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Messages - markbilly

#561
Has this finished now? Because I did a (sort of) sprite of Zaphod Beeblebrox. I didn't like it much and it isn't finished but I'll post it anyway if it's finished.
#562
Critics' Lounge / Re: Art Nouveau Woe
Tue 19/06/2007 22:20:12
All of MashPotato's changes are spot on. You just need to concentrate on redoing these bits and I it'll look fab. Changing the position of that left arm especially is an important edit.
#563
The Rumpus Room / Re: The MSPaint game
Mon 18/06/2007 20:05:14
Well, it isn't that hard a task really :D



NEXT: your avatar running the 100m


P.S. I am allowed to post again this quickly right?
#564
Critics' Lounge / Re: big castle
Mon 18/06/2007 20:00:20
I can't actually view the image. There are no links any more, and none of them worked before anyway. I'm confused, and intrigued to see the bg.
#565
I like the background. It has character. Is the scarecrow a char though? Because he stands out a lot from the background, he is an awful lot sharper. Looks a little odd.

Also, for the witch, it may look better if the patterns on her upper body and briefcase aren't so sharp and defined. They look a bit 'scratchy' I like the rest of it though.
#566
Space Boy, that looks fantastic. I would probably prefer that style to traditional styles if the game of also good. Also, easy to do.

Another thing no one else has seemed to pick up on is that ripping graphics from loads of games and trying to find the correct stuff for the scene you want, then incorporating them together, etc, etc takes a long long time. Probably about as long as doing it yourself! And that includes the time to establish a style.
#567
Well done everyone, I wouldn't have stood a chance against so many good backgrounds! So, sorry I didn't draw one. Maybe next time.

Idea - raddicks
Atmosphere - Andail
Design - zyndikate
Composition - Andail/zyndikate
Functionality - SimB
Technique - Andail/zyndikate

It was neck and neck between zyndikate and Andail, because they are both amazing. However, although Andail's is beautifully drawn and a nice scene, zyndikate wins (imo) because of good composition and the fact it would work better as an AGS background.
#568
The Rumpus Room / Re: The MSPaint game
Fri 08/06/2007 17:19:54


draw MSPaint with MSPaint.
#569
Left. No contest. The other in boring frankly. Nice pic too.

And I second what everyone else has said.
#570
Critics' Lounge / Re: Filling up my background
Wed 06/06/2007 17:28:46
I think some variation in colours would do it good now. Keep the colours of what you have at the moment, but anything new you draw try to use some new ones. I wouldn't worry about how many you use, unless you have a palette?
#571
Quote from: Zor on Tue 05/06/2007 19:54:35
Markbilly: There was a post-apocalyptic diner topic once. Search for it ;)

Edit: Here it is: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23747.0

Cool, thanks. There are some great entries for that one.

Anyway, I'll let you all get back on topic.
#572
Quote from: KhrisMUC on Mon 04/06/2007 23:00:01
markbilly:
Quote from: SpacePirateCaine on Sun 03/06/2007 17:20:34I want you to pixel me up a sprite of a character [...]

This is still a Sprite Jam, no Background Blitz.

Good point. I really can't wait for someone to do this for the background blitz then.
#573
I quite like it. If you could match the style with your sprites it would be interesting.

You could try doing the same room again, using the outlines from the sketch, but removing the sketchy-ness from it. Then compare the two?

I'm ignoring your previous attempts to crit this, by the way.
#574
These are all characters. We want landscapes! :P I would love to enter, but I'm busy at the moment with all sorts of exams and things. But I thought I'd comment anyway...
#575
Try copying the stance and the way your head is facing in the pixel version. If you are working from a source to get the lighting right, you really should try and get it as close a copy as possible. Either that, or a caricature would be good fun!
#576
Critics' Lounge / Re: Filling up my background
Mon 04/06/2007 21:10:49
I don't like the way the building in the middle-ground is head-on to the camera, this is also not helped by the windows. It robs it of any depth. Just looks, well, flat...

And what is the new building next to it? Only just noticed it.

The wall looks better. It needs some creepers up it, or maybe a lighter block along the middle of it, or a flowerbed in front of it?
#577
Critics' Lounge / Re: Filling up my background
Sun 03/06/2007 13:18:26
Just what I was thinking of, perfect! :)

All needs more detail, but you should get all the features sorted first.
#578
Critics' Lounge / Re: Filling up my background
Sun 03/06/2007 11:07:06
This looks fab.

Stick your character sprite in the foreground to help establish the depth. You need a wall, or fence to separate the foreground from the middle ground, perhaps in line with the base of the circular building. This will create a division, as the change in scale is going to be quite dramatic.

Doesn't have to be very tall, just to end the walk area really. Even a flowerbed would do! :D

Does any of that ^ make sense??
#579
I like the music, it has a good tune. It fits the style of the soldier sprite well.

Have you got a .gif of the animation? It would make it easier to crit the movement.

Thanks.
#580
Quote from: hello123 on Sat 02/06/2007 21:14:10
lol "free enough". point taken.  thanks for the tips, though!

I meant free-time, i.e. I have a lot on. I didn't mean you would need to pay me! Sorry if you got the wrong idea :P
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