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Topics - loominous

#21
The topic:

Ã,  Sunken ship

Specifications:

Ã,  None really, any resolution, any color amount

Inspiration:





#22
Is it possible to select text as one would in a texteditor? My goal is to enable the player to select any text from the game (and save it), so cumbersome workarounds with clickable invisible objects or such isn't really an option.

Much obliged for any solution.

(To be completely clear, the player should be able to select single words, so just saving individual lines wouldn't do it)
#23
Topic:

---------------------
Film Noir Street
---------------------



Rules:

I)  Greyscale
II) Unlimited amount of "colors"
III) 320x200 or 640x400
#24
Critics' Lounge / Heard this before?
Mon 17/05/2004 07:39:00
I sometimes hear melodies in my dreams which I in the moment believe that I have written myself, but once I awake realize that I havn't.

Last night, however, the opposite happened. I heard a melody sung and I simply noted it as a traditional psalm or folk song, and payed no attention to it. When I woke up, the melody was still in my head, but by then I couldn't place it and I figured I must have made it up.

I created an arrangement for it that is very different from the one in the dream which was a sacral sounding choir arrangement, and if someone happens to recall it, please tell me from where:

The Music

The Score (.mid file, not configured for listening)

Serious C&C is welcomed as well.
#25
Presenting the theme of the week:



The goal: will be to compose a introtheme to one of the above pictures/characters. The actual characters mustn t be considered, just go with what looks fitting to the images above.

From the left we got Sherlock Holmes, turn of the century London, the middle Sam Spade, hardboiled noir detective, and to the right Dick Tracy, more cartoony/less serious version of Sam Spade.

Restrictions: The tune should get as close to 30 seconds as possible, the closer the better. Think of it as if you were assigned to actually write music for a TV-serie for one of these characters and 30 secs is the introlength you ll need to adapt to.

Judging: will be based on how well the tune describes one of the pics/chars (you must pick one of them and include what one you are submitting to), how strong the melody is, how close to 30 secs the entry is and lastly the arrangement.

Misc rules: Enter with as many entries as you like. Feel free to update your entries (with newer versions) as well, just be sure to point it out so I don t miss it.

Formats: Any compressed format at sizes below 3 mb.

Enjoy.
#26
My game requires textmessages with over 300 characters.

So far I havn t been able to produce such quantity on the screen due to the codelinelimit and stringcharlimit. Any ideas?
#27
What s the equivalent of:

int variable;

variable == 1;

when you re using strings?

That is what should be the second line here:

string variable;

(variable == ("New content"); ) <-------- ?
#28
Is it possible, and if so, difficult to let the player use the textparser in dialogs?

Realising I m probably not very clear in my question here s what I m aiming for:

When I click on a person after 'talk to' has been selected a la LEC GUI, I want to let the player type in the "topics". So instead of choosing some printed topics from the bottom, the player would type in keywords to trigger messages.

Is this possible and if so difficult to make?
#29
I ve got a soft spot for grand arrangements so this weeks goal will be to:

Create a large arrangement of a fairly well known theme

(i) The bigger sounding the better. (Note: not louder, think width not volume)

(ii) Whether the grand effect is accomplished by use of distorted guitars or timpanis is up to you.

Enjoy
#30
Critics' Lounge / looow-res gamestyle test
Tue 20/05/2003 21:17:54
My first attempt at lowres graphics so be as brutal as you please.

It s inspired by 'futurewars' where the actual backgrounds often took up only a very small portion of the screen giving the feeling of looking inside a dollhouse.

The character was created separately from the background so the colors don t match very well at the moment.

I wanted to give it a sort of vintage feel so no anti-aliasing was done etc.

original size:




~Ingame size: (as viewed in 1152x864)




Any thoughts?

Edit:

Btw, the dimensions are 128x80 (everything but the background cropped out that is)
#31
I ve yet to come across a music composing/arranging/orchestration tutorial, n since I enjoy writing tutorials for some reason, I figured I d give it a shot.

What I m interested in finding out is if there s any interest for these things and secondly what it should cover.

Some example topics:

(i) Beginner: Creating a very basic rockstyled song from scratch

Would cover very basic things such as creating a standard drumbeat, bassline, chords and would be accompanied by some basic theory when dealing with the bassline/chords.

(ii) More advanced: Creating arrangements in different styles such as Jazz/Reggae/Latin

(iii) Experienced: Arranging/Orchestrating for a standard symphony orchestra

So, any thoughts?

(if you care to listen to some of my work there s a thread in the critics lounge:

http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=6016


#32
Since the progress of my unannounced n pretty much nonexistent upcoming game is awfully slow, I figured I could use some project to work on simultanously.
 I write music n have been composing for about 10 years in various styles. From bossanova to breakbeat, my work has always been cinematic and often been intended for more or less unfinished movieprojects.

So if you re working on a serious game (i e some ambition involved) and you happen to like my musicstyle, I might be able to contribute with a soundtrack.

Here re some short examples of my work:

(praise, er, critizism is very welcomed)

Orchestral themes

Blue River Walk - 226 Kb - 0:39

Pretty old piece with a somewhat thin arrangement but I like harmonics although the melody line is somewhat uninteresting. Ment to sound a bit film noirish with a speakervoice ontop n background effects as heard in radio shows from the '50s.

Arr II - IV - 1136 Kb - 1:12

The present theme for my upcoming game. The arrangement could use some polishing aswell as the pianoperformance.

S - 608 Kb - 0:38

 An old theme of mine which I like but with an as old n clumsy arrangement which should be overlooked. (The first three chords are similar to the fellowship of the ring theme, but written 5 years prior to the movie.)

Sad ol Bernard - 356 Kb - 0:22

Inspired by the works of Bernard Herrmann, Hitchcock's faithfull composer. I m not too happy with this one but I wanted to show something in this style.

UWS - Small Arrangement - 700 Kb - 0:44

Fairly new arrangement of a pretty old theme which perhaps turned out a bit thin.

UWS - Large Dramatic - 997Kb - 0:42

Larger n older arrangement which I m not too fond of but I wanted to show a somewhat more dramatic piece.

Semi Orchestral

Kr - 860Kb - 0:54

New piece that I really like for some reason. I can have it on repeat for hours without being bothered (a looped version of it that is). Started out as a piano n string arrangement but then I added a bass n drums which made it less cinematic but more interesting imo.

Mellow Breeze - 861Kb - 0:36

I m not sure about the pianoline but I like the trombone one. Ment to sound a bit leasure-suit larry-lobbyish but with a perhaps too thick arrangement.

Non Orchestral

Not very serious little pieces

Tr - 941Kb - 1:00

Monkey Island kind of theme that I like. Ment to be looped at the end. The soundquality has been altered to sound like a oldtimerecord.

BF - 941Kb - 1:00

I m not too happy with this one but it was the only piece in the style that I could find recorded on my harddrive (that is, not in unrecorded midiformat).

Fg - 649Kb - 0:41

A very sloppy little piece that I really like for some reason.

FDS - 450Kb - 0:45

The reverb is horrible as well as the drum, but I like the harmonics n wanted to show the style. Kind of a cross between monkey island n DOTT.

Hu - 1170Kb - 0:49

A quazi-country-bluegrass sort of piece which I brought along only because it s a bit different from the rest.

---

(Btw, please read the comments to forego some obvious comments.)

Edit: Added comments to all of them
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