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Messages - markbilly

#261
You haven't really changed the perspective, just bent it to fit a little more. And, of all the nice perspective suggestions Kris gave you, you've chosen the one that won't work for traditional adventure game characters.
#262
Critics' Lounge / Re: Film Noir Style BG
Sat 06/03/2010 00:00:30
Quote from: Domithan on Fri 05/03/2010 18:24:13
(Someone please correct me if I'm wrong.)

Domithan that is only true if the floor of the office is the same height as the ground?
#263
Critics' Lounge / Re: Meh. Lights
Fri 05/03/2010 12:14:37
Quote from: Captain Ricco on Fri 05/03/2010 03:04:08
no no no, its good already, go away and finish the game!!  ;D

This is what I have decided to go, because, if I don't hurry up I'm going to need a Longevity Gene myself to be able to finish it in a lifetime! :D
#264
That worked a treat, thanks :)
#265
I mean in-game their names (via an @overhotspot@ label) aren't visible...
#266
There are loads of TGP! screenshots here (not my site or anything, I just remember the review having loads of screens) but they are very spoilery, so be careful which you use...
#267
I have a big object overlaying the whole room (if you follow the critics lounge it's the spotlights, basically...).

Problem is, there are other objects underneath it. This means when I hover the mouse over these objects their @overhotspot@ labels aren't visible. Also, these objects have to be below, as the spotlights colour them.

Is there a solution to this problem of objects covering other objects, or do I just need to FTFM? ;D

Thanks.
#268
Critics' Lounge / Re: Meh. Lights
Wed 03/03/2010 11:20:20
OK, another final edit because I really liked Ryan's suggestion. The dust has been toned down, too. I may keep it in for now, see what it looks like in-game.

Andail was right also, so the drummer's colours and saturation has been changed. I think I'll put it to bed, now. I have the main club scene to draw next!

#269
Critics' Lounge / Re: Meh. Lights
Mon 01/03/2010 22:17:13
Quote from: GarageGothic on Mon 01/03/2010 22:03:09
Looking forward to see those dust particles in the beams animated :)

I was hoping no-one would say that! :D
#270
Critics' Lounge / Re: Meh. Lights
Mon 01/03/2010 21:41:37
In terms of a totally different style I really like your edit GarageGothic. I do agree with something needing to be on the left wall too but I just can't think of anything at the moment...

I may try and do a poster for the drummer to put there, but for now I think I'm finished. :)



Anything else glaring?
#271
Critics' Lounge / Re: Meh. Lights
Mon 01/03/2010 20:48:49


Tried adding some detail to two of the light beams, added some dust in the light beams and tried to use an overlay colour like Ben suggested.

Just a bit worried it's getting too dark now.

P.S. also changed the shadows as the ball is above, to the left and behind the drummer...
#272
Critics' Lounge / Meh. Lights
Mon 01/03/2010 19:14:10
OK, so after some amazing advice in the past I think I've got a good portion of doing lighting in pixel art sorted.

This room, however, with its annoying coloured spotlights is giving me a massive head-ache.

The scene: This is the 'inner room' to a larger club. The idea was for it be quite dark with some spotlights from a ball which hangs through the ceiling bit. There will probably be some kind of dancer on the red platform. The lights just don't seem to 'blend' with the scene, it is like I've just plopped them on top. NOTE: The ball isn't quite finished. There will be a screen on it or something, too.



The scene with no spotlighting.



Any ideas? Thanks in advance everyone!
#273
Well done everyone! :)
#274
General Discussion / Re: Fantasy AGS Awards
Wed 24/02/2010 16:31:22
The only prediction I'll make is that Time Gentlemen, Please! will get far less recognition than it should... ;P

I think you are in for a few, Calin. Don't want to go through and analyse it all though, it will ruin the excitement of finding out... :)
#275
Critics' Lounge / Re: Grand Foyer
Wed 24/02/2010 11:09:33
I like it, it is simple and clean and attractive.

re: the window. I liked the old one more if I'm honest. I agree it should be shrunk down but the new one is unclear.

I like the clock, there is nothing wrong with it. You could make it bigger I suppose, allowing you to put more detail on the face. As for the plant, yes, it is a little strange looking. One easy solution is to just make the tree one of those cut ones. Like a ball or something:



#276
Completed Game Announcements / Re: Downfall
Sat 20/02/2010 17:46:52
That really is cool :) I love the box art on the back... I hope more great AGS games get this treatment in the future!
#277
I just keep getting more and more excited about this! Very promising to hear it is playable to the end already. The trailer music was fab so this should be all round fantastic! :)
#278
Quote from: abstauber on Sat 13/02/2010 10:51:52
I left out the arms for now, any ideas to smoothen it without loosing fight of gravity?

No, because you shouldn't smoothen it. It looks great now!
#279
If he could stop and point whilst wobbling on the spot every now and again that would look cool... :)
#280
General Discussion / Re: blurry sprites?
Wed 10/02/2010 14:27:21
Quote from: Sinsin on Wed 10/02/2010 10:14:28
Is there anybody who knows how to sort this out on Google Chrome , Sorry I used the G word lolz

I already asked. No one seems to have a clue, really...
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