That's perfect thanks

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Show posts MenuQuote from: Andail on Tue 13/03/2007 20:23:59
Dave Gibbons painted the backgrounds in BASS in a very oldfashioned, handpainted style, pretty much based on his comicbook experiences.
They are not flawless perspective-wise, nor are they very meticulous in any other technical aspect. I think their strength lies mostly in of their wonderful atmosphere, colours and imaginative settings, which create this imaginative, slightly enigmatic retro-futuristic style.
Quote from: Medical Waste on Tue 13/03/2007 20:05:35
I don't know what PSP version you have, but what InCreator did with the reflective floor can easily be done in at least 6 (which I what I have so I know).
Copy the part of the room you want relfected, make a new layer, and paste it in, then flip it and move it down to the floor. Then in the layer properties lower the opacity.
You would probably want to deform the layer so that it matched the floor perspective better as well.
Quote from: Ashen on Tue 27/02/2007 17:27:27
Please, don't double post.
Scorpiorus' repeatedly_execute code a few posts back (dated 17th Feb) should do that already. If it's not working, try moving it to repeatedly_execute_always instead - if gInventory is Popup Modal, rep_ex won't run.
Quote
within on_mouse_click:
Code:Code: ags ... else if (button == eMouseLeft) { // handles a situation when left-clicking is over anything but GUI if (player.ActiveInventory != null) { player.ActiveInventory = null; } else { // some other stuff may go here } } else if (button == eMouseLeftInv) { if (player.ActiveInventory == null) { inventory[ game.inv_activated ].RunInteraction( eModeLookat ); } } else if (button == eMouseRightInv) { if (player.ActiveInventory == null) { player.ActiveInventory = inventory[ game.inv_activated ]; } else { inventory[ game.inv_activated ].RunInteraction( eModeUseinv ); } } ...
else if (button == eMouseLeftInv) {
inventory[ game.inv_activated ].RunInteraction( eModeLookat );
}
else if (button == eMouseRightInv) {
player.ActiveInventory = inventory[ game.inv_activated ];
}
Quote from: Ashen on Fri 16/02/2007 12:44:49
Could you clear up what you mean by:Quote
the mouse modes don't accomadate for this and they seem to be messing up in the inventory anyway.
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