Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - loominous

#261
Thanks for the kind comments!

I'll get a new one up asap.
#262


Got a bit carried away with the background, the intention was simply to put them against something dark/textured to make the transparency/glow visible, but it turned into a semi finished background.

The glow thing is really easy to make and animate, and requires minimal additional effort - provided you have the proper software.
#263
Quote from: frenchllama on Wed 04/03/2009 06:05:57
Should the colour difference between the window and the fireplace highlights be more obvious?

I guess your question is short for "should it realistically be more of a difference", which is hard to tell as the light coming through the window can be anything from cloudy white light, a clear sky blue, to yellow sun light, and also depends on in what amount it's coming in.

That said, while getting a grip on realism is of course nice, your taste is really what should determine how things ought to look in the end. If your goal is to create the best looking background that you can muster, then screw the rules if they contradict your design decision. If a green sky looks good, then go for it.

People are often incredibly conservative when it comes to colours, often leading to really dull palettes, where instead of creatively designing a palette that looks good, it ends up in: "well, grass is green so let's pick green from the swatches".

Which is why it's such a delight to see the work from guy's like Ben304, who treat the palette as just another creative decision, and does it well.

So my advice would be to play around with the colour of the window light until you find one that you like and go with it. If you're new to colours, it may take some time to figure out combinations that look good, but spending time doing so is the only way you'll really improve in the area (though reading an article or two on colour theory won't hurt).

-

One little colour tip: Particularly in monochromatic palettes, colour temperature is really vital. This is most easily observable with stuff like candles or fires, where the hottest parts are yellow, the less hot, orange, and so on to red.

It's often easy to simply go with a filter that makes everything "warm", but you'll lose this hue distinction which adds incredibly much, and allows high saturation without feeling harsh.

In programs like photoshop you have many tools that allows you to alter the colour of different values in an area, such as Color Balance, Selective Color, Curves, Levels (individual controls).

You can apply this to all areas, such as skies, skins, water, anything really, and it'll breathe life into everything and make it more interesting.
#264
Feels much more believable, nicely done!

I think the kitchen as well as the queen's room could benefit from more effective secondary light, like from a window.

Here's an idea, which suggests a window or two in the back left:

Nighttime/evening version:



Daytime version:



The effect is really the same in both versions, it adds colour variation, brings out areas that would otherwise be concealed in shadow, and generally makes it more interesting.

I think the queens room could use a source like this, as while the cauldron adds a dash of green, it doesn't actually light up anything.

Perhaps a similar setup as in the kitchen edits above could work well in the queen's room, but with swapped light source strengths, where the dominant light would come from a window, making everything cool, and then have a candle or two to add areas of warm light.

Placing these sources far apart is usually preferable for a couple of reasons. For one, you avoid having the light source tints cancel each other out. Mixing common complementary colours, such as yellow and blue, results in grey, which isn't very exciting. Secondly they'll bring out different areas, allowing more directed/less ambient light, while still making everything readable. Directed light is usually considered more exciting/aesthetically pleasing.

-

I think one problem with the queen's room is that the shading of many things, such as the pillows and drapes lacks from what I can see consistency and motivation, as if there were a myriad of small light sources present.

It may be preferable to start out really simple with the shading, where you first determine/design the lightsources based on what setup would bring out the most desirable elements in the picture, and also hide the least important, and then lay down basic shading. I often prefer to start from darkness and then add light, as opposed to adding darkness. The benefit is that each area that you then light up immediately takes focus, so you can start by adding light to the important parts, then light up the other ones as necessary. So it helps setting up the priority in the picture, and usually leads to more dramatic light, and also makes shading more logical, as you're simulating how light works in reality, where everything is dark by default.

Looking forward to seeing the progress!
#265
I think one reason why the last one looks a bit of place is the harder brush used, as well as some texture. From what I can see, the other ones use soft brushes without any texture.

Apart from the brush inconsistency, it seems like the last one also has some deviating lineart. The stronger light/heavier contrast, which is another difference, may simply make them harder to spot, but looking at the heap of straw to the left it seems very faint around bright areas.

About the colour thing, I think the kitchen sticks out the most for me, where you have a room lit up with a fireplace and candles, yet the light is very white. If you look at rooms lit up by candles or just regular light bulbs, the light is very warm. It's most noticeable during evenings when you're outside looking in, where everything looks orange. The impression is often a bit exhaggerated due to the cold light outside, but it's quite accurate, it's just that our eyes compensate for it when we're inside, and when photos are taken, the orange light is often filtered out by the camera.



I think a lack of focus in the values makes the first and second one less exciting than they could be. The somewhat washed out values seems to be part of the style, but you can increase the contrast without pushing the values more to the extremes, by increasing the contrast in the middle tones.

Speaking of values, I think it would be worth trying out some more focused/directed light, which is often perceived as attractive (it's already present in the dungeon). Right now the light doesn't really seem to originate from any lightsources, and while these don't have to be visible, it's often nice if you at least sense the sources.

As Snarky suggested, some secondary lightsources would be nice as well, as they can bring in some contrasting tinted light, adding colour variation, and since it allows for more focused light from the main light source, where the secondary light can lit up the areas in shadow from the main light source, making everything readable even in low light conditions.

All in all I think it's a nice clean style that would work really well in a game, and with more interesting lighting/colours I think they could look really great.
#267
Misj:

QuoteMaybe this means that the two just really aren't compatible.

I'm not sure what precisely would be the problem. A nice sprite is after all a nice sprite, regardless of how it was created or what resolution/colour amount it has.

Whether the DOTT characters were pixeled from scratch or done through extensive sketch processes seems irrelevant when you judge the end result, which after all what matters in these activities and in the end.
#268
Quote from: ProgZmaxI don't think exclusion is the goal, it's more to challenge the entrants.

Sure, in almost all cases, style exclusion is simply an unfortunate side effect.

And I'm fully aware that there's a fun challenge in using as few colours and pixels as possible to create something great, and none of my suggestions have aimed at removing this challenge for pixel art enthusiasts.

I think the vital thing that's missing here though is that this particular challenge, like in chip tune music, is style specific.

Regular composers don't care about the size of their files, their sole aim is to create great music, which is enough of a challenge for any genius. In the same way, for regular artists, whether they work in clay, 3d, pencil, whathaveyou, these particular challenges simply do not exist.

This leads to the current unfortunate situation, where regular artists have lo-res restrictions imposed on them, akin to regular composers being restricted by chip-tune restrictions.

Which lead to my suggestions that either: A) Keep things as they are, but have lo-res restrictions apply only to lo-res entries, or B) turn the Sprite Jam into an official pixel art activity, and start a Character Competition that allows any style, and which aim is merely to create as good characters as possible.

Just as applying 3D restrictions, such as polygon count, to pixel art entries doesn't make sense, I simply don't understand why we can't make everyone happy by having pixel art restrictions apply to pixel art entries only, which seems as natural as can be. It just baffles me.

Edit: oh, and like Misj, I'm not at all opposed to occasional general rules to shake things up, like every once in a while have gameboy restrictions, or for that matter anime "restrictions". Variation is after all fun.
#269
Sure, you can always downsize.

Let's take the Music Competition as an example. Let's say that chip music enthusiasts were the majority there, which is kind of akin to lo-res.

In nine out of ten competitions, they'd set size restrictions of the music files to 50 kb, and restrict the quality to 8bit.

In response to complaints from regular composers about being excluded, they'd argue that it's just the hi-def preferences of these people that are stopping them from participating -- everyone can after all downsample their works, and in some cases it works really well. Upsampling on the other hand wouldn't work, so the system is fair.

The regular composers suggest that, sure, they don't mind the chip music guys enjoying separate chip limitations, but couldn't they be allowed to submit entries as well, which would make everyone happy? It's after all not a Chip Music competition, and there's no other music competition on the forums to which they can submit their work.

The chip enthusiasts respond that they're happy with the current system, so they see no need to change it.

Doesn't this strike you as at least so far from ideal, that if it can be easily changed to make everyone happy, then that would seem like the right thing to do?

Edit: Modified a sentence
#270
ProgZmax:

QuoteThe main reason why I tend to set low-res guidelines is because I personally feel that low-res is easier for a majority of people to work with and get into

On the one hand, I understand your reasoning, and if it's true that allowing hi-res entries will reduce the number of entrants, something which we don't really know, then that's a valid argument that I hadn't considered.

On the other, excluding people of a certain kind from public events so that others may be more willing to come in greater numbers is a pretty controversial notion, one that goes against the standard western values which hold the rights/integrity of the individual as something holy, and something never to be breached, even though the outcome may be beneficial to others.

I personally am quite conservative in that aspect and tend to agree with this notion, as I think that mistreating someone in order for a group to feel happier is wrong, but there are of course moral systems that see it the other way around.

Whether you're part of the "happier group", or the mistreated individual will of course influence your view in specific cases, which is worth bearing in mind.

Quote from: ProgZmax on Thu 22/01/2009 01:13:52
the goal in competitions I host is to maximize the number of potential entrants while giving everyone a fairly good chance of winning.

QuoteIn a perfect world everyone would join regardless of their chances of winning

So it seems like you feel that winning, or the chance of winning actually does matter to people.

This kinda tosses the idea of "the system is fine, because they can always participate, even though their entries won't be counted" out the window, no? Don't recall whether you were of that view, so it's not meant as an attack.

QuoteYou [Misj] use force and urge, and many people don't like being forced or urged to do anything, that's the problem.  We're not really here to tell people how they should design their art, which seems to be a point of confusion.  The sprite jam isn't about telling people how to draw, it's about having fun!

I agree with you, and I was personally not keen about Misj's decision to have things other than the actual sprite affect the outcome.

I think the best way for to influence people is by simply creating stuff they enjoy, and then show how you personally do it. If they like it, they'll want to try it by their own will.

There is a certain irony here though, as being forced to do something is what this whole discussion is about. 9 out 10 times this is what we hi-res enthusiasts face in the Sprite Jam.

QuoteAnd then when you're greeted by opening lines such as: "Ahoy there, fellow pixel enthusiasts!" in a public general art activity, a line which I'm sure wasn't intentionally excluding, you kinda start feeling like a second class citizen.
Quote from: ProgZmax on Thu 22/01/2009 01:13:52
I don't want to get personal because it's not my place to judge you, but honestly this seems like more a personal problem, like you've come from a very pixel-centric site like Pixellation and are projecting your annoyances here.

I think you've misinterpreted my point. If it was a pixel art competition, and particularly one at a pixel art site, then that greeting by a host would be totally expected and natural, just as at a bachelor party, the opening line "Welcome Gentlemen!" would be, but not at a board meeting with females present.

It's like if you were to attend Mittens, and there you're greeted by a big banner reading: 'Welcome European AGSers!". Most attendants at it would be europeans, so in a way it makes sense, but I bet you'd find the phrasing needlessly excluding.

And by itself, it's not a big deal, but since hi-res participants are excluded so often, all these small things build up this admittedly over dramatized sentiment. I hope this is starting to make sense without attributing mental conditions to me.

-

I'm having a bit of trouble distilling your suggestions at the end of your post, but by what I can make out it, you favor  the B1. Character Competition idea (it doesn't contain any workshop elements), and modifying the animation competition to allow classical animation, sort of A1 for that competition. Or did I get any of that wrong?

Edit: fixed corrupt sentence

Edit: and slightly altered another one
#271
Thanks Dudeman, it's a shame that so much space is taken up by people arguing against ideas that haven't even been proposed.

I also realize that reading all the posts in this discussion isn't very compelling, I've compiled this small list with the actual suggestions so far, so please read this before you join in the discussion:

The suggestions so far:

A) Keeping everything in the Sprite Jam and:

A1: Keep the lo-res restriction, but add seperate restrictions or remove them completely for hi-res entries, which would maintain the fun of restrictions for lo-res enthusiasts but at the same time allow everyone else to join in as well.

A1b: Have rules along Misj's line, where the resolution (and colours) are based on the intended resolution, which would make the restrictions easy to set, and allow everyone to join in (with seperate restrictions). Would make the rules less flexible though.

A2: Remove the restrictions, which has the downside of reducing the fun for lo-res enthusiasts.


B) Keeping the Sprite Jam as is or turn it into a dedicated pixel art activity and also:

B1: Start a Character Competition, without lo-res restrictions (though lo-res entries would be welcome). The downside would be an overlap with the sprite jam.

B2: Start a Concept Competition, which would be an idea centered activity with the goal of coming up with concept images of a character described by the host. As it's a matter of ideas rather than skillful rendition, a stickfigure doodle from a complete newbie could win over a masterfully crafted but less fitting entry. This activity would overlap less with the Sprite Jam, and since everyone from lo-res to claymation folks could join in, would have a huge potential base.

I think these are all the ideas so far, and any new are of course highly welcome.
#272
Quote from: ALPHA2T on Wed 21/01/2009 22:20:21
You say your peice wasn't accepted as a valid entry?

This isn't about a particular incident but about a system that everyone seems to agree isn't very fair, but for some reason feel reluctant to alter, in order to make everyone happy, even though it would be easy.

I'm not even a real victim of the system, as I like and can do pixel art. Believe it or not, but you don't have to be the victim of injustices to want to stop them.
#273
Quote from: ALPHA2T on Wed 21/01/2009 21:37:38
loominous i don't quite understand why are you complaining.
First off MrColossal basicly told you that you're free to post lineart/clay/etc in a Sprite Jam. Nothing is holding you back and you won't be banned or something...

Thought my post made it clear, but here's another analogy that might clarify it:

Let's say you like playing soccer, not because you like winning, but because you simply enjoy it. At the start of a new season, you're told that none of your goals that year will count, but you're still allowed to play. It is explained by an administrative thing that could easily be changed, but everyone else thinks it's fine so you shouldn't complain.

Even if you're a fan of playing, I'm sure you'd feel pretty bad, not because you can't win, but because you feel like you're not being treated fairly.

-

I'm sure that one will be misinterpreted as well, and someone will probably accuse me of hating soccer, but that's the best one I could come up with at this moment.
#274
MrColossal:

I too can't stand the concept of 'winners' in regards to art and activities like this in general. (I don't even declare winners when I host stuff, I just point out that someone has received the most amount of votes.)

My impression is that noone in this thread actually cares about winning, and that the Sprite Jam is a relaxed activity where you have fun creating characters.

This is what makes it so odd when people such as yourself come in here and endorse a system that officially excludes so many, when with a few modifications everyone could officially participate.

Sure, you can make the point that even if everyone is not allowed to sit on the bus, they can always bike along with it. But it really isn't the same feeling, and is most likely why you rarely if ever see these kind of side entries (except for humorous non-entries or similar).

And then when you're greeted by opening lines such as: "Ahoy there, fellow pixel enthusiasts!" in a public general art activity, a line which I'm sure wasn't intentionally excluding, you kinda start feeling like a second class citizen.

I'm sure this will be interpreted as a overdramatizing of the situation, but the annoying thing is that it can so easily be fixed! And yet, people keep coming here saying that everything is fine, though they also happen to enjoy the comfort of riding the bus each time.

So my question to everyone becomes: if it doesn't matter to you, but obviously for some, why not change it so everyone's happy?
#275
MrColossal:

The ideas presented haven't been educational activities, along the lines of the infamous 'Background Workshop'. I'm all for the casual aspect of the Sprite Jam and don't think people want theory crammed down their throat in activities like these. I've tried summarizing the actual ideas in may last post above, in case you're interested.

Anyway, from what understand, your stance is along the line:

If you're a claymation guy, first learn how to pixel well enough to win a round, which will then grant you the right to host a round, but in which you can't actually participate yourself, as you're the host. Alternatively, wait a couple of months for a round that allows hi-res entries.

I'm really surprised that nice guys such as yourself seem to advocate a system like this, when with minor modifications, far more people could join in the fun.

I realize that traditions are important and that the Sprite Jam has a history, which is why the suggestions has kept the Sprite Jam more or less completely intact.
#276
ProgZmax:

QuoteDo I think excluding people is right?  No.

QuoteI don't think it's particularly fun to be able to do something and be excluded because it's not what other people are good at

Oh, I honestly didn't know that you considered it wrong. What you've said so far has indicated that you thought things were fine the way they are and didn't need to change, which made me assume that you didn't care.

That you always seem to have restrictions that exclude hi-res entries when you host added quite a bit to the surprise.

Anyway, so we're in agreement that it's wrong, so what do we do about it?

Well, so far my suggestions have been:

A: Convince the Sprite Jam hosts to either:
A1: Stop with the restrictions, which has the downside of reducing the fun for lo-res enthusiasts.
A2: Add separate or no restrictions for hi-res entries, while maintaining lo-res restriction, which would maintain the fun for lo-res enthusiasts.
Edit: A2b: Have rules along Misj's line, where the resolution is based on the height of the intended resolution.

B1: Start a new competition without lo-res restrictions. Downside being overlap with the sprite jam.
B2: Start a concept competition, which would reduce the overlap, and since everyone from lo-res to claymation folks could join in, have a huge base.

I personally like A2(either A2a or A2b) and B2 best.

How would you deal with it?

Oh, and I agree with you about 'boy's clubs', but we can't really know the level of interest, as people have never really had a proper chance of joining in, and by doing so establish a "tradition". I'm actually thinking mostly of 3D folks here. It's kinda like a radio station, where they always seem to be playing music that you dislike. It may very well be that they play your kind of music every 10th night, but it's most likely that you won't be tuned in to notice.

Edit: Added Misj's idea
#277
I do think that lo-res is a more forgiving than hi-res if you're new to graphics, but as nobody has suggested that people should be forced to go hi-res/3D/clay/whatnot, it seems beside the point.
#278
ProgZmax:

Not sure what idea you're arguing against here. The first proposal was simply to create a general sprite competition where everyone would be allowed to join, and turn the sprite jam into an official pixel art activity for lo-res enthusiasts to enjoy. The second was for a Concept Competition.

You seem to have the impression that I was proposing a Character 'Workshop' as a regular activity, which I'm not sure where you got from.

The Concept Competition, which SpacePirateCaine suggested, would be about concept design, which is basically about capturing a specified character/vehicle/else in everything from an extremely simple doodle to elaborate artwork, and is used for everything from lo-res to 3D.

As it's all about ideas and design and not skillful rendering, basically a complete newbie could come up with a stick figure drawing which would "win".

So it's really an idea competition, rather than a drawing/painting competition (though I really prefer the word 'activity' for all these).

This would allow anyone to join regardless of skill level, and since it's such a vital part of any type of character creation process, it seems like it would strongly belong in a game forum.

QuoteThe forums could certainly benefit from more tutorials, but more competitions?  I don't think so.

I can understand that you feel this way, as you're able to participate in all activities as you please. A clay animator/3D animator/Classical animator can't. Am I to assume that your feelings about this is along the lines of: "They're minorities, who cares about them"?
#279
SpacePirateCain:

Sounds like a neat idea, and like you said, would lessen the overlap, so that people attending the Sprite Jam might actually contribute to both, giving it a potentially very large base.

Would be great if a less controversial figure, such as yourself, would organize it.

Edit: Just realized that another benefit over the Character Competition would be that it could also deal with stuff like vehicle design, which is really fun and would provide variation.
#280
I remember proposing something along those lines a while ago, that you'd have separate restrictions to accommodate both traditional and pixel art, as colour amount do mean different things when you're talking about different media.

So the host could set pixel art restrictions a la: 40x40, 12 colours, and then traditional restrictions, for instance: 12 colours, which would means 12 colours + anti aliasing shades.

This would allow everyone to participate, with restrictions intact. Thought it was a nice compromise, but I don't recall the response.
SMF spam blocked by CleanTalk