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Messages - magintz

#941
Competitions & Activities / Re:MAGS JULY
Sat 26/07/2003 14:26:47
All games should have been in by now

let the voting commence

http://mags.klaus-schlichter.info/
#942
Would people find one of these useful. I would make a real step-by-step guide beginning with n00bie level up to advanced...

Feedback please... what would you want me to tell you how to do and do people find step by step examples or instructions more helpful? should I include full working source for people?
#943
Thanks... why does it always have to be such a simple mistake :@(

I'm now getting a problem...

"Error: Said: Supplied word is not in dictionary or is an ignored word

hmm..." - sorted
#944
Thats the GUI below... please help :P

http://www.magware.pwp.blueyonder.co.uk/helpme.zip

should be GUI 7 (PARSER)
#945
Neither of the buttons work... I can type stuff in and press the buttons but nothing happens... nothing at all
#946
I've also now tried

if (interface == 7) {
 if (button == 2) {
   GetTextBoxText(7,0,input);
ParseText(input);
if (Said("llama")) {
 SetTextBoxText(7,0,"");
 Display("YAY");}
}

 else if (button == 3) {
   NewRoom(2);
   GUIOff(7);}
#947
QuoteAssuming that PARSER is GUI 7 and your textbox is object 0, and this code is in interface_click with all the other numbers etc. correct, it looks fine to me

Yes PARSER is GUI 7
Yes textbox is object0
Yes the code is in the GUI script section
No it doesn't work
#948
I'm trying to use a sort of search engine in my game. I do not want to use the default one, but a simple one with a text box, go button, and quit button, but nothing seems to want to work.

if (interface == PARSER) {
 if (button == 2) {
   if (GetTextBoxText(7,0,input)) {
      if (StrCaseComp(input, "llama")==0) {Display("YAY");}
       else {Display("NAY");}}}
   
 else if (button == 3)
   NewRoom(2);
   GUIOff(PARSER);
   

}}

can someone help me get ti to work?
#949
Monty Python :D

I'm not sure if people will be able to bring their own. Chrille - is your DVD region coded? what region is it? should be region 2 -  or can it play DVD's from anywhere?

If it is region 2 I suppose I can bring space jam, matrix, spiderman, die hard 3...

If it can play american ones I can bring whole nine yards, meet the parents, not another teen movie, planet of the apes, american pie 2 as well.
#950
An Island called Orust just north of Gothenburg, Sweden

Will I need to bring a sleeping bag?
#951
so m0ds were still waiting for some site updates... eh.... eh

also an address and telephone number would be kewl so that my rents dont panic and know where I am :P, they won't phone unless in an emergency so don't worry bout that.
#952
Not sure if it's a bug, but i've noticed a problem with my game which has only happened since I installed 2.56 beta 4.

In my game when I click my inventory button or press tab, the game crashes and says:

"Error: Display: Single word longer than window width"

This has never happened before, and now I can't seem to open the inventory, I havn't touched any of my GUI's in about 2 months, and worked fine the other day. All I have done since i last recorded it working is adding some dialog to a conversation :P
#953
It seems to me that the commercial scene of adventure games is now very narrow, Monkey Island 4, Sam and Max, 2 Broken Sword 3, Full Throttle 2 seem to be going the way of action/beat-em-ups.

Were in the minority, and its really up to us to try to revive it, thats why AGS works so well for us, as the fans are creating the games, so we take the bits we like from what we've seen and make a pleasant mix.
#954
I agree (slightly) with DM, Sierra is almost like the creator of adventure games, they were the first big company to really take adventure games seriously as a genre. They developed the first generation of addiction, which later spawed into what we see today.

Lucasarts can be more enjoyable than the Sierra games, but that's becasue it's been refined to suit a more modern audience, unlike Sierra which still remains a long away memory of the past which we all miss and cherish deep within our fat encrusted hearts.
#955
I didn't mean to start wars between the two companies, and isolate anyone because of there choice. All I wanted to do was get peoples opinions, see what they prefer and why, and which style they "sway" towards when making their games. Obviously everyone ahs there own unique style and most fall between the two.

With me I tend to sway more towards the lucasarts side, having actions such as walk-to, pickup etc, rather than the cycle through right click or text parser, as that involves far more work in my opinion.

I think that most people are bigger lucasarts fans purly because of the timing when their adventure games where released. The games were aimed at teenagers (mostly) and so fell into our category, while Sierra aimed for the older generation, before some of us where born :P.

I don't want people to make choices and reject one company just becasue you "prefer" the other, but I want to see if you understand why you are leaning to one alliance, whether it be loyalty or enjoyment.
#956
omg - mrcolloseumm that was amzing
#957
^_^

I think that deaths in adventure games can be badly done, but sometimes I like a little death, e.g you have 5 minutes to disarm the bomb and if you fail you die. I think that all adventure game characters should have built in common sense, how many times have you played Kings Quest and fell off a cliff or drowned? and how many times have you tried to pick up an object and he says he doesnt need it? If he has the common sense to see into the future and know he's not going to need the object, surely he knows that cliffs are dangerous and water is wet.

Dead-ends can be even more frustarting. In a game I am currently planning there are suitable dead-ends, where if you miss something, you have to do another puzzle somewhere to make up for it, and that only happens once.
#958
I'm feeling really bad here, because i have been around for a while now (just over 2 years) and I really have nothing to show for it, I don't post a lot, but when I do I hope I'm helping or contributing in some way shape or form.

I feel it's my duty as an oldbie/midbie to actually contribute, so I think I may take a big cut-down from the forums and come back with a fresh new leaf of tutorials and eye candy that have been left unfinished, floating around my computer for ages.

:D
#959
I think it would be a very good idea, but instead of "stopping" people from accessing the elite room it should be made avaliable to be seen by anyone, but can only be edited and used by the chosen few.

I'm not sure how it would be organised, whether it would be the eldest community members (people who've been on the forums and AGS the longest) or people who have contributed a lot?

"I have been around for a while now, I think it's just over 2 years now, but I havn't really contributed that much, only Jingle Bells and a crappy demo :P, whcih most n00bs post withing a month of joining, but I feel I am still a helpful member of the community, as I post every now and then, and give words of wisdom and encorougement on IRC."

I think there are quite a few people like me that could possibly not deserve it, so the organisation system would need to be checked, edited, double checked, confirmed etc... to make it a fair case for entry.
#960
I've never enjoyed 3D adventure games, thats why i've been going off the commercial ones, I prefer sticking to good ole 2D, I find it more suited to the genre.

But otherwise, it looks okay.
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