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Messages - miguel

#1221
Do Magic Balls count?

pl1x,
making even a short game with decent quality is a hell of a task and something that takes a lot of time and effort. Most of us can't do it properly!
So take it easy, learn the trade and start small. You have your entire life to produce something great, just don't rush it.
#1222
The Rumpus Room / Re: *Guess the Movie Title*
Thu 04/04/2013 10:00:32
YMCA Furry Edition?
#1223
The Rumpus Room / Re: *Guess the Movie Title*
Wed 03/04/2013 10:20:59
Barry The Dirty Runner?
#1224
Rating Spreeeee!!!!!!!
Excellent topic Stupot! I've done my bit and just rated some games.
#1225
Chapters?
Maybe its easier to tell that a game is a full length one if it has more than, let's say...4 chapters? Each in different locations?
It's very subjective.
#1226
The Rumpus Room / Re: *Guess the Movie Title*
Tue 02/04/2013 13:05:26
The Girl Who'd Seen All Sizes
#1227
Same here, congratulations! Cart Life is indeed unique.
#1228
QuoteSorry if I offended you with the word "nonsense", miguel.
You didn't, I was being a wiseguy.

Still, we have different opinions. To me, a freeware adventure game may lack (and often will) features that are mandatory on a commercial game, and still be considered a hell of a game. But that's art in its pure essence. We the gamers, the community, award a freeware game and its creator for the global concept of his game. It doesn't matter to us if the guis were standard engine ones, if the characters don't even have animations, if there's only a single tune playing, etc...etc... Because we are experiencing the beauty of having some free, entertaining game.

Then comes a different type of game maker, the one that feels he can deliver the same satisfaction but is willing to produce/pay for original interface, animations, and so on. It is expected that his final product is much more polished and according to the videogame standards. There's going to be demos, trailers, voice actors and blah,blah,blah.

When the gamers vote, they will consider all the aspects of the game, and the final package of a commercial game will always beat a freeware game. That's what buyers or voters do, in the supermarket or in a site.

We also don't have the same opinion towards the best AGS games in the last years. To me, it is clear that the commercial ones were way better than the freeware ones. Look at Nelly, for example, it was clear from the moment that it was launched that it had all the potential to become commercial, and it will become in the sequel. TOTK was the exception, in my opinion, and would have been commercial if the market was like it is now.

There's a certain type of humour and specific atmosphere that sticks to ags free titles that we should preserve. I am defending the guys that still make that kind of games and wish that they get awarded for that. That's all.
#1229
Well, sir, your idealization of freeware products is just that - an idealization. Your idea among others that a game is a game and that's it, is pretty subjective. And a very romantic view of things, pardon my nonsense.
You seem to have misread my post and only focus on the phrase you quoted, but I'll say it again: good freeware games made here, some are even classic AGS games with sequels and done by very talented people don't stand a chance with games designed to be commercial.
What I do wish, is to give this guys a chance and for them to be able to win a best game award. Just that.

If I say testicle, now that's nonsense.
#1230
Well it is good that we are talking about this. We should.
Many of us are trying to grab the momentum of (Indie) Adventure Games becoming again popular and profitable. I believe 2013 and 14 will produce many more commercial games than we are used to. This is the time where many of us are seriously considering investing (time or money, or both) on a game that can achieve monetary return.
For this we have to thank the ones that opened the door before us. How?
- Showcase those commercial and acclaimed games in our site/forum. We owe this to the game makers. Without their believe in AGS we would be probably missing the train.
- Showcase and praise our Engine in a proud way. People/gamers must relate Gemini, Resonance and the rest to the AGS engine.
- Really invest on the AGS awards - pictures, trailers, make it big!

- But, please separate freeware from commercial games. It's a ocean apart. Commercial games will always win over freeware. Our big event of the year should be the Awards but have freeware games to be the core and joy of our community! Let them win, make those game makers proud and ready to go one step beyond.
- Commercial AGS games should have separate awards because those games should compete with similar productions.
#1231
Or they could be called the IMF
#1232
The Rumpus Room / Re: *Guess the Movie Title*
Fri 29/03/2013 12:52:09
Batman.

But with Molly Ringwald...
#1233
I don't believe none of the voters thought that Resonance was not the best game made last year (with AGS) but voted just because. Resonance won because it deserved to win.

Resonance will make money, and I hope it makes enough money for a Resonance 2,3,4... And this simple fact puts Resonance in another league.

Other game makers offer their games. That's something very noble and part of this community. Playing Pleughburg and being able to find out how the game was made in this forums is something I'll forever keep in my heart.

Free games made with AGS for the community and general public should and must get the awards like Best Game of the Year. They are the core of this community and what makes people coming back and staying for years and years. It's also the school for many professionals in the business (programming, art, music, game designing, etc...)

Commercial games made with AGS should be showcased, praised and given all the love we can give, but because of the fantastic AGS Engine. Those games have their own sites and publishing deals. Let's say they are what every person here aims: to be successful in game-making.
So, they've reached a point where competition is with other commercial games. Shouldn't be with freeware games.

My idea here is that every year the main star of the show is the AGS Engine and the people that making games without monetary compensation help to develop AGS and the community.
It's fantastic and everybody is really proud that so many people do succeed in game-making with profits and all,
but what is really something is the guys that stick in the forums every day, helping out others with their graphics, writing, coding, puzzles and so on. There are even planned workshops on different subjects of game-making. This people are the real heroes, the artisans. 
#1234
The Rumpus Room / Re: *Guess the Movie Title*
Thu 28/03/2013 11:41:26
Regular Tits From Portugal - Director's Cut

or

24 Hour Party People
#1235
Totally agree with you guys.
I think that although the AGS Engine is building a solid name thanks to those magnificent commercial titles, the freeware games are the roots of this community and in most cases a one-man-does-it-all thing.
Separate awards would even the balance, in my opinion.
#1236
The Rumpus Room / Re: *Guess the Movie Title*
Mon 25/03/2013 13:16:11
Blazing Saddles?
#1237
Idea: all entries evoke old religion worship, I fail to give this vote
Atmosphere: Kastchey, arriving at the place finding those torches under that creepy light would make for great atmosphere
Design: Miez
Composition: Miez, what Anian said
Functionality: Lasca, although all entries would "work"
Technique: Kastchey, as was pointed out before me, there are some things that are not realistically displayed, but the style and craft are superb.
#1238
Congrats to all the winners!
#1239
The Rumpus Room / Re: *Guess the Movie Title*
Sat 23/03/2013 11:32:39
Still have that album Snarky. Pretty good stuff.
I'm holding the CD book right now and yeah, there's a lot of references to the movie.
Music 3 (Kowalsky, the one with the whispering words "Vanishing Point") contains dialogue from the movie as well.
Having the bassist from Stone Roses with them back then really helped making a great album in my opinion.
#1240
You're a good sport Icey!
Good luck with your sprites!

Just make your animations using the .GIF format, but PLEASE don't use a cheap online editor, the quality is crap!
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