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Messages - mchammer

#21
Quote from: Radiant on Sun 18/11/2007 17:21:41
Actually, no, many of the tourists are "such amateurs" and don't realize the consequences of psychedelics. These are people who come to Amsterdam to do things that are illegal or unavailable in their home country - just like e.g. Swedes who come to Denmark because alcohol is more easily available there. Unsurprisingly, such people sometimes cause trouble.

'Such amateurs' wasnt very good term  :)


Quote from: Becky on Sun 18/11/2007 17:25:47
QuoteIt's sad if that really was the reason of the ban, because most of the turists aren't such amateurs and realize 'the point' of the shrooms and other psychedelics.

What is "the point" of shrooms and other psychadelics?  If people are using them to get their buzzes, whether they are "amateurs" or not (you can be a professional drug user? :P) then isn't that "the point" of taking them?

Well.. that's exactly the problem i was talking about. Usualy people who havent tried shrooms might try them to 'get their buzzes', but that's not the idea.
Shrooms doesnt make you feel confused like drugs like alcohol or cannabis. 'The point' is that psychedelics let you see the world in completely different angle and every trip teaches a lot about the world and yourself. Of course its difficult to believe that 'a drug' can teach you something like that, but just for example shamans have used shrooms over 10000 years.

And yes, i think you can be a professional shroom user  :) because you should know a lot of things about them before trying. Even if there is no scientific proof that shrooms cause any psysichal damage,
they can freak you out if you use them wrongly (or if you have schizophrenia).
Just for example, some basics:

-right dozing (not too strong for first time)
-setting(warm homelike atmosphere,good lighing, relaxing music (there is shamanic music made just for tripping))
-you never should try them alone.
-noise (caused by enviroment or drunken friends) can be really pressing.
-you should try them indoors. (There is different opinions about that tho)
-you should have an empty stomach when eating them.

Quote from: Disco on Sun 18/11/2007 17:54:57
perhaps the new law would put an end to the idiotic questions I get from people who hear of my European travels. The most common question is something like "You've been to Europe? Did you go to Amsterdam? *laugh/giggle/wink*".

I usually tell people quite openly that i eat shrooms couple times a year.
So I have same kind of problems with some people and it can be really annoying.   ::)


#22
General Discussion / Discuss about drugs
Sun 18/11/2007 15:56:04

HERE
is the article.

So what you think of it? They say that the main reason of the ban are stupid turists who go to Holland thinking: "Jeah! A LEGAL DRUG! I heard it's even more cool than cannabis."

It's sad if that really was the reason of the ban, because most of the turists aren't such amateurs and realize 'the point' of the shrooms and other psychedelics.

Of course the new law won't prevent anyone buying or gathering shrooms and maybe its even good thing that people need now get some info about shrooms before trying them, but still... smart shops are part of
dutch culture and you cant find such culture in any other place.
I feel guite lucky myself because i spent a week in holland just before they decided about the new law.

I hope this topic wont turn into "U USE DRUGS!!! I HOPE U DIE PAINFULLY!!!" conversation. Those posts are pointless and i would claim that i know the dangers of psycedelics much better than people who write such posts. Of course matter-of-fact critic is always welcome.

Ps. Psychedelics are ILLEGAL and this topic is ment to discuss about them, not to attract using them.
#23
Beginners' Technical Questions / Re: new
Sat 27/10/2007 10:13:59
And happy birthday  ;)
#24
Quote from: Radiant on Wed 24/10/2007 23:26:18
Quote from: mchammer on Wed 24/10/2007 18:27:43
Older versions of Guest for Glory I & Guest for Glory II should be freeware.

No they aren't. Regardless of what you think "should" be freeware, games only are freeware if the copyright owner knowingly and willingly allows them to be freely distributed. Vivendi owns the copyright, and they are absolutely not that kind of company.


My bad,

Wikipedia: "Abandonware is computer software which is no longer being sold or supported by its copyright holder. Alternately, the term is also used for software which is still available, but on which further support and development has been deliberately discontinued." Since the software is no longer sold or supported, the copyright holders are not directly harmed in any way. This is why abandonware sites are, for the most part, ignored by the law. The distribution of copyrighted software however is, and will allways be, illegal!"
#25
Try THIS site before wasting your money at ebay.   :)

Older versions of Guest for Glory I & Guest for Glory II should be freeware.
#26
Quote from: Akatosh on Tue 23/10/2007 16:03:50
so I guess it was just a stroke of TERRIBLE luck.  :P

Must have been frustrating  :)

Anyway, shooting system will be much different to the next version to avoid this kind of situations.
#27
Quote from: Jim "Dualnames" Span on Tue 16/10/2007 21:33:22
I could have a look at your code and set things up and comment it if you like though.

Sure if you want, i can give you the code when I release the next version. But like i said, it's quite messy, so you might have difficulties getting into it.

Quote from: Akatosh on Wed 17/10/2007 14:30:39
I quite liked this game... granted, it pretty much handed me my ass after Wave 3, but until that "invulnerable sniper" (10 bullets and still not dead? Damn!) showed up, it was fun. Let's hope the Random Number Generator is a little more friendly to me next time  ;)

One hit should be enought.  :o
Did you use sniperrifle against the sniper guy, because any other weapon's shooting range isnt good enought.
Shooting range might be guite confusing tho, so ill try to improve it to the next version.
#28
Quote from: Jim "Dualnames" Span on Mon 15/10/2007 15:38:02
You know some people can real own with pistols in real life. They're called Cops.
They must have better pistols then  :)

But seriously, when i did the game, i knew that some people will find that random accuracy annoying, but i couldnt find out any better way to do it. Hovering mouse could be better solution, its quite difficult to script tho. I'll think about it.

QuoteYou should add a SetGameSpeed slider and make this game open source. Or post your code.
Slider would be easy to do, so I could put it in the next version. Making game open source is more difficult thing. Code is guite messy because i made it only to my own use so i should rewrite almost everything to make it clearer. I should also add comments to it. But maybe i could do it some rainy day.
#29
Quote from: Recluse on Sat 06/10/2007 01:28:05
I'm running everything from the "compile" folder and it's not creating the screenshot.

I hadn't checked the save game folder, because I didn't see it in the compile folder, is it stuck over in My Documents?

Both of them, saved games and screenshots are in My Documents.
#30
Just had very close match with AI and i beated it, so i feel like a really smart guy right now.  :)
#31
I really hope you'll finish this. It looks very promising.  :)
#32
Got this when I was writing this at globalscript into my own function:
float T_HeadYLine = (IntToFloat(this.Scaling) / 100)*(EnemyType[this.ID]].H

After first time, i got it again every time i added or removed a letter from the line.

Still using beta11, but there didnt seem to be anything like this at beta 12 fixlist.


Error: Index and length must refer to a location within the string.
Parameter name: length
Version: AGS 2.8.0.11

System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
   at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   at AGS.Editor.ScintillaWrapper.GetPreviousPathedExpression(Int32 startAtPos)
   at AGS.Editor.ScintillaWrapper.ShowAutoCompleteIfAppropriate(Int32 minimumLength)
   at AGS.Editor.ScintillaWrapper.OnUpdateUI(Object sender, EventArgs e)
   at Scintilla.ScintillaControl.DispatchScintillaEvent(SCNotification notification)
   at Scintilla.ScintillaControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Edit: I could recreate the error by adding same kind of line to my other games.
#33
Completed Game Announcements / My 40 bullets
Wed 03/10/2007 05:10:01
At last i actually finished one of my projects  :)

'My 40 bullets' is a war game with these features:
*12 more and more challenging levels.
*4 different kind of enemies.
*5 different weapons.
*A story witch you wont really need.
*These days very popular "Im against USA" atmosphere.



Here is the download link.

Edit:
Changes in version 1.1:
*Added stats window to gamemenu.
*Added ablility to hire snipers.
*Added two new levels.
*Improved gamemenu backgrounds.
*Changed quitgame key to Esc.
#34
Still using beta 11, so i dont know if this exists at beta 12,  the sprite manager showed only 64 sprites in a folder, even i had over 70.

EDIT: Nevermind, might be that i just had sprite manager open when i added more sprites with view editor, so it didnt update it. ::)
#35
Beginners' Technical Questions / Re: LOAD GAME
Sun 30/09/2007 15:46:15
If i understood right, you have a startmenu room with "load game" object in it?
If so,  add run-script option to object's 'any click on object' interaction.

Then write this to the script:
RestoreGameDialog();
#36
I got this when set (by accident) gui background image number to 44444:

Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 2.8.0.11

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at drawGUIAt(Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 )
   at drawGUI(Int32 hdc, Int32 x, Int32 y, GUI guiObj, Int32 scaleFactor, Int32 selectedControl)
   at AGS.Native.NativeMethods.DrawGUI(Int32 hDC, Int32 x, Int32 y, GUI gui, Int32 scaleFactor, Int32 selectedControl)
   at AGS.Editor.GUIEditor.bgPanel_Paint(Object sender, PaintEventArgs e)
   at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
#37
Thanks for tip,
Im working on game witch has a lot of objects and have had a little problems (not really problems, I'm just lazy) drawing the walkable areas.
#38
Would be great if there were an option to show objects while creating walkable areas. If you have objects witch affect to the walkable area, you have to alternately click 'show objects' and 'show walkable areas' all the time to set the area right.

Btw, thanks for increasing max. object amount. Very useful to me :)
#39
Maybe this page will solve your problem.
#40
Or it could ask wheter rebuild or not.
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