.
#38
i like the graphics,they remind me of a great comic,few thinks few thinkg reminded me of Syberia and i love syberia!!!
#39
well,don't know who they are
i guess i'll say that the characters were taken from RON package
oh,non-commercial  :=
thanks
#40
Hey!
I am making a game,it's my first one.
I see all the published and announced games have super graphic and all
and i don't feel good enough,actually at all with making my own graphics,when it comes
to characters then especially
In my game,relativly small game,i am using characters from Ron package.
am i allowed to do that and "publish" the game?
the problem is i even got fond of them in the game... ??? ::)
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