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Messages - miguel

#1141
Bonjour Monsieur,

Zee front view looks like Indy is on a catwalk, like doing modelling or something, and the back view looks like he's in a rush. Not a normal rush though, more like Dustin Hoffman retarded rush.

For more superior technical advices ask a different person.
Good day, sir!
#1142
Top 3 sounds fine for me.
And competition is good for all of us who participate. Goals are good, to want to win is good as well.
One of us will get the most votes and that's only normal. If I don't get any vote I'll take it as a man! With chocolate and depressing 80's alternative music.
#1143
QuoteWhat I like about Ben's entry and also miguel's is that they show emotion.
, by Cat

My idea of monster is pretty simple. And I'm not going into "Staline was a monster" thing here. We are drawing fantastic non-existent creatures after all.
Monster = animal features and behaviours because they are different from humans. If there were no humans there would be no monsters.
A monster is a creature that does not fit. To us, humans, we feel repulse from their physical appearance. Repulse and fear. I think that, like any animal that senses fear, those monster will react and become dangerous.
I wanted to portray a illusion of despair in my monster face. Something that Ilych spotted straight away, maybe helped by the quotes I was revealing from S.Morrissey.
We, as the human eye (antagonists after all) are looking at a face in a monster body and feel different emotions. Maybe the first ones are of repulse but because we are allowed to stare we can find new dimensions to the monster's mind.

Ben's work has this same weirdness of effect. To me, in his piece, time has somehow stood still allowing us to take a closer look at the monster. I have the feeling, not feeling, fear! that in the very next minute something brutal may occur.


#1144
I'm okay with the new voting closure deadline.
Most help- misj', it was very tough to decide on this one;
Most improved- Cerno
#1145
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 11:58:53
Cruise for a Dango?
#1146
The Rumpus Room / Re: *Guess the Movie Title*
Wed 29/05/2013 11:55:57
Good day ladies and guys,
the movie is obviously Driving Miss Daisy
#1147
The Rumpus Room / Re: What's your "Day Job"
Wed 29/05/2013 11:52:51
Asclepius, naked model does not apply, my friend. Farm labourer does. Or elephant hygiene technician.
#1148
Regarding the monster effect mentioned by Snarky I think that in no circumstances was I detracted from the notion of monstrosity (when human figures were added). In fact, like said before, it gave those paintings some story, drama and a notion of scale in most cases.
This is all obvious and a technique used very frequently. The use of human figures enhanced the monstrosity of the beast portrayed.
#1149
Being part of this workshop with so many talented AGSers was really cool. Thanks for organizing this Andail.
It's not easy to pick a winner and One vote makes it harder, but it makes sense.

I would love to see a portrait workshop with different artists painting a AGser face and see the different approaches and results.
I would also like to get those chicken wings Andail promised to all contestants.
#1150
Well I'm posting my final picture hoping that it counts.
All the stuff here is magnificent and I'm really proud to have participated in it.
So, without further delay:

Step 14 - The Final Orgy or Portuguese Women Don't Need Silicone


Thanks for letting me say Barracuda.
And Testicle.
#1151
Quote from: Andail on Sun 26/05/2013 21:15:01
Quick reminder that midnight tomorrow (Monday 27th) is the final deadline. I will then take the latest version every participant has published and put it up for voting.

Andail, if everybody agrees, can I have a few more hours? I finish work around midnight today but would like to make some adjustments. All slider adjustments, no drawing. Some framing, contrast/light stuff mainly. Please? Oh pretty please?
If I'm not done until 2.00am 28th May, then consider my last update the final one. Please?

#1152
Progz: I'm paying the price for pasting it into the background, you got that right. I'm slowly working on it...
              The texture on your monster is looking great.

mordalles: new shell is looking great

waheela: thanks for your input! I'm trying to avoid putting the head behind the wall, does the new update improves or not?
                I like your Skyrim monster, you know that, the mouth looks absolutely terrifying! But the leather prop is going to be difficult to achieve.

cat: you're right about the highlights, working on it...

selmiak: that's the biggest penis of all monsters, so far...

Update 13 - The Divine Laundry Day

[imgzoom]http://i293.photobucket.com/albums/mm54/miguel20000/step13_8x6_zps6560d4c1.png[/imgzoom]

Here I'm trying to fix a screwed up image! To all you aspiring artists: follow my example of things NOT to do when painting!
#1153
QuoteI can't really put my finger on it, but the monster doesn't seem to be part of it's environment.

Thanks Cat, I've noticed it myself and am struggling to solve this problem.

Cerno: Like your choice of colours and lightning. I quickly googled flying dragons and saw some different interpretations of their legs while flying. I think your dragon legs look almost human in size and do not fit the composition well.

cat: Like National Geographic Monster Week! Looks pretty dangerous to me. The colours aren't very menacing though.

selmiak: Love the tail holding on to the rock. Maybe add on that and have your monster develop more limbs that can grab surfaces? The cave does give your composition depth.

ben: Fantastic genitals! If you keep this up I'll remove my monster fur on his private parts! Then we'll see who has the biggest balls!

sookiesock: I love your piece since the beginning. It looks fantastic and I can't wait to see it fully painted and shadowed.

dactylopus: looking better and more refined.

Now for a new update:
Step 12 - Honey, I've Shrunk the Kids

[imgzoom]http://i293.photobucket.com/albums/mm54/miguel20000/step10_8x6_zpsbe137fce.png[/imgzoom]

Here I continued to add highlights and shadows and some props onto the scene. I know I screwed up along the process regarding composition but I'm too lazy to go back now and will just continue to add stuff until it's a pain to watch.
#1154
The Rumpus Room / Re: AGS Doctor
Sat 18/05/2013 11:47:45
Sure monkey424, next you're going to tell us that a friend of yours has Urinary Tract Infection. It's okay, you know? You shouldn't be ashamed of having Urinary Tract Infection, just like Ponch's ERECTILE DYSFUNCTION. He's okay with it and even bathes himself with menthol-based products like he just doesn't care.


#1155
Update 11, 18 May 2013

[imgzoom]http://i293.photobucket.com/albums/mm54/miguel20000/step10_8x6_zps0d8ab7c7.png[/imgzoom]

Critique please!
#1156
QuoteMiguel:  Is the light house easier to see now?  I'm still not finished with it.

Progz, yup. Somehow the lighthouse is the last thing I do notice in your picture. Maybe it's me. But the angle on the cliff is what you should really change.
#1157
The Rumpus Room / Re: AGS Doctor
Fri 17/05/2013 13:19:27
I'll offer my self for experiments on my sculpted body if there's food involved.
#1158
The Rumpus Room / Re: AGS Doctor
Fri 17/05/2013 11:05:08
QuoteTo enlarge your toes, simply use one of these to inject cream into your toes, and sit back as the ladies flock to accept your marriage proposals!

Dr VWG

Already feeling much better, Doctor!
Good day to you, sir!
#1159
Progz: I love the colours and mood, but I thing you have too many events going on, it gets a bit distracting. I read the previous post about a lighthouse and actually searched your piece for it, even if its pretty obvious where it is now... Would it be a stupid advice of me if I say that you need more references for sizes but less events?
Taking a closer look, I think that the lighthouse beam on the water can work well and make some cool effect. Add a lamp next to the shooter so that we understand why he is being lit? The distance from the pillar fire and the shooter looks huge...
You picked the most difficult composition of all of us, in my opinion. I think it would be much easier for you if you'd change the angle of the pillar cliff.



Andail: cool stuff here! A chase on a motorbike with lady shooting at monsters! Can't beat that! My advice, get a new monster, same type of course but closer to the action, really chasing them.


Ben: you're monster is starting to glow in a daze of colourful glory! That moon looks superb.
#1160
Thanks to all of you who took your time to comment on Nitro, the monster I created. To answer all of your comments back would be nice but at the same time pretty boring to viewers.
As you will see on my next update, I didn't take most of your advices. I continued to do stuff on Nitro who, very patiently didn't move an inch.

17 May 2013 - Update

Step 10 - Hair brushed and parted. Typical me, typical me. Typical me.



Edit: Photobucket is acting stupid on me, maybe tomorrow...
Finally got photobucket to work, sorry about that.

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