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Messages - magintz

#61
Finally uploaded all my Mittens photos from the Dublin Aftermath.

Clicken Here for Photomagicals!

:=
#62
I had some problems with some of the uploads, but for now some treats I have salvaged from my phone... parental guidance advised (you have been warned).


When I can be bothered I'll sort out the rest.
#63
I found it! The game I was thinking of was called Nightbreed.

It's all coming back now, yea it was based on a film and both scared the living daylights out of me... I must track this film down :)

Trailer

And now back to the thread :P
#64
Dreamweb... I think I had that game on an old Amiga. I remember being in a mental institution and escaping via an elevator or something. Driving around in a car to a police road block also sounds familiar but it's gotta be at least 15 years since I played it and I must have been only 8 or 9. I think there was some giant purple monster... am I right, was that game Dreamweb?
#65
Quote from: Ouxxey_games on Thu 24/02/2011 09:39:18
Quote from: Iceboty V7000a on Thu 24/02/2011 08:58:06
(I never really watched the films and so I'm not a fan anyway)

It stopped reading your post at this point  :=


Haha I did the same and skipped on to reading your post. Brilliant.
#66
Old men down pubs usually have things for sale. Buy them a beer and wink kindly at them from afar. If they beckon you over ask about the dogs.
#67
Great job Creed!

I've mirrored this to allow others to bypass the horrible third party download site and all those tiresome 'please wait to download' timers:

Download Link
#68
I've tried to type my excitement a few times but end up mashing the backspace and trying again so I'll just say this

:)

:D
#69
The Queen Victoria Building in Sydney is nice. Victorian building with wrought iron and stained glass... very grand. Also, the maritime museum is free and worth a ganders on a gloomy day. The Rocks are also fantastic to wander round; small, quaint shops and pretty buildings again.
#70
Wow, nice work. I'm sure custard will be enthused :)
#71
I smoke when I'm on fire... I tend to avoid that as much as possible. As for cigarettes, cigarillos, cigars and pipes I have never. Although a pipe would be rather dashing.
#72
Completed Game Announcements / Re: Puzzle Bots
Fri 07/05/2010 22:26:56
The only thing better than this game would be a robot puzzle adventure game made by Ivy and Dave G... oh wait!
#73
I've used the TCP/IP plugin before to retrieve web pages in game and I believe scotch or SSH made a IRC client with it, I'm not sure if this could do the trick.
#74
Quote from: monkey_05_06 on Wed 05/05/2010 00:31:18
P.S. Does this mean you accept what I said in the beta thread? :P

Indeed :)
#75
Here's my global solution:

Code: ags

// At the top of the global scripts file
bool restored = false;

// Global on_event
function on_event (EventType event, int data) {
		if(event == eEventRestoreGame) {
			restored = true;
		}
}

// Global repeatedly_execute
function repeatedly_execute() {
	if(restored) {
		restored = false;
		Display("Game Restored.");
	}
}


Works a treat!
#76
Not sure exactly if this is a bug but I seem to have difficulties using the on_event function to callback an event on game restore. I'm simply trying to output a display message to say the game has been restored but the screen seems to be stuck on black (no fade in after restore).

See here
#77
Thanks, I was hoping to avoid repeatedly execute because of the constant extra work but it seems there is no way around it. I had to tweak the code slightly but it's all good, thanks Calin.
#78
So I'm trying to get a GUI to fade in and fade out, to do this I have a while loop reducing the transparency bit by bit on each pass through the loop, see code:

Code: ags

function fade(this GUI*, String inOut, int speed) {
	int i = 100 - (100 - ((100/speed)*speed));
	
	while(i > 0) {
		if (inOut == "in") { this.Transparency = i; }
		else { this.Transparency = 100-i; }
		i-=speed;
		Wait(1);
	}
}


But as you can see I'm using a Wait(1) to make the fade out gradual rather than happening before you can see it.

I've tried to replicate this with a setTimer but I don't actually see the guifade in or out (I think it's happening too quickly). Here's the code I put inside the while loop:

Code: ags

SetTimer(5, 1);
while(IsTimerExpired(5) == false){
  // do nothing
}


When I up the SetTimer to 2 the game crashes saying that the while loop ran 150001 times or something ridiculous. I've even tried nesting several timeout, while loops in the hope that it will prevent a crash but with no luck :(

Thanks in advance,
Maggi
#79
Thanks. Although it's a solution I'd much rather avoid. I'll wait and see f anyone else has any ideas.
#80
Hi peoples. Just trying to put in a message that says "game loaded" upon the restoration of a saved game, here's my code:

Code: ags
function on_event (EventType event, int data) 
{
	if(event == eEventRestoreGame) {
		Display("Game Loaded.");
	}
}


However I'm assuming the code is running before the fade in is complete as the screen remains black until I click the mouse and the game fades in, sans message.

Any idea if I'm doing something wrong or is there a way of getting it to work.

I've tried adding a fadeIn(3) before the display, which shows the room background but again no display message and there is no cursor or GUI until I click the mouse.
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