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Messages - mchammer

#81
Thanks for help but the scrpit is in global script at  function repeatedly_execute()
cus i want that character and NPC move everyday in certain time to room 4 and then NPC moves at certain positon in the new room. So its like:

if (time == something) {
character[RASTA2].ChangeRoom(4, 199, 24);
character[HARRY].ChangeRoom(4, 199, 28);  //HARRY is the player char.
character[RASTA2].Walk(48, 72,eNoBlock,eWalkableAreas);
}

#82
Not sure if this is a beginners problem but:
1. I change a NPC to different room.
2. I change the player to the same room.
3. I set the NPC to walk different location.

character[RASTA2].ChangeRoom(4, 199, 24);
character[HARRY].ChangeRoom(4, 199, 28);  //HARRY is the player char.
character[RASTA2].Walk(48, 72,eNoBlock,eWalkableAreas);

When I play and the game runs this script, it crashes and a message something like
"Error: Cant move char. Its not in current room." pops up.
#83
AGS Games in Production / Re: Harry the hippie
Sat 08/04/2006 17:08:21
Quote from: Cino on Sat 08/04/2006 16:36:37
I guess you could ask the artists themselves on myspace etc., I bet some underground artists would be happy to contribute.
Thanks for advice.

Ps. The demo is now downloadable.

I really liked ugly duckling -  taste the secret. Ill add it to the game as soon as i order the vinyl. Those raw oldskool drumbeats are quite rare in "newskool rap".
#84
AGS Games in Production / Harry The Hippie
Sat 08/04/2006 14:18:24
Harry the Hippie is a life simulator game. That means the idea of the game is to stay alive.
So you must try to get a job, eat, exercise,stay out of troubles,have fun...

Harry is "a hiphop guy" and thats why game's music is mostly rap, funk, reggae and soul: Jurassic 5, James Brown, Mighty Diamonds and that kind of music.(I hope i dont brake copyright things a lot... At least the game is free and i have bought all music i have in the game.)

When you play, Harry gets experience and learns new things like cooking, stealing, b-boying and graffiti arts.
The game uses Strazer's character control module which makes realistic NPCs possible. They will sleep, go to work and have normal day routines.

The demo is quite big (21mb) because of the music.

Graphics 10%
Music 10%
Scripting 10%





-09.04.06: -There is a new demo to download.

-10.04.06: -English isnt my original language so if you find grammatical mistakes or if you think that some sentences could be said in more realistic way, you can send PM.

-24.08.06: -A New demo whit many new things to do.

-26.08.06: -I started to remake the graphics.

-01.09.07: -Back in the project again..  Maybe new update in few days/Months

#85
Is there anykind of ways to add time to your game?
For example some function which counts seconds...
#86
My mistake! When I compiled the game, it updated the game in the version 2.62's directory. It worked fine. thanks
#87
thanks.

i checked and i have version 2.62.
Does the same game work fine if I download the new version?

Edit: I installed new version and tried that but it didnt work.


if (player.InventoryQuantity[5] > 0) {   
GUIOn(ROTTENFOOD);
player.InventoryQuantity[6] = player.InventoryQuantity[5];
player.InventoryQuantity[5] = 0;
UpdateInventory();
}


//if command works fine, but game doesnt change the amount of items.
#88
I have problem with setting the amount of inventory object.

I have tried to use these scripts:

player.inv[6] = player.inv[5];  (this was ment to set object[6]'s amount equal to
object [5]'s amount)

player.inv[5] = 0; (I try to set inv.object[5] amount to 0)
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