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Messages - marcusbugger

#21
Yesterday it was very weird with those sprites. It now looks oke. I imported those sprites again and used them for my view.

I have them know double, the sprites where it went wrong with I don 't use know. They stay in that directory. Maybe I have 2 change the numbers, but that 's something I don 't know yet.


I will look this through if it gets wrong again, I explain it better oke..!! I think it came throug the upgrade to version 3.0.2.

I think I had the same problem as ma2003.
#22
Hey Pumaman got problem with it? The sprites get "soaked". They dissapear in blue cup when creating a view. They get mixed up with other views, when installing package ags 3.0.2 service pack 1.... Not all views get weird some..
#23
Quote from: Pumaman on Sat 28/06/2008 18:12:08
Ok, I've released a Service Pack 1 release to fix this. Please try it out and let me know if it resolves the problem for you.

Yes, it works, I can import a part of the sprite and tiled sprite import works 2, oke.
#24
Quote from: Pumaman on Thu 26/06/2008 23:02:34
Yeah, this is an intermittent bug in .NET, and I'm still investigating how to work around it. Sorry for the inconvenience.

Just grab the entire image and it works a simple thing I overlooked, sorry for this technical ahumm. But that other thing still doesn 't work at least here on my pc. Tiled sprite import is one thing I can 't use for example.
#25
Quote from: Makeout Patrol on Thu 26/06/2008 23:52:02
I'm having trouble importing sprites all of a sudden. I've tried versions 3.0.1, 3.0.2, and 3.0.2.43 with the same sprite, and the problem only exists in 3.0.2 and 3.0.43. The problem is that colours are distorted when imported.

Here is a picture of the importing window, in which one sprite is displayed correctly:



Once I click on "import whole image, however, the sprite appears like so in the editor:



Is this a bug, or am I doing something wrong? Is there a workaround?


Try to make a simple sprite in windows paint and save them in all the know bmp. (256, 16, 24-bits and try to import one of them again.) I don 't know if it will work, if you have succes let me know.
#26
Quote from: Pumaman on Thu 26/06/2008 20:58:15
Hmm is this a new problem in 3.0.2? Have you had the problem with previous versions?

The workaround is to always use the "Grab entire image" button rather than importing part of the image. It's something I'm looking in to.


Yes that 's working - import whole image -  If I import a part of the image I get the same problem again, what ismael describes(this still doesn 't work).  I worked with v 2.71.631. I had no problem importing a part of image(right mouse button and then I saw a green selection, it worked fine). ....Oke....The new editor looks great.
#27
Error: Onvoldoende geheugen.
Version: AGS 3.0.2.43

System.OutOfMemoryException: Onvoldoende geheugen.
   bij System.Drawing.Bitmap.Clone(Rectangle rect, PixelFormat format)
   bij AGS.Editor.SpriteImportWindow.previewPanel_MouseDown(Object sender, MouseEventArgs e)
   bij System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   bij System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   bij System.Windows.Forms.Control.WndProc(Message& m)
   bij System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



onvoldoende geheugen is dutch means not enough memory. I 've got a fast pc of course with 2 gb ram memory............
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