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Topics - miguel

#21
Story so far:

   On Chapter One, Trevor Lostpick left home after his parents decided that he wasn't born for farm work. The appearance of The Northern Star to his mother with the message that Trevor was destined to a great future of adventure was made clear, not only by the fact that Trevor was born with blue eyes (something that didn't run on the family) but with a gift of a pair of blue pants.
   With only some coins, a lock-pick and the desire to explore the World, Trevor arrived at Kriegson Town to start his adventure. There he met several characters that lead him to a dangerous path, to retrieve the Dwarven Dagger of Blitz from Castle Kriegson!

   On this second chapter, Trevor will learn more about his destiny, make some unusual friends and give one more step to becoming a great hero of his time.
   Help Trevor Lostpick on this fantastic adventure set on medieval fantasy ambience with all the clichés that we love so much.






P.S: I want to thank all the people who wrote comments on Dwarven Dagger 1, it made me realize that I had to do the second chapter. It wasn't a great game but it was made with love.


***UPDATE*17.12.11*: I got some help from 2 AGS members and the game is now ready for testing and proof-reading!

***UPDATE*1.1.12*: Testing done, the dagger is bug-free! Proof-reading taking place as I write. Soon to be released.
#22
Hi guys,

I know it is lack of respect to show up years later with a question but...

How do I tell AGS to shut down (turn off) all Guis in one go?
I currently have to do a lot of manual work turning them off.

Thanks in advance
#23
This happens during game play:
I'm getting a strange behaviour when, for example, I try to examine an inventory item.
It seems like only the top half of the item gets examined...if I click on the lower half of the sprite it doesn't trigger the function.

I've got an hotspot set for when an inventory object is picked, and it is on the top left corner of the sprite, could this being interfering?

If this is too noobish I apologize but it's getting into my nerves!!!
#24
Sorry if this was talked about before but after a quick search I didn't find anything.

My question is:

When opening a sprite with the paint program that I defined as default for the purpouse of correcting, say, minor pixels, I have to "Save As..." to a previous sprite file, quit and re-import the sprite.
I can't just save it and quit & return to AGS editor because the transparent pixel will not work thus having a colored square surrounding the sprite.

Is this common or am I doing something wrong?
I'm using 3.1 SP1
#25


I decided on going with this style of drawings for my next project,

What do you think?
Is it too "unclean", even if it's not fully painted?
#26
Hi guys and girls!
Why doesn't anyone comes around releasing harsh, polemic thoughts on the Vatican, the Hammas or B. Obama?
Is it because it's a beautiful day outside and we just don't care?
Have the polemic issues ended and we didn't even see it?
Was it the sun eclipse?
Are we more prone to think about it and care when the temperature is lower?
Do we only think about sex when it's hot?

Well, tell me what you think!
#27
Hi to all, I've been experiencing some odd behaviours with my project:
   Sometimes the engine responds in a way but sometimes doesn't, I understand it's just bad coding or at least not very polished coding anyway.
   My question is:

   if (condition1)==false  { result 1;return; }
   if (condition2)==true   { result 2;return; }
   if (condition3)==true   { result 3;return; }

   Will the engine return at result 2, ALWAYS, or will it run condition 3 and return at that point given the fact that both condition 2 and 3 are the similar (not exactly equal);
   Can the engine skip/get confused?

  Hope I explained myself right.
  Thank you
 
#28
How can I save the text on my game into a file?
I want to pass it on a English language corrector tool.
Should I use the file created when one wants to make a translation?
Thanks
#29
AGS Games in Production / Blue Moon
Sat 28/02/2009 14:32:23
Ugly Files presents:
 
  BLUE MOON

  Dive into the life of Eric Notch, a former detective that was caught on a drug related scandal that took him  back to the lower ranks of the police force of Deelware, an American town on the border with Mexico.
   When Eric gets the visit of a strange and apparently harmless girl in his apartment, a succession of events will drive his life backwards again!
   Don't let that happen and help Eric getting back his dignity and his place in the force!
 

   Screen shots...




 
Full game will have 6 different locations and lots of NPC and will be a full length game.

Game Progress:

  Backgrounds: up to 4 locations (+-40rooms), 60%
  Sprites: 60%
  Music: mainly all mp3 and some original stuff from ZeGarrincha, 80%
  Sound: ripped across the net (doors, cars, telephones, etc...), 60%
  Scripting: The core of the game is scripted and working (custom verbGUI, overlays,etc...), 60%
  Story: 100% done a long time ago
  Tested: Up to level 2

 Personal notes:
    Blue Moon will try to focus on atmosphere and story while also doing its best to achieve a decent degree of graphics and gameplay, sprites in low-res are becoming more natural to me and I believe to have improved during the making of this game, animations are being implemented to every action the main character does and also for NPC idle views. You can have a feeling of the game playing the demo. Thank you for reading and comments are welcome. Miguel.
#30
Hello Agsers,

    One of the big mistakes of modern civilization is to think History didn't happen. The words of the elder and wise lost their weight on young people who are dominated by tons of superfluous information that arrives in a constant wave of propaganda every single minute.
    Like zoombies modern people live to buy and work for the ones that sell.
    Who is awake? But more important and dangerous, what kind of people are awake?
    The world stands trembling on the verge of social chaos with the capitalist societies crumbling apart. There are riots and a crescent revolt and need to change.
    There's a serious risk of the wrong people taking over important roles in the society.
    Charismatic persons normally rise from the crowd telling others they have the truth!
    This events just last week:
    Someone in South America just got a law approved that may allow him to be the newest dictator around.
    Someone in North Europe just denied the Holocaust like it never happened and told millions of people that what they learned in school was wrong.
    Some Germanic  anti-immigrant, skinhead and neo-Nazi groups in the eastern city of Dresden staged one of their biggest demonstrations since German reunification in 1990 last weekend, as 6,000 extremists marched through the streets .
    Wise thoughts and decisions needed.
    Please comment, thank you.     
#31
Hi to all,
I believe that Adventure Games can stand out as an art form on its own.
Movies, literature and music, allowed many people to talk about human condition apart from the 'main scene' industrial business and my question is:
   - do you think adventure games are a good way to show artistic, deep issues, social and sexual differences?
   - do you think we (amateur producers) should only focus on pure entertaining games?

We were all driven here by MI and the rest of those great games,
    -are we here because we want to make more MI games?
    -are we ready to evolve and skip into a different genre?

Sex sells and gets people attention,
    -will adventure games persist if sex is added like in movies?
    -what about racism, homophobia, drugs?
#32
AGS Games in Production / Blue Moon Demo V1.1
Tue 10/06/2008 23:11:32


Blue Moon is about Eric Notch, a cop that went on the bad side.
The adventure begins when Eric's girlfriend has an old friend coming to stay at her place.
This demo is playable and features a location with 7 rooms plus intro.
Blue Moon is 320x240 and features original music by Zé Garrincha and other copyrighted songs.
Text was written by the lovely Brockenbutterfly.
Special thanks to Leon and Rui Trovatore Pires for their help and also the guys at the technical help threads.
--------------------------------------------------------------------------------------------------------------------------------------
Full Game to be expected around October.
6 different locations.
Action sequences included.



Download Blue Moon Demo Here

-------------------------------------------------------------
23 Jun 2008:    the link above will fix a bug when trying to use the kettle filled with water on the oven.
                        extra room added

#33
Ok, I need to check if the mouse is above Hotspot1 when processing a mouse button click under a GUI.
I thought it would be easy but now I get the message :
   undefined symbol 'hHotspot1' on line 436.

Here is the code:
   
Code: ags
function Button1_OnClick(GUIControl *control, MouseButton button)
{
  if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hHotspot1) {
cEgo.FaceLocation(mouse.x, mouse.y, eBlock);
cEgo.Say("A painting.");
mouse.SetBounds(0, 0, 0, 0);
gGui1.Visible=false;
gGui1.Transparency=50;
SetGlobalInt(1, 0);
return;
}
}


Maybe scripts 'under' this kind of functions don't reconize hotspots?
Should I use Globalints?
I'm using version 3.0
thanks in advance, I did search the forums but I didn't get what I need
#34
The Dwarven Dagger Of Blitz is a game released in 4 chapters.





Download here:  http://www.mediafire.com/?ba9y2copjob
Castle Krigson is the first chapter. It's a short game and Ugly Files (me) first real atempt at producing something that's capable to be shown at this forums.
I hope you have a good time playing it!
This is V1.3- it went for some testing and should be fully playable. Special thanks to Vince Twelve for some clever hints and some testing. If the game is well acepted a final version will be released soon.
Thanks again.
----------------------------------------------------------------------------
05-04-08- Update: well the final version (1.4) is there for downloading. Leon had a epic task helping me with typos and bugs so credits for him!
---------------------------------------------------------------------------------------------------------------------------------------------------
06-04-08- Update: version 1.5 is avaiable, maybe the final one!
---------------------------------------------------------------------------------
07-04-08- Update: v1.6 ready, final one?
#35
Some of my pictures hosted are fine, some not!
Does any of you use maj.com and is having the same problem?
Thanks
#36
Hello everybody,
it's been long since I've done anything worth posting on AGS forums.
Anyway, after dozens of aborted projects and some years later, I want to anounce some screenies for you guys!
================================================================================
Trevor Lostpick finds himself one day out of his parents house. They no longer want to put up with Trevor's endless days of doing nothing! His abilities as a farmer aren't the best either so it is thought, for the best, to send Trevor to explore the world and if possibly, for him to stay there!
Trevor travells to Kriegson Town, where he'll meet some characters that will change his life and the world forever!
================================================================================




Update for Chapter 1
    Characters sprites : 100%
    Rooms Background: 100%
    Scripting: 90%
    Story: 100%
    Music: 90%

Chapter 2
     Characters sprites: 70%
     Background art and rooms: 30%
     Scripting: 5%
     Story: 100%
     Music: 40%

The Dwarven Dagger is:
  -320x240 pixel drawn
  - The final release should have the first 2 chapters
The Dwarven Dagger is about a spoof on rpg games but not to put it on the comic-related genre, it tries to be funny but with a suported story behind.
I tried to join the things I enjoyed more on adventure-games and fantasy medieval rpg's.
Well, I will keep you posted and show some more screenies and chars sprites if I see some interest on you guys.
Thanks for your time.
It's good to be back although I never left, you have been good to me during this years of free point&click games!

Update: prodution is going well, I've decided on doing animations for almost any action the main character does and it's going well. I should have chapter 1 finished in a couple of days.
=======update 11.03.2008=============================
chapter I finished (another screenshot displayed above!), maybe I'll release this first chapter and see how is the reaction of whoever plays the game.
Hopefully, by the time the forums are running again I'll have it avaiable for download
========update 30-03-2008=======================================
game is beeing beta-tested!!!
intro finished!!!!
=============================================================

#37
hello to all,
I have a npc that I want  him to follow EGO, but it apears that he doesn't respect walkable areas,
is that a way to check/uncheck this?
thanks
#38
hello to all and merry christamas!

there's a region on my room that triggers a dialog when [ego] stands on it, if a certain GI is set to 1.  Well, this is what I intended to do but ags says 'run_dialog_script: script pointer is null?'  .
info:
on a previous dialog, I used a dialog_request function for creating a graphic overlay(WORKING); after finishing that dialog, ego can move on top of the overlay wich has a region under(WORKING) ; the region trigers some displayspech & move events and runs a dialog(NOT working),ags crashes with ('run_dialog_script: script pointer is null?'),
I understand that if [EGO] is constantly standing on the region it may disrupt the code but I think there's more to with,
hope I explained it well,
thanks

SORRY ABOUT THIS! I found what was making it crash!
merry christmas to all!
miguel
---------------------------------------
another problem!

well, the problem now is that I can't remove the graphic overlay because the engine doesn't reconize it!
I created it on a dialog_request function and the room script won't check it out unless it's on a dialog(?),
is there a workaroud?
thanks
-----------------------------
I managed to fix it also, I used functions to check some GI's and was able to remove the overlay,
thanks
#39
hello to all,
as my game is getting bigger in size, I've experienced strange behaviours with the engine, such as comon crashes and slow downs,
nothing to worry till last night when I found one of my rooms loosing all his script lines without any error beeing reported by the engine,
I was going to atempt to fix some x,y coordinates when all my 'run script' interactions were empty, making ags crash reporting that it was unnable to edit non existing scripts,
I, then, checked the Editor Script and it was empty,
the problem is not to scipt  it again but to know if I'm running a buggy version and beeing afraid it will happen again,
info:
AGS v2.56d August 2003 (build 256.413)
I'm using WindowsMe
amd1800+
512MB
thanks for the help,
miguel
#40
hello to all,
I'm having problems when I want to discard a inventory item,
If I use something like:
function checkpoisonmosquito() {
 if (GetGlobalInt(6)==1) {
  ObjectOn(7);
  GiveScore(5);
  LoseInventory(8);
   AddInventory(1);
    }
}
ags doesn't lose item 8 but does add item 1
I've place Wait(1) betwen 'Lose' and 'Add' but it doesn't work,
what am I doing wrong?
thanks
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