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Messages - magintz

#181
This is a new post, but wanted to save space, SSH's reply was to my old issue which is now fixed.
Original issue had DynamicSprite* sprite within the function rather than being global so was being lost immediately after calling.

I am trying to improve my game by replacing the RawDrawLine I have with an object as the line needs to be intractable.  I'm trying to use a DynamicSprite to stretch and skew the image and assign that new sprite to the object of my choosing.

I'm messing around in a test ags document using the default template at the moment and this is what I have.

Code: ags

DynamicSprite* sprite;

while(count < 359)
  {
    Wait(8);
    sprite = DynamicSprite.CreateFromExistingSprite(6);
    sprite.Resize(2, 350); // This makes the single red dot a thin line
    sprite.Rotate(1+count); // Incrementally rotate
    object[0].Graphic = sprite.Graphic;
    count+=2;
  }


The problem I'm having is getting the line to rotate properly through the angles like a clock hand going clockwise. I want the starting point (which is in the top right hand of the screen) to remain the same and the hand to rotate around that central point. It manages fine for the first 90 degrees but then starts bugging out. I'm pretty sure it's to do with the objects co-ordinates being the bottom left most pixel of the object which doesn't change, but the objects size is changing as the image rotates.

I could really use some further help here.

Cheers guys n gals,
Maggi
#182
General Discussion / Re: Snow!
Mon 02/02/2009 12:26:54
Yup, edge of London is exactly the same. Snow as far as the eye can see. I'm pretty certain the reason things come to a standstill is that we only get heavy snow perhaps once a year, and as mentioned earlier this is the most we've had in 18 years. We stay at too much of a moderate climate all year round... but rain... yea we can cope with rain.
#183
Snail Quest...

Need I say more.
#184
Haha, I'll bring the Zero Hero.
#185
It does sound very cool. London is easy for me and should be suitable. It might be worth mentioning this to the IGDA, they have a meeting in London tomorrow; search Facebook for them and say hello.

Secondly it might be better to try to subsidise some of the cost of the expo via forum contributions and the like to get a bigger audience for the first expo.

Thirdly, I could listen to anything by Dave Gilbert even if he was talking about how CJ likes his tea.

Finally, another idea would be to perhaps link in with a Mittens or Brittens trip. I know you suggested January but having multiple events close together could lure more internationals and potentially create a greater variety within the expo.
#187
I don't think much needs changing in the way of RoN. I definitely disagree with a core team of writers and I definitely disagree with rebooting the series.  A better organised system for new people to update themselves with the story and characters would be a bonus for the proliferation of RoN games.
#188
Okay, I've now got a few days off work so I might have a play over the next couple of days.  I'll get back to you with what I sort out; OneDollar: Your approach seems most logical and could be a nice place to start.
#189
in regards to the NPC, the idea behind that was how would you make the character walk around the 360 room. As in places it would appear as though they were on the other side of the island.  If both players begin walking to say the east part of the island, then, in the distance the NPC would gradually be getting bigger and be walking at a curve so that eventually the NPC seems to face you.

If you understand this problem correctly I hope you can help me with the idea of this, especially when I'm dealing with one 2D room.
#190
I've been thinking for a while about a project I'd like to start.  A simple one room game that involves an island, a small island big enough to walk across or around in a matter of minutes - think deserted island with a single palm tree.  How would you design this room to be a single room with continuous scrolling of walking around the island.  Objects you see on one side of the island will be in the distance on the other side.

For those adventurous few out there would anyone like to have a go at designing their own deserted island or tropical paradise? One room, one graphic file.

Remember this post is more about the how than the result. How will you make sure the perspective is right, how will items align as well as some inspirational ideas from everyone.

Here's a very quick and poor taster to get you going:



Have fun,
Magi

edit: something else to think about: how would you deal with an npc walking around the island? How do you program walking towards them as they walk towards you?
#191
Really fun to play.
#192
What would be handy (I might have a go at this) is to create some uniform protocol for talk, give etc... so players can interact and not get commands mixed up with messages such as.

A communication between two different versions of the same game, using string manipulation to get the contents between the XML tags. (Does AGS have an XML parser?)

Sent from A to B:

<say="a">Hello<\say>
<give="b">Apple<\give>

Character A would say Hello on B's screen.
Player A would lose the apple and give it to player B.

The ="a" part is used to let the other player know which of many possible characters should say/receive said item, which could be handy if player A were to give an item to an NPC which would later be needed by player B.

Thoughts, suggestions?
#193
doPDF

Used it for years, never had any problems nice and simple.
#194
I have a similar problem with my graphics card and hard drives with cooling them. After about 2 - 3 hours of gaming my games start to lag and crash so I need to turn my pc off to cool. I have 4 internal hard drives as well. Nice big case which cools well. All in all I have 2 case fans but limited room to add any cooling solutions so I usually stop gaming after an hour and a half. Get stuff to monitor temperature inside your computer as most people wont need anything significant to keep things chilled.
#195
Yarr! Today I made Spiced Rum Pirate Cookies!



First be the nautical stencil made of piratey proportions!

Cutting them out and adorning them with an almond eye, raisin eye patch, cherry mouth and and lemon jelly hat.

Yarr! Me pretending to have a hook and an eye patch.

Self raising flour was perhaps an unwise choice as our biscuity brothers became very portly.

Ingredients used: cinnamon, ginger, rum, sugar, rum, flour, butter, rum, egg, baking powder, rum...

... man, I need to find a job :(
#196
Man... I remember purples from when I was a kid, you just don't see them any more.
#197
Yea Zapatos, do you remember when the thing happened at the place and we were all like woah and everything was all like awesome and we were all like "haha" and such...
#198
Hmm, that's weird does the same for me now. Perhaps they have taken it down? I checked it last night but only posted my response today so I don't know when that would have happened :(
#199
Oooh interesting! I have to say I can't believe it's been ten years, it feels like yesterday that I remember wetting my underwear in excitement over the demo.

*glances at the copy of Grim Fandango on my bookcase*

I think I know what I'll be doing tomorrow :)
#200
General Discussion / Re: Anyone play guitar?
Mon 22/09/2008 11:16:01
Hehe, I'll grind like I'm levelling an MMORPG :P
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