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Messages - magintz

#701
General Discussion / Re: Not pr0n
Fri 04/02/2005 14:46:29
this is hard, i'm also stuck on level 7, I know what i have to do, just not what i need to know
#702
mouse gestures
gmail notifier
download manager tweak

Good to see so many people using firefox
#703
Risk <---> Discworld

Imagine sitting down and playing this with your friends, one person being Tsort or Ephebe or maybe even Djelibebi?

Original Images:
1) http://www.elfden.co.uk/art/images/discworld/death-on-binky.jpg
2) http://www.boardgamecompany.co.uk/Risk(red)BBP.JPG
3) http://www.fictionalworlds.com/ficwrlds/Discworld/discworld-map.jpg
#704
General Discussion / Re: Handheld Head to Head
Thu 27/01/2005 22:01:17
"very happy to report that Nintendo's dual-screen wonder will debut at the 99.99 GBP mark." "could be in your hands by March 11th" - from the GAME website, almost very close.

What I was refering to by re-releases where things like the ridge-racer, although they may be altered, they are still very much the same, like with the DS things like Mario Kart will be re-released etc...
#705
General Discussion / Re: Handheld Head to Head
Wed 26/01/2005 21:45:49
PSP's aren't the console for hardcore games, sure it's got perdy graphics, but the DS is where it's at.

The DS is built for enjoyability in the games rather than looking perdy, the PSP looks better IMPO and the graphics do look nicer, but thats no way to judge the mahcines. The DS has built in bluetooth for wireless multiplayer gaming on the go. It also has the ability to play GBA games as well as DS games, while the PSP can only play PSP games, and from what I have heard are 90% or so just re-releases of popular playstation classics, (not to say the DS won;t be doing the same).

People say that the PSP has been in dev. longer than the DS, this may be true as it's Sony's first attempt at a handheld while Nintendo have been making them for years with plenty of expertise.

The stylus pen on the DS allows you to fluidly control the games as you would with a pc mouse and keyboard.

As you can probably guess I am more inclined towards the DS, but thats with good judgement too, although I do not wish to put people off from buying the PSP which altogether looks like a nice handheld, but for a gamer like me I NEED my 26 hour battery life that the DS will carry, and the fact that I already own a GBA like many other people the ability to continue to play my games on the new console is very appealing.

I believe I have said all I wish to say.....
#706
The Rumpus Room / Re: Sam and Max Cancelled!
Tue 25/01/2005 17:07:30
Just a general update of collective info.

As far as the matter goes all protesting and petitions against LEC did do something, they fired a whole bunch of people (bout 50 me thinks), but thats nothing to do with S&M. On other news LEC have also announced another star wars game *yay*.

Next we move on. As a lot of people know, and I believe this has been mentioned before the team responsible for S&M2 left or were made redundant from LEC and have moved on to bigger and brighter things in their new company "telltale", they havent announced anything as of yet, but they say that they are working on a "secret" project of something we all know and love. Could be S&M2?

Fingers still remain crossed, so lets hope for the best, but I'm sure we'll like whatever they conjure up.
#707
Just a small request from a dear friend to you all (me).

I am very almost ready to release my game but have gotten myself into a small predicament. My character has no up/down walk animations. I have tried several times but always end up making the character look deformed and limping like a drunken zombie wearing greased up rollerskates with an ear infection whilst trying to tight-rope walk across the mast of a ship in mid storm.

So you get the idea - I can't do walk anims.

If someone would be so kind as to donate their services to my game by masterfully creating the final two walk animations of my character I would be very grateful.

If anyone is interested I can send them the character graphics. (p.s character is pixelated :))

R.S.V.P A.S.A.P

Thanking you in advance

Magintz
#709

I always found this game very annoying, first time I played it I think I died every five minutes.

original image - http://www.consolevision.com/members/covers/sms/kingsquest.jpg
#710
Cheers Ashen, that seemed to do the trick.
#711
Anywhoodle, lemmie 'splain my problem to you.

The Situation:
I'm playing through my game to test it, In one room I get to pick up a bunch of inventory items and use them. When I use an inventory item with a hotspot I get taken to another room. In this new room the player character changes and the inventory is changed to nothing and you can grab a bunch of new items.

The Problem:
Everytime I try to "use" one of the newly aquired inventory items it displays in the display bar "use pole with", pole being inventory item 3 and the inventory item sued to transport to this new room/new character and when i try to use the items  on something else it does nothing.

When i start a new game and use "ctrl-x" debug tool to skip to the room when i go to use the inventory item it says "invalid inventory item specified" and a problem with line 51.


      StrCat(madetext,"Use ");
this line -->     GetInvName (player.activeinv, buffer);
      StrCat(madetext,buffer);
      StrCat(madetext," with ");

I am using Proskritos LEC GUI but I think it's an older version, can anyone help.

Edit: I believe the problem to be in the player.activeinv line, I think that it isn;t getting the data from the new character or hasn't realised that the inventory has changed. How could I perhaps incorporate a GetPlayerCharacter command and would this work?
#712
Cheers Pumaman, I had a repeatedly execute command which wasn't there. I'll crack on with getting my game finished, I rekon another 2-3 days, but saying that it'll be more like 2-3 weeks. lol.

Must get this game finished so I have SOME content for my new site.

To save making a new post i have a quick suggestion. Any chance of adding a function to change the default room background colour to something other than black?
#713
An Internal Error has Occured...

ACI Version 2.62.772

Error: Prepare_script: error -18 (no such function in script) trying to run "room_a" (room 5)

This happens whenever I go to pick up an object in game, I've tried creating a new object with the same code:

ObjectOff(6);
AddInventory(5);

What's up? Should I e-mail the room?
#714
*raises his hopes*
#715
I know this sort of thing has been mentioned to have a version of AGS that is able to run on pocket pc's and to make games for pocketpc. I'm not sure of the reasons why this has not been done or why people with the talent to don't but here's my question.

How difficult would it be to allow the windows compiler to compile games to run under pocket pc?
#716
Thanks, but thats the tutorial I used originally :)
#717
thanks but what will after effects let me do differently that I can;t do in photoshop/premiere
#718
Advanced Technical Forum / Re: FATAL ERROR
Tue 12/10/2004 19:44:38
Quote from: Ashen on Mon 11/10/2004 13:44:43
Couldn't you simplify it a bit by using StrFormat? E.g.:
Code: ags

GetTextBoxText(PARSER,1,input);
StrFormat (end, "<%s> %s", name, input); // since the string 'end' is already declared
ListBoxAdd(4,0,end);


Is this any use, or have I missed the point?


Thanks dude, worked a treat
#719
heh, it wasn't that bad, I quite enjoyed doing it... well maybe not enjoy, but didn't mind doing it as it was easy, just time consuming but worth the effort because it looks so kewl!

Anywho, I'm gonna make a few more at some point, maybe film me and a friend and make a battle scene and add some SFX
#720
As for beers from the UK, definatley try some Old Spekled Hed, although it's more of an ale, but what ever you do don;t drink Carling, tis foul.

Anywho, I like beer to a certain extent I cant sit and drink it pint after pint, but maybe a pint or two is OK.
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