the question that begs asking is how do you do the gui? One of the beuties (and frustraition) of these games is the amount of things you can do. things that maybe useless, usefull, or deadly are often in the same room. as well you can often have inbetween rooms that hav no purpose but expand the feeling of depth.as well a few keystrokes can describe somthing that can take weeks ( at least) to paint. This is a noble idea. but its going to take hella long.