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Messages - lucasa

#1
oh!!! yes!!!!! thank you very much!!!!
#2
Hello... i am using the speech view but i think i am not doing it in the correct way.


I have made a sprite with the mooth of the character (ONLY THE MOOTH). Then i create a speech view with this sprite (i.e 1)and an empty sprite.   (0 EMPTY  1 THE MOOTH)

I use the lip synk:

0: all the consonants

1: A/E/I/O/U/Y


Then i assign the speech view to the character in the menu of the character.

ok... I run and ALL IS OK!!!!!! it´s funny!!!!

but...  if the character goes to another room WITH A DIFFERENT SCALE in the walkable area... the speech view (the mooth) don´t resize with him!!!!!!! :( :(


What can i do?

Thank you.
#3
well... i found the answer to my question.

Is neccesary to create a speech view and asign it to the player, then you will see the box when he talk.
#4
hi! i asked that cuestion two months ago and i didn´t receive a good answer but i have found it.


Is neccesary to create a speech view and asign it to the player, then you will see the box when he talk.

I hope i help you. 
#5
Thank you! That works! I Can change the font...

I've tried to change in script the speech stule but it doesn't work..

     SetSpeechStyle(eSpeechSierraWithBackground);

: ???
#6

The problem I have is that my game uses photos like backgrounds. So, the text of the dialogs sometimes is impossible to read because the background color is very similar.

Then I tried to use the Sierra style with background, and it doesn't work.

I have just tried to change to the four Speech Style and nothing changes. It always looks the same.

I think that maybe is because the fonts I have, but I don't know how to change it... I have the three default, and I added 6 more but I don't know hoy to select them.

Thanks
#7
I'm trying to use the Sierra Style speech dialog but i don't get to show the text over a white background.

Can someone help me with this? Thank you all.
#8
thank you very much, that was the problem.

thank you thank you tnank you

:)
#9
welll i see i have a great problem with visibility of the variables... i have a similar new problem...

ROOM 1
when players enters (after fade in)i
if (state ==1){

state = 2;
Display (%d,state)

}

then i have an event when i look at player:
Display (%d,state)

first display appears as 2

but when i look at player... state appears as... 1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


as before... i have exported state variable at the end of global script, and state have been declared at global header.

i cannot import at room script because i have an error "already defined state" if i try it.
#10
in help i see this text:

In order to import the variable, it must have been exported from the global script with the export keyword.

But... if i export... (at the end of the script) with:

export state;   (state have been declared at script header)

and in the room script i write:

import int state        (as help says).

When i compile... i have this error:

variavle state is already defined;


what i do wrong?
#11
i have exported state at the end of the global script of the as help says...


state is declared at global header script.


i have tried not to export state ... and import in the room 2... but it doesn't execute.


#12
NO, i don't see nothing....


but if i put the display before the if... i see.

and... i see state's value is 5!!!!!!
#13
yes.


i am using 2.72 version.

it could be a bug fixed in newer versions?

i need to change version?
#14
Beginners' Technical Questions / vars problem
Mon 24/03/2008 22:24:46
hello... i have a problem with this code:

in ROOM1:

state=5
player.changeroom (2);


inROOM2

if player enters in room (after fade in){
if (state==5) dDialog.start();
}



i have exported the variable state... and... if i display its value... i see a 5... but... conversation dDialog not start... ¿what can i do?

thank you.
#15
ok! thank you very mach!

#16
Hello, i dont undertand how threads works (i've read help yet)

I want to run something like this script:

{
conversation.start();
player.changeroom(a,b,c);
}

But player changes room BEFORE starting conversation. ¿how can i do to get the thread control?


Thanks and Sorry for my english.
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