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Messages - miguel

#1601
Confusing as Confucius?

Nice graphics.
#1602
I've downloaded it but can't play it.
Do you need a patch to play it? 98 compatibility mode doesn't work for me...
#1603
Thanks Nicky,
if nothing strange happens to my life (like changing shifts at work) I'll be able to make it before the holiday.
Codewyse the difficult part is done, I'm still 2 rooms with puzzles behind. The rest are cutscenes, intro, credits, etc...

Like I said, it's all made with a Lot of Love, so it's like me and the game are dating...without the sex...
#1604
General Discussion / Re: XP Liberation Front.
Wed 30/11/2011 19:13:21
XP on my laptop, my kid's desktop has 7 installed.

I run all I want with XP (old games, ags) but sometimes I feel like buying a new game and then I know that it's time to buy a new computer.
No money to do it now...

Maybe Santa will remember me...
#1605
QuoteWhat can I take out of your post? That you are yet another person who wants to claim adventure genres aren't dead, they're just zombies or on life support.

Wow, imagine that! Yet another person that thinks you're wrong! Why? How can this be?

Adventure games are indeed not the most popular genre around, but so are movies that rely on singing and dancing, although Chicago or Mama Mia were successful. Good casting, good writers, good production and you got a hit. And although Hollywood know they can't produce mass musicals anymore, there's always room for a big production every 2 or 3 years. Is the genre dead? Years pass without a single musical on cinemas, but is it dead? The answer is NO.

Imagine that the guys that did Shreck were adventure game lovers, imagine the investment they did on the movie to be concentrated on a game. Eddy Murphy, Cameron Diaz, etc., doing the voices, the designer and artist team, the soundtrack, the writers all focused on an adventure game. You can bet that something really good would come out. That's all it takes, people investing on something.

QuoteBut then why should games conform to some scheme of binary opposites. Are you losing a lot of information thinking in terms of these opposites and so end up being stupid? If games genres group around performing similar tasks, should the broad genre categories follow say how the brain is structured. eg.

I think you're missing the point. Remember the old games? Games with bad graphics, no story except the one given on the cover, quirky sounds, some were even almost impossible to play! What made me and millions of people play them was the brain filling up the blanks. Just like a book, where you're lead into a final chapter. The art is not to give the impression you're being manipulated. Everybody knows about adventure games mechanics, one knows that without item A there's no way to reach point B. But the beauty of it is how the makers present that simple mechanics to you. All that surrounds those simple quests is, when done with good taste, what makes games better than others.

For adventure lovers, the way the genre has evolved is History. A beautiful one. From text adventures where the brain did all the visual work, to master pieces of pixel art that astonished gamers, to subtle narratives often better than many commercial books, to amazing characters that still bring a smile to our faces.

You worry too much about how it's made, let that to the ones that make games.


#1606
> undress jacket
You undress the flowery jacket.
> run
I don't understand run.
>exit
You leave the room in a hurry, behind you the gnarling sounds of the troll echoed through the walls.
>close door
You close the door.
>swallow key
I don't understand swallow.
>nevermind...
#1607
I'm just asking you to be a nice guy. I don't need any excuses and the phrase isn't mine. I don't agree with it either.

Again, I hope you can take something out of my previous post, nobody is against a different mind around. But you know what you're doing, and it's not nice.

Khris: You're right. I'm out.
#1608
Things are going smooth and at a steady pace, I work on it almost every day from 1 hour to 3 hours, depending...

I'm on the climax of the chapter right now, coding is taking some time but the forums provide all I need.
I draw, paint and code as I go and I can keep some good rhythm without boring myself.

So I guess more or less the overall progress goes about 60% of everything.

I leave you with two characters sprites:

Leopold, one of the Ogre Twins who appeared on chapter 1


Worklund, the evil wizard, making his début on the Dwarven Dagger


I'm trying to have this game finished before Xmas, but with no stress...It never works for me when I stress myself with dates.
#1609
Hackademic,

I will no tell you that it's not polite (to say the least) to come into a forum that has been around for many years and tell people you are the one that really understands what adventure games are. Obviously you knew that when you first posted. And although I can tell you are an intelligent person, it would be better if you brought your thoughts and ideas on a more pleasant way.
I think you must consider yourself like the old man that came down from the mountain with all his knowledge and bombastic phrases. You know who I am talking about. I read it too.

Adventure Games aren't dead, they don't sell as much as FPS's or PES2012 because commercial interests are what gaming companies are after. But like all things in life, it can be a cycle. It just takes one good game to flip the market.
Indie game makers were never before having the commercial success they have now. It's a fact.
And what more proof do you want when the people that love the genre fight for it even knowing that making an adventure game with minimum quality is time consuming and an expensive thing to do considering the high risk.

Please, try to focus on the gaming subject, I believe people here don't want to talk about the controversial side subjects that you  pick. You must know that you will always offend somebody, even if "in the Internet, it's OK to be an idiot...".

#1610
I agree there, this guy is the worst troll the forums ever had!

He's not even funny, to be able to joke about serious issues takes somebody who can find a reasonable context, and even so there's always people who may find it offensive.
Given the case that he's not posting the matter as a joke, and because I believe we are all decent people here, fascists pigs like him should get away from here and join some nazi forums.

This is a large community and guys like him who can't be sociable must be banned. I am proud of this site and proud to belong here and such a person does not deserve the admittance.

How I miss my old friend Nacho and our religious debates!
#1611
I think this guy clearly wants to challenge this forums. It's like joining a cricket(sport)  forum just to tell people there that the rules are awkward or strange and difficult.

Dave Gilbert and his team recent success not only proves him wrong but also shows that he doesn't play adventure games since maybe the games he speaks about.

If he wants to debate the issues that he stated and we can benefit from it (I think that's not the case) then let him speak. If he doesn't, just let him post to himself.

Just for the record, just bought The Last Express on GOG, and I love it, feels like reading a good mystery book. 

To end, I wish I can grow old and play adventure games on a cold winter night, with a blanket on my legs and a nice cigarette to go along...maybe a cup of coffee too...and a brandy...
#1612
FIGHTS!
#1613
Hints & Tips / Re: the visitor
Tue 08/11/2011 21:52:45
Hhehehe! But still a good ending!
#1614
Completed Game Announcements / Re: The Visitor
Tue 08/11/2011 21:51:17
Finally finished The Visitor!

I left a comment on the database, but still want to say that the author can become a serious game maker if he wants to, or time allows him to.
The core of the game is very good, the balance between graphics, story and characters was achieved and you feel rewarded by finishing the game.

Thanks for The Visitor, Nicky, and keep on doing games!
#1615
Hints & Tips / Re: the visitor
Tue 08/11/2011 21:10:24
How could I have missed that!
I'm sure I tried it along with all the hundreds of clicking everywhere and swaping inventory items!

Thanks man.
I hope Danny's brother gets kicked in the ass at the end!

EDIT:

Okay, I've finished the game and must say that I had a good time playing it!
I'll head down to the voting page and maybe leave a comment. Good job, Nicky.
#1616
Hints & Tips / Re: the visitor
Tue 08/11/2011 21:00:14
Hi Nicky,
looks like I did need to come back here!

How do I get rid of the stuff on top of the location where the pod crashed?
I allready used the spray on it!

Thanks in advance!
#1617
Hints & Tips / Re: the visitor
Fri 04/11/2011 19:46:31
Got it Nicky!

I did the prank before getting stuck, that's nasty stuff to do to your brother btw!
Hopefully I won't need to return here to finish the game.

Congrats again on the game, you should be proud.
#1618
Hints & Tips / Re: the visitor
Fri 04/11/2011 19:02:32
Great game so far, clever puzzles and the story unfolds with every puzzle you solve.
I've been playing all afternoon and been doing well but now I'm really stuck!

How do I open the feline holder of nutricious stuff? I cursed a lot trying to use the hook to do it, so that you know!
Thanks in advance and thank you for this game, it's all a AGS game should be, in my opinion.
#1619
Quote from: CaptainD on Wed 02/11/2011 12:43:05
Great news!  I liked the first Dwarven Dagger game, though I'm not quite sure if I ever completed it or not.  Nice graphic style you've got for the sequel (I seem to remember the first game being rather different visually... is it just my dodgy memory?!?)


Your memory isn't playing tricks on you, Captain D, the first chapter's visuals weren't good at all, all rushed and unpolished. I wanted to release a game and that was it.
I also wanted to tell a story, and that was acomplished somehow, and it turned out that people did grew fond of the main character.
So, Trevor Lostpick is back with nicer graphics, thanks for the compliment.
Thanks Captain, see you soon.
#1620
Quote from: Dualnames on Wed 02/11/2011 01:07:53
What is this 2007?

Miguel welcome back mah bratha!!  :D :D
Definitely looking forward to this.


Hehehe! Are we THAT old?
Thanks Dualnames, yup I'm back with a vengeance!
I think one never leaves AGS for good, the little bug once planted will just wait for its time to put us on the drawingboard one more time.

I still love Dwarven Dagger, and as I said I want to make it better.
Nice to hear from you Dual, thanks!
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