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Messages - magintz

#561
Yes but after printing thousands of copies how bad would it make them feel to have all these errors :D

Anyway nice to see AGS is making more of a public apperance.
#562
Very nice. I still am yet to post anything about my photo's so I shall shut up till tomorow, when I WILL post them.
#563
Critics' Lounge / Re: Help My Super Hero
Sun 10/07/2005 00:18:29
lol, very nice

perhaps i can incorparate a sidekick, this would work nicely with the game... with some possible cool endings.

As for the comedy cop, I like it. The idea of some super cop goes really well. Perhaps I can come up with some nice stuff.

Step 1) Sell X-Box and Games
Step 2) Use cash to buy much needed tablet
Step 3) become uber 1337 at using tablet
Step 4) Draw characters
#564
Yea I'm very much the same, I use those two programs for thier pors and cons. As for the shading I can understand what you mean. Myself being very artistically challenged I have great difficulty doing the simplest things in the shortest amount of time.

Looking forward to this game though.
#565
as far as I can remember didn't someone just port AGS to Mac?

EDIT: Yes - http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21531.0
#566
I suppose I can host, but I have no idea how much bandwidth a month I get. Anyway I can give you the address

http://www.magintz.com/larry

or

http://www.larry.magintz.com

CHOOSE NOW!!111

Anywhoodle yes we do remember you Phil ;) as you have seen by your own larry smilie. God Bless those sideburns.
#567
Looking forward to it. My only critisism with the game is on the last screen; the GUI is part of the sceen if you see what I mean. To me this just doesn't seem right and could confuse people.

And if you have some time, I'm sure some shading could make the graphics look nicer than they already are. Apart from that the game looks great and I can't wait to play the full thing.
#568
Critics' Lounge / Re: Help My Super Hero
Sat 09/07/2005 09:59:29
Thanks guys. My only problem at the moment is the charcter builder is slightly limited as to what I can do. I had another attempt.



I want him to look like a respectale hero, but truely pathetic when it comes down to any sort of thought processes... Imagine if Johnny Bravo had super powers. Yea he'd look the part and have the strength and pwoers...

When I get my tablet i'll soon have all your help jotted down into a real sketch
#569
I have one of those photo's which is less scary and more... oh I see what is going on there
#570
Yes I get pinned with the title of "silly"
#571
Darth, yeah the font I was using has no ' so I had to have it as it came. Thanks for all the interest in the game guys and gals, I'm planning on releasing a demo somewhere in the next month or so when I'm getting nearer to completion.
#572
nice pictures i especially like the commentary.
#573
Critics' Lounge / Re: Help My Super Hero
Fri 08/07/2005 17:24:32
Like I said this is only concept using a super-hero maker. I didn't draw it, my talents aren't anywhere near as good.

The shorts are meant to be like boxer shorts, I'm aiming to get a comical looking character but am brainstorming costume ideas.

Also: How about this for the generic evil bad-guy

#574
Critics' Lounge / Re: Help My Super Hero
Fri 08/07/2005 16:33:39
Ok, so you mean make them shiney?
#575
Critics' Lounge / Help My Super Hero
Fri 08/07/2005 15:52:23
Hey all, I'm just concepting ideas for the most cliche of all super hero characters but make him look pathetic and comical at the same time. I used IGN's super hero maker to concoct this:



Also if anyone can help be transforming him into a character suitable for 640 x 400 I would appreciate it.

EDIT - UGO sorry, check it out - http://www.ugo.com/channels/comics/heroMachine2/heromachine2.asp
#576
Magintz is proud to announce:

Piratess (Working Title)



Samples:

Theme Tune by Petteri:
http://personal.inet.fi/surf/presents/music/piratess_tune1.mid

Screenshot:




Development Progress:

Story: 80%
Scripting: 45%
Graphics: 47%
Sound/Music: 50%

Development Team:

Story: Magintz
Backgrounds: Magintz
Animations: Magintz
Music: Petteri
Isabella: Yufster (With help from Mr Frosby)
Beta Testing: Petteri and Tier
Scripting: Magintz (With help from Strazer and Relight and other techie forum helpers)
Inspiration: Pirates of the Carribean, Monkey Island

Expected completion date:

December 2005 - February 2006

Development Diary:

July 08, 2005
One new background done, two new objects and inventory items drawn. Dialog for current room almost done.
#577
sure thing. I'll try to sort it out tommorow. I'll add it to my to do list right away.
#578
General Discussion / Re: Mittens 2006?
Thu 07/07/2005 19:36:52
I agree, Holland and Germany do sound good as I believe the majority of AGSers are European.

Australia is also another good idea but the prices of flights are astronomical and I doubt most people would want to pay for just a week.

As for America I think this is out of te question, as will be Britain, Greece and Sweden. I think global travel and jet-setting is a far better idea (Different place every year).

Hong Kong could be interesting but if Gil is the only HK member he would have to organise the whole thing.

Other countries / areas to explore : Carribean; I know a company that organises flights and everything so we could spend the week sailing the Carribean like real pirates. - http://www.tallships.org/
Tier did this for a couple of days in the Irish Sea, said it was good.

Another possibility could be Spain, Israel, Japan, Finland etc...

Best to see what is discussed in Greece and were people want to go, although usually someone there will say "I'll host it" but I'm not sure if any new countries are being represented this year.
#579
General Discussion / Re: London Subway
Thu 07/07/2005 12:46:03
The numbers haven't been confirmed yet, all they have confirmed are 2 deaths, but i'm sure there will be plenty more when things clear up.

Tony Blair is returning to London for the evening from the G8 thing.
#580
Scotch is still at Brittens and should return tommorow to commence the game making of d00m... I'm just dreadding animating so I may keep that to a minimum
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