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Messages - magintz

#801
Thank you so much, it works like a charm
#802
i feel really bad for this now, i'm sorry, everythings great and all except for the fact that it is displaying the seconds, how can I set the timer so it displays 3:00 as in 3 minutes and count down in seconds.

Sorry for the long posting discussion, i'm trying to get all thsi done ASAP so it can be beta tested by someone.
#803
Thanks... but it's counting down incredibly fast, I want the time to be 3 minutes so what do i need to set it as?

sorry for beign a pain :P (i ares teh 1337 n00b :S.... kinda)
#804
I must be doing something wrong, its been a while sicne ive scripted in AGS, heres my code:

function repeatedly_execute() {
int counter = 300;
if (counter>0) {
 string buffer;
StrFormat(buffer, "%d:%02d", counter / 60, counter - ((counter / 60) * 60));
SetLabelText(COUNTDOWN, 0, buffer);
          counter -=1;
          if (counter==0) {
                   QuitGame(0);
            }}}

And I only want it to start counting down when the script is called
#805
Thanks Gil, but how do I show the counter on screen?
#806
Hey there, I've been looking around for a way to set a coutner up in a room. I want it to initially display 3 minutes in the top right hand corner and count down to 0, after which it will display a message telling you that you have died unless you have completed the puzzle.

I think I may have the timer sorted out:

 if (interface==COUNTDOWN) {
   int counter = 300;
 while (counter > 0) {    
   counter =-1;
 }

But how do I get it to check whether a puzzle is completed and if not display the end result of GAME OVER, and how do I keep the time displayed to the user?

Thanks
#807
Yea, but when you upload the finsihed game you don't need to include the music0.wav as it compiles it into the game... just make sure you include any .vox files
#808
woah it's like Quantum Leap all over again, time travelling without clean underwear!



original images

http://www.televideos.com/_borders/Ringo%20and%20Paul.jpg
and
http://www.davelgil.com/tracyj.jpg
#809
Strange thing is its probably all tru and isn't photoshopped ;P
#810
is the music file in the "compiled" folder of the AGS game directory? If not move it there and try.
#811
thanks pumaman, and I believe that the ASCII code for '.' is 46, could be wrong

All sorted, for those of you who are having problems I'll answer my own question:

game.skip_speech_specific_key = x;

goes in game start global script

x = ASCII code

ASCII code 46 = "."
#812
I read the manual before posting, thats why I posted...

default to 0 as a keycode? where does it go, what do I do with it?

Is it just an if keycode... (game.skip_speech_specific_key==0);

EDIT: or is it       if keycode equals 0 then game.skip_spee...?

what do I do with it?
#813
How do I get this to work?
#814
Found a bug.

On the knife throwing competition if you hit the 3rd target on the 10th try it says: "Har Har you suck" or something, then it says "You Win", then it crashes.

Something about a requested room change for 2 rooms in one script?
#815
and i was like weeeeeeeeee


good job, am downloading now, will report back soon...
#816
nm i sorted it, it was simple when i thought about it i just had to get the character location and match it with a walkable area, but I don't need it any more i just have to wait for some character art/animation before I can continue
#817
yes but doesnt that just find out the x and y co-ordinates? I need the whole of the walkable area
#818
Klaus... although the picture of Chirs may scare away potential AGSers, maybe something more like the current AGS logo?
#819
Hi there, long time no post in here, but i'm having some problems, I need to run an IF statement asking if the player character is on walkable area 1 or 2 and depending on what walkable area the character is on depends on which object shows up, 1 or 0.

Object One should appear if the character is on area 1
Object Zero should appear if the character is on area 2

any help here?
#820
The Rumpus Room / Re:Sam and Max Cancelled!
Wed 03/03/2004 22:34:19
I've been contemplating a deep and emotional e-mail to Lucas Arts...





YOU SUCK!!!
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